Searched refs:savePlayerList (Results 1 – 1 of 1) sorted by relevance
580 std::vector<cPlayerBasicData> savePlayerList; in handleNetMessage_MU_MSG_OPTINS() local585 …savePlayerList.push_back (cPlayerBasicData (playerName, cPlayerColor (cRgbColor (0, 0, 0)), player… in handleNetMessage_MU_MSG_OPTINS()589 windowNetworkLobby->setSaveGame (savePlayerList, saveGameName); in handleNetMessage_MU_MSG_OPTINS()