Searched refs:save_plugin_data (Results 1 – 8 of 8) sorted by relevance
59 void save_plugin_data(void);
2008 save_plugin_data(void) { in save_plugin_data() function
777 save_plugin_data(); in main_window_close()
85 bool save_plugin_data; member
171 model->save_plugin_data = reader->GetBoolean("save_plugin_data", true); in ReadGeneral()256 writer->WriteBoolean("save_plugin_data", model->save_plugin_data); in WriteGeneral()
1008 if (scenario_save(pathBuffer, gConfigGeneral.save_plugin_data ? 1 : 0)) in window_loadsave_select()1045 if (scenario_save(pathBuffer, gConfigGeneral.save_plugin_data ? 3 : 2)) in window_loadsave_select()1066 int32_t success = scenario_save(pathBuffer, gConfigGeneral.save_plugin_data ? 3 : 2); in window_loadsave_select()
2157 gConfigGeneral.save_plugin_data ^= 1; in AdvancedMouseUp()2281 … WidgetSetCheckboxValue(this, WIDX_SAVE_PLUGIN_DATA_CHECKBOX, gConfigGeneral.save_plugin_data); in AdvancedPrepareDraw()
628 if (scenario_save(name, 0x80000000 | (gConfigGeneral.save_plugin_data ? 1 : 0))) in save_game_with_name()