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Searched refs:saveRecording (Results 1 – 8 of 8) sorted by relevance

/dports/devel/lazygit/lazygit-0.31.4/pkg/gui/
H A Drecording.go61 func (gui *Gui) saveRecording(recording *gocui.Recording) error { func
H A Dgui.go562 if err := gui.saveRecording(gui.g.Recording); err != nil {
/dports/games/kgoldrunner/kgoldrunner-21.12.3/src/
H A Dkgrgame.h241 void saveRecording (const QString & filetype); // Type "rec_" or "sol_".
H A Dkgrgame.cpp1016 saveRecording (QStringLiteral("rec_")); in endLevel()
2046 saveRecording (QStringLiteral("sol_")); in saveSolution()
2127 void KGrGame::saveRecording (const QString & filetype) in saveRecording() function in KGrGame
/dports/games/zoom/zoom-1.1.5/src/zoomCocoa/
H A DZoomAppDelegate.m552 || sel == @selector(saveRecording:)
598 - (IBAction) saveRecording: (id) sender {
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DRogueMain.c1091 saveRecording(recordingFilename); in gameOver()
1244 saveRecording(recordingFilename); in victory()
H A DRecordings.c1212 void saveRecording(char *filePathWithoutSuffix) { in saveRecording() function
H A DRogue.h3232 void saveRecording(char *filePath);