Searched refs:sampling_linear (Results 1 – 3 of 3) sorted by relevance
/dports/x11-toolkits/pangolin/Pangolin-0.6/include/pangolin/gl/ |
H A D | glcuda.h | 72 …GlTextureCudaArray(int width, int height, GLint internal_format, bool sampling_linear = true, int … 75 …void Reinitialise(int width, int height, GLint internal_format, bool sampling_linear = true, int b… 166 …lTextureCudaArray(int width, int height, GLint internal_format, bool sampling_linear, int border, … in GlTextureCudaArray() argument 167 :GlTexture(width,height,internal_format, sampling_linear, border, glformat, gltype, data) in GlTextureCudaArray() 183 …ray::Reinitialise(int width, int height, GLint internal_format, bool sampling_linear, int border, … in Reinitialise() argument 189 …GlTexture::Reinitialise(width, height, internal_format, sampling_linear, border, glformat, gltype,… in Reinitialise()
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H A D | gl.h | 57 …GlTexture(GLint width, GLint height, GLint internal_format = GL_RGBA8, bool sampling_linear = true… 60 GlTexture(const TypedImage& img, bool sampling_linear=true); 76 …Lsizei width, GLsizei height, GLint internal_format = GL_RGBA8, bool sampling_linear = true, int b… 93 void Load(const TypedImage& image, bool sampling_linear = true); 95 void LoadFromFile(const std::string& filename, bool sampling_linear = true);
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H A D | gl.hpp | 112 inline GlTexture::GlTexture(GLint width, GLint height, GLint internal_format, bool sampling_linear,… in GlTexture() argument 115 Reinitialise(width,height,internal_format,sampling_linear,border,glformat,gltype,data); in GlTexture() 118 inline GlTexture::GlTexture(const TypedImage& img, bool sampling_linear) in GlTexture() argument 120 this->Load(img, sampling_linear); in GlTexture() 177 inline void GlTexture::Reinitialise(GLsizei w, GLsizei h, GLint int_format, bool sampling_linear, i… in Reinitialise() argument 194 if(sampling_linear) { in Reinitialise() 228 inline void GlTexture::Load(const TypedImage& image, bool sampling_linear) in Load() argument 231 …Reinitialise((GLint)image.w, (GLint)image.h, GL_RGBA32F, sampling_linear, 0, fmt.glformat, fmt.glt… in Load() 234 inline void GlTexture::LoadFromFile(const std::string& filename, bool sampling_linear) in LoadFromFile() argument 237 Load(image, sampling_linear); in LoadFromFile()
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