/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/ |
H A D | riven.h | 105 Common::Error saveGameState(int slot, const Common::String &desc) override; 169 Common::Error saveGameState(int slot, const Common::String &desc, bool autosave);
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H A D | riven.cpp | 742 Common::Error MohawkEngine_Riven::saveGameState(int slot, const Common::String &desc) { in saveGameState() function in Mohawk::MohawkEngine_Riven 743 return saveGameState(slot, desc, false); in saveGameState() 746 Common::Error MohawkEngine_Riven::saveGameState(int slot, const Common::String &desc, bool autosave… in saveGameState() function in Mohawk::MohawkEngine_Riven 766 Common::Error saveError = saveGameState(slot, desc); in saveGameStateAndDisplayError() 785 Common::Error saveError = saveGameState(RivenSaveLoad::kAutoSaveSlot, "Autosave", true); in tryAutoSaving()
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | saves.cpp | 118 Common::Error SavesManager::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState() function in Xeen::SavesManager 283 saveGameState(slotNum, saveName); in saveGame() 290 if (saveGameState(kAutoSaveSlot, _("Autosave")).getCode() != Common::kNoError) in doAutosave()
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H A D | saves.h | 81 Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false);
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H A D | xeen.cpp | 182 Common::Error XeenEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState() function in Xeen::XeenEngine 183 return _saves->saveGameState(slot, desc); in saveGameState()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | saves.cpp | 118 Common::Error SavesManager::saveGameState(int slot, const Common::String &desc) { in saveGameState() function in Xeen::SavesManager 288 saveGameState(slotNum, saveName); in saveGame() 295 if (saveGameState(kAutoSaveSlot, _("Autosave")).getCode() != Common::kNoError) in doAutosave()
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H A D | saves.h | 87 Common::Error saveGameState(int slot, const Common::String &desc);
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H A D | xeen.cpp | 186 Common::Error XeenEngine::saveGameState(int slot, const Common::String &desc) { in saveGameState() function in Xeen::XeenEngine 187 return _saves->saveGameState(slot, desc); in saveGameState()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/macventure/ |
H A D | saveload.cpp | 152 Common::Error MacVentureEngine::saveGameState(int slot, const Common::String &desc) { in saveGameState() function in MacVenture::MacVentureEngine 197 return saveGameState(slot, desc).getCode() == Common::kNoError; in scummVMSaveLoadDialog()
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/dports/games/scummvm/scummvm-2.5.1/engines/macventure/ |
H A D | saveload.cpp | 152 Common::Error MacVentureEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave… in saveGameState() function in MacVenture::MacVentureEngine 197 return saveGameState(slot, desc).getCode() == Common::kNoError; in scummVMSaveLoadDialog()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/ |
H A D | queen.cpp | 153 saveGameState(SLOT_QUICKSAVE, "Quicksave"); in update() 160 saveGameState(SLOT_AUTOSAVE, "Autosave"); in update() 187 Common::Error QueenEngine::saveGameState(int slot, const Common::String &desc) { in saveGameState() function in Queen::QueenEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/ |
H A D | ultima4.cpp | 214 Common::Error Ultima4Engine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState() function in Ultima::Ultima4::Ultima4Engine 215 Common::Error result = Shared::UltimaEngine::saveGameState(slot, desc, isAutosave); in saveGameState()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/ |
H A D | titanic.cpp | 237 Common::Error TitanicEngine::saveGameState(int slot, const Common::String &desc) { in saveGameState() function in Titanic::TitanicEngine 299 saveGameState(slot, desc); in showScummVMSaveDialog()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/zcode/ |
H A D | zcode.h | 93 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid…
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/frotz/ |
H A D | frotz.h | 82 virtual Common::Error saveGameState(int slot, const Common::String &desc) override;
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/dports/games/scummvm/scummvm-2.5.1/engines/myst3/ |
H A D | myst3.h | 126 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid… 127 …Common::Error saveGameState(const Common::String &desc, const Graphics::Surface *thumbnail, bool i…
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ |
H A D | tsage.h | 68 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid…
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/ |
H A D | wintermute.h | 67 virtual Common::Error saveGameState(int slot, const Common::String &desc);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/ |
H A D | mutationofjb.h | 72 virtual Common::Error saveGameState(int slot, const Common::String &desc) override;
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ |
H A D | wintermute.h | 65 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid…
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/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/ |
H A D | mutationofjb.h | 72 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid…
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/ |
H A D | glk.cpp | 181 return saveGameState(slot, desc); in saveGame() 231 Common::Error GlkEngine::saveGameState(int slot, const Common::String &desc) { in saveGameState() function in Glk::GlkEngine
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ |
H A D | tsage.h | 84 virtual Common::Error saveGameState(int slot, const Common::String &desc);
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/ |
H A D | nuvie.h | 108 Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave) override;
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/dports/games/scummvm/scummvm-2.5.1/engines/groovie/ |
H A D | groovie.h | 110 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid…
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