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Searched refs:save_y2 (Results 1 – 3 of 3) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOMOUSECR.cpp262 int save_x1, save_x2, save_y1, save_y2; in process() local
267 save_y2 = MIN(cur_y2, VGA_HEIGHT-1); in process()
269 if ( save_x1 < save_x2 && save_y1 < save_y2 ) in process()
277 save_y2-cur_y1 ); in process()
312 int save_x1, save_x2, save_y1, save_y2; in process() local
317 save_y2 = MIN(cur_y2, VGA_HEIGHT-1); in process()
319 if ( save_x1 < save_x2 && save_y1 < save_y2 ) { in process()
321 save_x2, save_y2, save_scr ); in process()
328 save_y2-cur_y1 ); in process()
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dmodel1.cpp481 int save_y2 = view->y2; in draw_quads() local
502 view->y2 = save_y2; in draw_quads()
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dmodel1.cpp481 int save_y2 = view->y2; in draw_quads() local
502 view->y2 = save_y2; in draw_quads()