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Searched refs:save_scr_x1 (Results 1 – 2 of 2) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOHELP.cpp65 save_scr_x1 = -1; in Help()
227 if( save_scr_x1 >= 0 ) // there is already a screen saved in save_scr()
236 save_scr_x1 = x1; in save_scr()
256 if( save_scr_x1 < 0 ) // already restored, or not saved yet in rest_scr()
259 err_when( save_scr_x1>save_scr_x2 || save_scr_y1>save_scr_y2 || in rest_scr()
260 save_scr_x1<0 || save_scr_y1<0 || save_scr_x2>=VGA_WIDTH || save_scr_y2>=VGA_HEIGHT ); in rest_scr()
264 vga_front.put_bitmap( save_scr_x1, save_scr_y1, save_scr_buf ); in rest_scr()
271 save_scr_x1 = -1; // state that it has been restored. in rest_scr()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOHELP.h89 short save_scr_x1, save_scr_y1, save_scr_x2, save_scr_y2; variable