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Searched refs:saveKinematicState (Results 1 – 25 of 54) sorted by relevance

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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Featherstone/
H A DbtMultiBodyDynamicsWorld.h124 virtual void saveKinematicState(btScalar timeStep);
H A DbtMultiBodyDynamicsWorld.cpp880 void btMultiBodyDynamicsWorld::saveKinematicState(btScalar timeStep) in saveKinematicState() function in btMultiBodyDynamicsWorld
882 btDiscreteDynamicsWorld::saveKinematicState(timeStep); in saveKinematicState()
887 body->saveKinematicState(timeStep); in saveKinematicState()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Featherstone/
H A DbtMultiBodyDynamicsWorld.h124 virtual void saveKinematicState(btScalar timeStep);
H A DbtMultiBodyDynamicsWorld.cpp880 void btMultiBodyDynamicsWorld::saveKinematicState(btScalar timeStep) in saveKinematicState() function in btMultiBodyDynamicsWorld
882 btDiscreteDynamicsWorld::saveKinematicState(timeStep); in saveKinematicState()
887 body->saveKinematicState(timeStep); in saveKinematicState()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.h78 virtual void saveKinematicState(btScalar timeStep);
H A DbtDiscreteDynamicsWorld.cpp103 void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep) in saveKinematicState() function in btDiscreteDynamicsWorld
117 body->saveKinematicState(timeStep); in saveKinematicState()
282 saveKinematicState(fixedTimeStep*clampedSimulationSteps); in stepSimulation()
H A DbtRigidBody.cpp108 void btRigidBody::saveKinematicState(btScalar timeStep) in saveKinematicState() function in btRigidBody
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.h78 virtual void saveKinematicState(btScalar timeStep);
H A DbtDiscreteDynamicsWorld.cpp94 void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep) in saveKinematicState() function in btDiscreteDynamicsWorld
108 body->saveKinematicState(timeStep); in saveKinematicState()
273 saveKinematicState(fixedTimeStep*clampedSimulationSteps); in stepSimulation()
H A DbtRigidBody.cpp109 void btRigidBody::saveKinematicState(btScalar timeStep) in saveKinematicState() function in btRigidBody
H A DbtRigidBody.h205 void saveKinematicState(btScalar step);
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.h80 virtual void saveKinematicState(btScalar timeStep);
H A DbtDiscreteDynamicsWorld.cpp103 void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep) in saveKinematicState() function in btDiscreteDynamicsWorld
117 body->saveKinematicState(timeStep); in saveKinematicState()
282 saveKinematicState(fixedTimeStep*clampedSimulationSteps); in stepSimulation()
H A DbtRigidBody.cpp108 void btRigidBody::saveKinematicState(btScalar timeStep) in saveKinematicState() function in btRigidBody
H A DbtRigidBody.h205 void saveKinematicState(btScalar step);
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.h90 virtual void saveKinematicState(btScalar timeStep); in ATTRIBUTE_ALIGNED16()
H A DbtRigidBody.h216 void saveKinematicState(btScalar step);
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.h93 virtual void saveKinematicState(btScalar timeStep); in ATTRIBUTE_ALIGNED16()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.h93 virtual void saveKinematicState(btScalar timeStep); in ATTRIBUTE_ALIGNED16()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.h93 virtual void saveKinematicState(btScalar timeStep); in ATTRIBUTE_ALIGNED16()
H A DbtRigidBody.h205 void saveKinematicState(btScalar step);
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.h95 virtual void saveKinematicState(btScalar timeStep); in ATTRIBUTE_ALIGNED16()
H A DbtRigidBody.h219 void saveKinematicState(btScalar step);
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.h93 virtual void saveKinematicState(btScalar timeStep); in ATTRIBUTE_ALIGNED16()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.h93 virtual void saveKinematicState(btScalar timeStep); in ATTRIBUTE_ALIGNED16()

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