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Searched refs:saveGame (Results 1 – 25 of 607) sorted by relevance

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/dports/games/xboing/xboing/
H A Dfile.c94 saveGameStruct saveGame; variable
214 SetTheScore(saveGame.score);
215 SetLevelNumber(saveGame.level);
217 SetLivesLeft(saveGame.livesLeft);
218 SetStartingLevel(saveGame.startLevel);
232 SetNumberBullets(saveGame.numBullets);
276 saveGame.score = score;
277 saveGame.level = level;
279 saveGame.gameTime = time(NULL);
280 saveGame.livesLeft = GetNumberLife();
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/
H A Dintro_controller.cpp756 saveGame.init(&avatar); in finishInitiateGame()
758 initPlayers(&saveGame); in finishInitiateGame()
759 saveGame._food = 30000; in finishInitiateGame()
760 saveGame._gold = 200; in finishInitiateGame()
763 saveGame._torches = 2; in finishInitiateGame()
1327 saveGame->_positions.resize(1); in initPlayers()
1333 saveGame->_players[0]._weapon = initValuesForClass[saveGame->_players[0]._class].weapon; in initPlayers()
1334 saveGame->_players[0]._armor = initValuesForClass[saveGame->_players[0]._class].armor; in initPlayers()
1335 saveGame->_players[0]._xp = initValuesForClass[saveGame->_players[0]._class].xp; in initPlayers()
1341 saveGame->_karma[i] = 50; in initPlayers()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_loadsave.cpp236 Menu &GetSaveMenu() { return saveGame; } in GetSaveMenu()
369 saveGame.clear(); in SetupSaveGames()
373 saveGame.addItem(newSave); in SetupSaveGames()
387 saveGame.addItem(item); in SetupSaveGames()
396 saveGame.draw(); in MENU_LISTENER()
440 saveGame.setCurrentPosition(saveGame.getNumItems()-1); in MENU_LISTENER()
483 saveGame.setCurrentPosition(which+1); in MENU_LISTENER()
492 saveGame.setHeadPicture("M_SAVEGM"); in InitMenus()
502 if(saveGame.getCurrentPosition() != 0) in QuickSave()
511 ShowMenu(saveGame); in QuickSave()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/sound/
H A Dsnd_world.cpp1243 saveGame->WriteUnsignedChar( 0 ); in WriteToSaveGameSoundChannel()
1244 saveGame->WriteUnsignedChar( 0 ); in WriteToSaveGameSoundChannel()
1245 saveGame->WriteUnsignedChar( 0 ); in WriteToSaveGameSoundChannel()
1400 saveGame->ReadFloat(params->volume); in ReadFromSaveGameSoundShaderParams()
1401 saveGame->ReadFloat(params->shakes); in ReadFromSaveGameSoundShaderParams()
1415 saveGame->ReadChar( tmp ); in ReadFromSaveGameSoundChannel()
1416 saveGame->ReadChar( tmp ); in ReadFromSaveGameSoundChannel()
1417 saveGame->ReadChar( tmp ); in ReadFromSaveGameSoundChannel()
1421 saveGame->ReadInt( i ); in ReadFromSaveGameSoundChannel()
1424 saveGame->ReadInt( i ); in ReadFromSaveGameSoundChannel()
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/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOSaveGameArray.cpp679 SaveGame* saveGame = (*this)[browse_recno]; in process_action() local
680 if( !SaveGameProvider::save_game(saveGame->file_info.name, /*out*/ &saveGame->header) ) in process_action()
696 SaveGame* saveGame = (*this)[browse_recno]; in process_action() local
698 int rc = SaveGameProvider::load_game(saveGame->file_info.name, /*out*/ &saveGame->header); in process_action()
763 SaveGame saveGame; in save_new_game() local
775 saveGame.file_info = *saveGameDirectory[1]; in save_new_game()
779 linkin(&saveGame); in save_new_game()
785 this->update(&saveGame, gameFileRecno); in save_new_game()
914 this->linkin(saveGame); in load_all_game_header()
950 SaveGame* saveGame = (SaveGame*) get(recNo); in operator []() local
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H A DOSaveGameProvider.cpp56 …egames(const char* filenameWildcard, const std::function<void(const SaveGame* saveGame)>& callback) in enumerate_savegames()
78 SaveGame saveGame; in enumerate_savegames() local
79 if( GameFile::read_header(save_game_path, &saveGame.header) ) in enumerate_savegames()
81 saveGame.file_info = *saveGameDirectory[i]; in enumerate_savegames()
82 callback(&saveGame); in enumerate_savegames()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windownetworklobbyhost/
H A Dwindownetworklobbyhost.cpp88 cSavegame saveGame (saveGameNumber_); in setSaveGame() local
90 saveGame.loadHeader (&saveGameName, nullptr, nullptr); in setSaveGame()
91 saveGamePlayers = saveGame.loadPlayers(); in setSaveGame()
94 if (!staticMap->loadMap (saveGame.loadMapName())) in setSaveGame()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/
H A Ddamage_multiplier.h48 void saveGame(XmlNode *rootNode);
70 void saveGame(XmlNode *rootNode);
94 void saveGame(XmlNode *rootNode);
H A Dskill_type.h116 virtual void saveGame(XmlNode *rootNode) const;
266 virtual void saveGame(XmlNode *rootNode);
353 virtual void saveGame(XmlNode *rootNode);
405 virtual void saveGame(XmlNode *rootNode);
426 virtual void saveGame(XmlNode *rootNode);
447 virtual void saveGame(XmlNode *rootNode);
469 virtual void saveGame(XmlNode *rootNode);
504 virtual void saveGame(XmlNode *rootNode);
529 virtual void saveGame(XmlNode *rootNode);
H A Dskill_type.cpp266 boostUpgrade.saveGame(attackBoostNode); in saveGame()
762 void SkillType::saveGame(XmlNode *rootNode) { in saveGame() function in Glest::Game::SkillType
789 attackBoost.saveGame(skillTypeNode); in saveGame()
794 (*it)->saveGame(skillTypeNode); in saveGame()
1075 SkillType::saveGame(rootNode); in saveGame()
1210 SkillType::saveGame(rootNode); in saveGame()
1254 SkillType::saveGame(rootNode); in saveGame()
1297 SkillType::saveGame(rootNode); in saveGame()
1342 SkillType::saveGame(rootNode); in saveGame()
1395 SkillType::saveGame(rootNode); in saveGame()
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H A Ddamage_multiplier.cpp21 void AttackType::saveGame(XmlNode *rootNode) { in saveGame() function in Glest::Game::AttackType
38 void ArmorType::saveGame(XmlNode *rootNode) { in saveGame() function in Glest::Game::ArmorType
88 void DamageMultiplierTable::saveGame(XmlNode *rootNode) { in saveGame() function in Glest::Game::DamageMultiplierTable
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/ai/
H A Dai.h56 virtual void saveGame(XmlNode *rootNode) const = 0;
78 virtual void saveGame(XmlNode *rootNode) const;
104 virtual void saveGame(XmlNode *rootNode) const;
120 virtual void saveGame(XmlNode *rootNode) const;
241 void saveGame(XmlNode *rootNode) const;
/dports/games/scid/scid/gtest/
H A Dtest_scidbase.cpp304 ASSERT_EQ(OK, dbase.saveGame(&game)); in TEST_F()
331 ASSERT_EQ(OK, dbase.saveGame(&game)); in TEST_F()
347 ASSERT_EQ(OK, dbase.saveGame(&game)); in TEST_F()
354 TEST_F(Test_Scidbase, saveGame) { in TEST_F() argument
371 ASSERT_EQ(OK, dbase.saveGame(&game0)); in TEST_F()
383 ASSERT_EQ(OK, dbase.saveGame(&game1)); in TEST_F()
397 ASSERT_EQ(OK, dbase.saveGame(&game1, 0)); in TEST_F()
425 ASSERT_EQ(OK, srcBase.saveGame(&game0)); in TEST_F()
426 ASSERT_EQ(OK, srcBase.saveGame(&game1)); in TEST_F()
427 ASSERT_EQ(OK, srcBase.saveGame(&game1)); in TEST_F()
/dports/games/warzone2100/warzone2100/src/
H A Dgame.cpp3237 SAVE_GAME_V14 saveGame; in getCampaignV() local
3355 SAVE_GAME_V7 saveGame; in gameLoadV7() local
3357 if (WZ_PHYSFS_readBytes(fileHandle, &saveGame, sizeof(saveGame)) != sizeof(saveGame)) in gameLoadV7()
3377 width = saveGame.ScrollMaxX - saveGame.ScrollMinX; in gameLoadV7()
3378 height = saveGame.ScrollMaxY - saveGame.ScrollMinY; in gameLoadV7()
4035 SAVE_GAME saveGame; in writeGameFile() local
4146 memset(saveGame.buildDate, 0, sizeof(saveGame.buildDate)); in writeGameFile()
4147 saveGame.oldestVersion = 0; in writeGameFile()
4148 saveGame.validityKey = 0; in writeGameFile()
4174 saveGame.scrGameLevel = 0; in writeGameFile()
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/dports/games/zoom/zoom-1.1.5/src/zoomCocoa/PlugIns/
H A DZoomGlkPlugIn.m61 saveGame: (NSString*) saveGame {
72 [document setSaveGame: saveGame];
H A DZoomPlugIn.h46 saveGame: (NSString*) saveGame;
/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/include/graphics/
H A Dparticle.h74 void saveGame(XmlNode *rootNode);
86 virtual void saveGame(XmlNode *rootNode) = 0;
241 virtual void saveGame(XmlNode *rootNode);
279 virtual void saveGame(XmlNode *rootNode);
319 virtual void saveGame(XmlNode *rootNode);
451 virtual void saveGame(XmlNode *rootNode);
532 virtual void saveGame(XmlNode *rootNode);
597 virtual void saveGame(XmlNode *rootNode);
640 virtual void saveGame(XmlNode *rootNode);
/dports/games/openxcom/OpenXcom-1.0/src/Menu/
H A DListSaveState.cpp144 saveGame(); in edtSaveKeyPress()
156 saveGame(); in btnSaveGameClick()
163 void ListSaveState::saveGame() in saveGame() function in OpenXcom::ListSaveState
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mortevielle/
H A Dsaveload.h64 Common::Error saveGame(int n, const Common::String &saveName);
66 Common::Error saveGame(int slot);
/dports/games/scummvm/scummvm-2.5.1/engines/mortevielle/
H A Dsaveload.h64 Common::Error saveGame(int n, const Common::String &saveName);
66 Common::Error saveGame(int slot);
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/
H A Dparticle_type.h115 virtual void saveGame(XmlNode *rootNode);
140 virtual void saveGame(XmlNode *rootNode);
156 virtual void saveGame(XmlNode *rootNode);
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/
H A Dupgrade.h100 void saveGame(XmlNode *rootNode);
197 void saveGame(XmlNode *rootNode);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/parallaction/
H A Dsaveload.h48 virtual bool saveGame();
67 virtual bool saveGame();
/dports/games/scummvm/scummvm-2.5.1/engines/parallaction/
H A Dsaveload.h48 virtual bool saveGame();
67 bool saveGame() override;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/
H A Dlure.h111 bool saveGame(uint8 slotNumber, Common::String &caption);
127 return saveGame(slot, s) ? Common::kNoError : Common::kReadingFailed; in saveGameState()

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