/dports/games/xboing/xboing/ |
H A D | file.c | 94 saveGameStruct saveGame; variable 214 SetTheScore(saveGame.score); 215 SetLevelNumber(saveGame.level); 217 SetLivesLeft(saveGame.livesLeft); 218 SetStartingLevel(saveGame.startLevel); 232 SetNumberBullets(saveGame.numBullets); 276 saveGame.score = score; 277 saveGame.level = level; 279 saveGame.gameTime = time(NULL); 280 saveGame.livesLeft = GetNumberLife(); [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/ |
H A D | intro_controller.cpp | 756 saveGame.init(&avatar); in finishInitiateGame() 758 initPlayers(&saveGame); in finishInitiateGame() 759 saveGame._food = 30000; in finishInitiateGame() 760 saveGame._gold = 200; in finishInitiateGame() 763 saveGame._torches = 2; in finishInitiateGame() 1327 saveGame->_positions.resize(1); in initPlayers() 1333 saveGame->_players[0]._weapon = initValuesForClass[saveGame->_players[0]._class].weapon; in initPlayers() 1334 saveGame->_players[0]._armor = initValuesForClass[saveGame->_players[0]._class].armor; in initPlayers() 1335 saveGame->_players[0]._xp = initValuesForClass[saveGame->_players[0]._class].xp; in initPlayers() 1341 saveGame->_karma[i] = 50; in initPlayers() [all …]
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_loadsave.cpp | 236 Menu &GetSaveMenu() { return saveGame; } in GetSaveMenu() 369 saveGame.clear(); in SetupSaveGames() 373 saveGame.addItem(newSave); in SetupSaveGames() 387 saveGame.addItem(item); in SetupSaveGames() 396 saveGame.draw(); in MENU_LISTENER() 440 saveGame.setCurrentPosition(saveGame.getNumItems()-1); in MENU_LISTENER() 483 saveGame.setCurrentPosition(which+1); in MENU_LISTENER() 492 saveGame.setHeadPicture("M_SAVEGM"); in InitMenus() 502 if(saveGame.getCurrentPosition() != 0) in QuickSave() 511 ShowMenu(saveGame); in QuickSave() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/sound/ |
H A D | snd_world.cpp | 1243 saveGame->WriteUnsignedChar( 0 ); in WriteToSaveGameSoundChannel() 1244 saveGame->WriteUnsignedChar( 0 ); in WriteToSaveGameSoundChannel() 1245 saveGame->WriteUnsignedChar( 0 ); in WriteToSaveGameSoundChannel() 1400 saveGame->ReadFloat(params->volume); in ReadFromSaveGameSoundShaderParams() 1401 saveGame->ReadFloat(params->shakes); in ReadFromSaveGameSoundShaderParams() 1415 saveGame->ReadChar( tmp ); in ReadFromSaveGameSoundChannel() 1416 saveGame->ReadChar( tmp ); in ReadFromSaveGameSoundChannel() 1417 saveGame->ReadChar( tmp ); in ReadFromSaveGameSoundChannel() 1421 saveGame->ReadInt( i ); in ReadFromSaveGameSoundChannel() 1424 saveGame->ReadInt( i ); in ReadFromSaveGameSoundChannel() [all …]
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OSaveGameArray.cpp | 679 SaveGame* saveGame = (*this)[browse_recno]; in process_action() local 680 if( !SaveGameProvider::save_game(saveGame->file_info.name, /*out*/ &saveGame->header) ) in process_action() 696 SaveGame* saveGame = (*this)[browse_recno]; in process_action() local 698 int rc = SaveGameProvider::load_game(saveGame->file_info.name, /*out*/ &saveGame->header); in process_action() 763 SaveGame saveGame; in save_new_game() local 775 saveGame.file_info = *saveGameDirectory[1]; in save_new_game() 779 linkin(&saveGame); in save_new_game() 785 this->update(&saveGame, gameFileRecno); in save_new_game() 914 this->linkin(saveGame); in load_all_game_header() 950 SaveGame* saveGame = (SaveGame*) get(recNo); in operator []() local [all …]
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H A D | OSaveGameProvider.cpp | 56 …egames(const char* filenameWildcard, const std::function<void(const SaveGame* saveGame)>& callback) in enumerate_savegames() 78 SaveGame saveGame; in enumerate_savegames() local 79 if( GameFile::read_header(save_game_path, &saveGame.header) ) in enumerate_savegames() 81 saveGame.file_info = *saveGameDirectory[i]; in enumerate_savegames() 82 callback(&saveGame); in enumerate_savegames()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windownetworklobbyhost/ |
H A D | windownetworklobbyhost.cpp | 88 cSavegame saveGame (saveGameNumber_); in setSaveGame() local 90 saveGame.loadHeader (&saveGameName, nullptr, nullptr); in setSaveGame() 91 saveGamePlayers = saveGame.loadPlayers(); in setSaveGame() 94 if (!staticMap->loadMap (saveGame.loadMapName())) in setSaveGame()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/ |
H A D | damage_multiplier.h | 48 void saveGame(XmlNode *rootNode); 70 void saveGame(XmlNode *rootNode); 94 void saveGame(XmlNode *rootNode);
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H A D | skill_type.h | 116 virtual void saveGame(XmlNode *rootNode) const; 266 virtual void saveGame(XmlNode *rootNode); 353 virtual void saveGame(XmlNode *rootNode); 405 virtual void saveGame(XmlNode *rootNode); 426 virtual void saveGame(XmlNode *rootNode); 447 virtual void saveGame(XmlNode *rootNode); 469 virtual void saveGame(XmlNode *rootNode); 504 virtual void saveGame(XmlNode *rootNode); 529 virtual void saveGame(XmlNode *rootNode);
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H A D | skill_type.cpp | 266 boostUpgrade.saveGame(attackBoostNode); in saveGame() 762 void SkillType::saveGame(XmlNode *rootNode) { in saveGame() function in Glest::Game::SkillType 789 attackBoost.saveGame(skillTypeNode); in saveGame() 794 (*it)->saveGame(skillTypeNode); in saveGame() 1075 SkillType::saveGame(rootNode); in saveGame() 1210 SkillType::saveGame(rootNode); in saveGame() 1254 SkillType::saveGame(rootNode); in saveGame() 1297 SkillType::saveGame(rootNode); in saveGame() 1342 SkillType::saveGame(rootNode); in saveGame() 1395 SkillType::saveGame(rootNode); in saveGame() [all …]
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H A D | damage_multiplier.cpp | 21 void AttackType::saveGame(XmlNode *rootNode) { in saveGame() function in Glest::Game::AttackType 38 void ArmorType::saveGame(XmlNode *rootNode) { in saveGame() function in Glest::Game::ArmorType 88 void DamageMultiplierTable::saveGame(XmlNode *rootNode) { in saveGame() function in Glest::Game::DamageMultiplierTable
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/ai/ |
H A D | ai.h | 56 virtual void saveGame(XmlNode *rootNode) const = 0; 78 virtual void saveGame(XmlNode *rootNode) const; 104 virtual void saveGame(XmlNode *rootNode) const; 120 virtual void saveGame(XmlNode *rootNode) const; 241 void saveGame(XmlNode *rootNode) const;
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/dports/games/scid/scid/gtest/ |
H A D | test_scidbase.cpp | 304 ASSERT_EQ(OK, dbase.saveGame(&game)); in TEST_F() 331 ASSERT_EQ(OK, dbase.saveGame(&game)); in TEST_F() 347 ASSERT_EQ(OK, dbase.saveGame(&game)); in TEST_F() 354 TEST_F(Test_Scidbase, saveGame) { in TEST_F() argument 371 ASSERT_EQ(OK, dbase.saveGame(&game0)); in TEST_F() 383 ASSERT_EQ(OK, dbase.saveGame(&game1)); in TEST_F() 397 ASSERT_EQ(OK, dbase.saveGame(&game1, 0)); in TEST_F() 425 ASSERT_EQ(OK, srcBase.saveGame(&game0)); in TEST_F() 426 ASSERT_EQ(OK, srcBase.saveGame(&game1)); in TEST_F() 427 ASSERT_EQ(OK, srcBase.saveGame(&game1)); in TEST_F()
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/dports/games/warzone2100/warzone2100/src/ |
H A D | game.cpp | 3237 SAVE_GAME_V14 saveGame; in getCampaignV() local 3355 SAVE_GAME_V7 saveGame; in gameLoadV7() local 3357 if (WZ_PHYSFS_readBytes(fileHandle, &saveGame, sizeof(saveGame)) != sizeof(saveGame)) in gameLoadV7() 3377 width = saveGame.ScrollMaxX - saveGame.ScrollMinX; in gameLoadV7() 3378 height = saveGame.ScrollMaxY - saveGame.ScrollMinY; in gameLoadV7() 4035 SAVE_GAME saveGame; in writeGameFile() local 4146 memset(saveGame.buildDate, 0, sizeof(saveGame.buildDate)); in writeGameFile() 4147 saveGame.oldestVersion = 0; in writeGameFile() 4148 saveGame.validityKey = 0; in writeGameFile() 4174 saveGame.scrGameLevel = 0; in writeGameFile() [all …]
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/dports/games/zoom/zoom-1.1.5/src/zoomCocoa/PlugIns/ |
H A D | ZoomGlkPlugIn.m | 61 saveGame: (NSString*) saveGame { 72 [document setSaveGame: saveGame];
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H A D | ZoomPlugIn.h | 46 saveGame: (NSString*) saveGame;
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/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/include/graphics/ |
H A D | particle.h | 74 void saveGame(XmlNode *rootNode); 86 virtual void saveGame(XmlNode *rootNode) = 0; 241 virtual void saveGame(XmlNode *rootNode); 279 virtual void saveGame(XmlNode *rootNode); 319 virtual void saveGame(XmlNode *rootNode); 451 virtual void saveGame(XmlNode *rootNode); 532 virtual void saveGame(XmlNode *rootNode); 597 virtual void saveGame(XmlNode *rootNode); 640 virtual void saveGame(XmlNode *rootNode);
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/dports/games/openxcom/OpenXcom-1.0/src/Menu/ |
H A D | ListSaveState.cpp | 144 saveGame(); in edtSaveKeyPress() 156 saveGame(); in btnSaveGameClick() 163 void ListSaveState::saveGame() in saveGame() function in OpenXcom::ListSaveState
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mortevielle/ |
H A D | saveload.h | 64 Common::Error saveGame(int n, const Common::String &saveName); 66 Common::Error saveGame(int slot);
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/dports/games/scummvm/scummvm-2.5.1/engines/mortevielle/ |
H A D | saveload.h | 64 Common::Error saveGame(int n, const Common::String &saveName); 66 Common::Error saveGame(int slot);
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/ |
H A D | particle_type.h | 115 virtual void saveGame(XmlNode *rootNode); 140 virtual void saveGame(XmlNode *rootNode); 156 virtual void saveGame(XmlNode *rootNode);
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/ |
H A D | upgrade.h | 100 void saveGame(XmlNode *rootNode); 197 void saveGame(XmlNode *rootNode);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/parallaction/ |
H A D | saveload.h | 48 virtual bool saveGame(); 67 virtual bool saveGame();
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/dports/games/scummvm/scummvm-2.5.1/engines/parallaction/ |
H A D | saveload.h | 48 virtual bool saveGame(); 67 bool saveGame() override;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/ |
H A D | lure.h | 111 bool saveGame(uint8 slotNumber, Common::String &caption); 127 return saveGame(slot, s) ? Common::kNoError : Common::kReadingFailed; in saveGameState()
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