Searched refs:save_y2 (Results 1 – 3 of 3) sorted by relevance
/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OMOUSECR.cpp | 262 int save_x1, save_x2, save_y1, save_y2; in process() local 267 save_y2 = MIN(cur_y2, VGA_HEIGHT-1); in process() 269 if ( save_x1 < save_x2 && save_y1 < save_y2 ) in process() 277 save_y2-cur_y1 ); in process() 312 int save_x1, save_x2, save_y1, save_y2; in process() local 317 save_y2 = MIN(cur_y2, VGA_HEIGHT-1); in process() 319 if ( save_x1 < save_x2 && save_y1 < save_y2 ) { in process() 321 save_x2, save_y2, save_scr ); in process() 328 save_y2-cur_y1 ); in process()
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | model1.cpp | 481 int save_y2 = view->y2; in draw_quads() local 502 view->y2 = save_y2; in draw_quads()
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | model1.cpp | 481 int save_y2 = view->y2; in draw_quads() local 502 view->y2 = save_y2; in draw_quads()
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