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Searched refs:saveBufferChunk (Results 1 – 3 of 3) sorted by relevance

/dports/games/residualvm/residualvm-0.3.1/common/
H A Drecorderfile.cpp306 ChunkHeader saveBufferChunk; in readSaveRecord() local
307 if (!readChunkHeader(saveBufferChunk) || (saveBufferChunk.id != kSaveRecordBufferTag)) { in readSaveRecord()
312 buf.size = saveBufferChunk.len; in readSaveRecord()
313 buf.buffer = (byte *)malloc(saveBufferChunk.len); in readSaveRecord()
/dports/games/libretro-scummvm/scummvm-7b1e929/common/
H A Drecorderfile.cpp306 ChunkHeader saveBufferChunk; in readSaveRecord() local
307 if (!readChunkHeader(saveBufferChunk) || (saveBufferChunk.id != kSaveRecordBufferTag)) { in readSaveRecord()
312 buf.size = saveBufferChunk.len; in readSaveRecord()
313 buf.buffer = (byte *)malloc(saveBufferChunk.len); in readSaveRecord()
/dports/games/scummvm/scummvm-2.5.1/common/
H A Drecorderfile.cpp308 ChunkHeader saveBufferChunk; in readSaveRecord() local
309 if (!readChunkHeader(saveBufferChunk) || (saveBufferChunk.id != kSaveRecordBufferTag)) { in readSaveRecord()
314 buf.size = saveBufferChunk.len; in readSaveRecord()
315 buf.buffer = (byte *)malloc(saveBufferChunk.len); in readSaveRecord()