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Searched refs:savedGame (Results 1 – 9 of 9) sorted by relevance

/dports/games/einstein/einstein-2.0/
H A Dopensave.cpp74 SavedGame &savedGame; member in SaveCommand
83 const std::wstring &dflt, Game *g): savedGame(sg), defaultName(dflt) in SaveCommand()
97 if (savedGame.isExists()) in doAction()
98 name = savedGame.getName(); in doAction()
117 std::ofstream stream(toMbcs(savedGame.getFileName()). in doAction()
217 SavedGame &savedGame; member in LoadCommand
226 savedGame(sg) in LoadCommand()
236 std::ifstream stream(toMbcs(savedGame.getFileName()).c_str(), in doAction()
/dports/games/scorched3d/scorched/src/server/server/
H A DServerConnectAuthHandler.cpp259 const char *savedGame = ""; in processMessageInternal() local
261 savedGame = ClientParams::instance()->getSaveFile(); in processMessageInternal()
264 if (savedGame[0]) in processMessageInternal()
266 SaveGame::loadTargets(savedGame); in processMessageInternal()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/control/
H A Dmenucontrollermultiplayerclient.cpp204 auto savedGame = std::make_shared<cNetworkClientGameSaved> (); in startSavedGame() local
206 savedGame->setNetwork (network); in startSavedGame()
207 savedGame->setStaticMap (windowNetworkLobby->getStaticMap()); in startSavedGame()
208 savedGame->setGameSettings (windowNetworkLobby->getGameSettings()); in startSavedGame()
209savedGame->setPlayers (windowNetworkLobby->getPlayersNotShared(), *windowNetworkLobby->getLocalPla… in startSavedGame()
215 savedGame->start (application); in startSavedGame()
H A Dmenucontrollermultiplayerhost.cpp371 auto savedGame = std::make_shared<cNetworkHostGameSaved> (); in startSavedGame() local
373 savedGame->setNetwork (network); in startSavedGame()
374 savedGame->setSaveGameNumber (windowNetworkLobby->getSaveGameNumber()); in startSavedGame()
375savedGame->setPlayers (windowNetworkLobby->getPlayersNotShared(), *windowNetworkLobby->getLocalPla… in startSavedGame()
381 savedGame->start (application); in startSavedGame()
/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/gamekit/
H A DGKSavedGameListener.inc14 …procedure player_didModifySavedGame (player: GKPlayer; savedGame: GKSavedGame); message 'player:di…
/dports/games/keeperrl/keeperrl-alpha23/
H A Dmain_loop.cpp746 optional<SaveFileInfo> savedGame = chooseSaveFile(options, files, "No saved games found.", view); in loadPrevious() local
747 if (savedGame) { in loadPrevious()
748 PGame ret = loadGame(userPath.file(savedGame->filename)); in loadPrevious()
751 changeSaveType(userPath.file(savedGame->filename), GameSaveType::AUTOSAVE); in loadPrevious()
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DSavedBattleGame.h86 void load(const YAML::Node& node, Ruleset *rule, SavedGame* savedGame);
H A DSavedBattleGame.cpp117 void SavedBattleGame::load(const YAML::Node &node, Ruleset *rule, SavedGame* savedGame) in load() argument
202 unit = new BattleUnit(savedGame->getSoldier(id), faction); in load()
209 …unit = new BattleUnit(rule->getUnit(type), faction, id, rule->getArmor(armor), savedGame->getDiffi… in load()
222 unit->adjustStats(savedGame->getDifficulty()); in load()
/dports/games/sdl-ball/SDL-Ball_src/
H A Dmain.cpp3433 struct savedGame { struct
3441 struct savedGame game; in saveGame() argument
3451 file.seekp( (sizeof(int))+((sizeof(savedGame)*slot)) ); in saveGame()
3453 file.write((char *)(&game), sizeof(savedGame)); in saveGame()
3482 struct savedGame game; in loadGame()
3488 file.seekg( sizeof(int)+(sizeof(savedGame)*slot) ); in loadGame()
3489 file.read((char *)(&game), sizeof(savedGame)); in loadGame()
3504 struct savedGame slot[6]; in listSaveGames()
3550 file.read((char *)(&slot[i]), sizeof(savedGame)); in listSaveGames()