Searched refs:savedGame (Results 1 – 9 of 9) sorted by relevance
/dports/games/einstein/einstein-2.0/ |
H A D | opensave.cpp | 74 SavedGame &savedGame; member in SaveCommand 83 const std::wstring &dflt, Game *g): savedGame(sg), defaultName(dflt) in SaveCommand() 97 if (savedGame.isExists()) in doAction() 98 name = savedGame.getName(); in doAction() 117 std::ofstream stream(toMbcs(savedGame.getFileName()). in doAction() 217 SavedGame &savedGame; member in LoadCommand 226 savedGame(sg) in LoadCommand() 236 std::ifstream stream(toMbcs(savedGame.getFileName()).c_str(), in doAction()
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/dports/games/scorched3d/scorched/src/server/server/ |
H A D | ServerConnectAuthHandler.cpp | 259 const char *savedGame = ""; in processMessageInternal() local 261 savedGame = ClientParams::instance()->getSaveFile(); in processMessageInternal() 264 if (savedGame[0]) in processMessageInternal() 266 SaveGame::loadTargets(savedGame); in processMessageInternal()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/control/ |
H A D | menucontrollermultiplayerclient.cpp | 204 auto savedGame = std::make_shared<cNetworkClientGameSaved> (); in startSavedGame() local 206 savedGame->setNetwork (network); in startSavedGame() 207 savedGame->setStaticMap (windowNetworkLobby->getStaticMap()); in startSavedGame() 208 savedGame->setGameSettings (windowNetworkLobby->getGameSettings()); in startSavedGame() 209 …savedGame->setPlayers (windowNetworkLobby->getPlayersNotShared(), *windowNetworkLobby->getLocalPla… in startSavedGame() 215 savedGame->start (application); in startSavedGame()
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H A D | menucontrollermultiplayerhost.cpp | 371 auto savedGame = std::make_shared<cNetworkHostGameSaved> (); in startSavedGame() local 373 savedGame->setNetwork (network); in startSavedGame() 374 savedGame->setSaveGameNumber (windowNetworkLobby->getSaveGameNumber()); in startSavedGame() 375 …savedGame->setPlayers (windowNetworkLobby->getPlayersNotShared(), *windowNetworkLobby->getLocalPla… in startSavedGame() 381 savedGame->start (application); in startSavedGame()
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/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/gamekit/ |
H A D | GKSavedGameListener.inc | 14 …procedure player_didModifySavedGame (player: GKPlayer; savedGame: GKSavedGame); message 'player:di…
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/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | main_loop.cpp | 746 optional<SaveFileInfo> savedGame = chooseSaveFile(options, files, "No saved games found.", view); in loadPrevious() local 747 if (savedGame) { in loadPrevious() 748 PGame ret = loadGame(userPath.file(savedGame->filename)); in loadPrevious() 751 changeSaveType(userPath.file(savedGame->filename), GameSaveType::AUTOSAVE); in loadPrevious()
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/dports/games/openxcom/OpenXcom-1.0/src/Savegame/ |
H A D | SavedBattleGame.h | 86 void load(const YAML::Node& node, Ruleset *rule, SavedGame* savedGame);
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H A D | SavedBattleGame.cpp | 117 void SavedBattleGame::load(const YAML::Node &node, Ruleset *rule, SavedGame* savedGame) in load() argument 202 unit = new BattleUnit(savedGame->getSoldier(id), faction); in load() 209 …unit = new BattleUnit(rule->getUnit(type), faction, id, rule->getArmor(armor), savedGame->getDiffi… in load() 222 unit->adjustStats(savedGame->getDifficulty()); in load()
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/dports/games/sdl-ball/SDL-Ball_src/ |
H A D | main.cpp | 3433 struct savedGame { struct 3441 struct savedGame game; in saveGame() argument 3451 file.seekp( (sizeof(int))+((sizeof(savedGame)*slot)) ); in saveGame() 3453 file.write((char *)(&game), sizeof(savedGame)); in saveGame() 3482 struct savedGame game; in loadGame() 3488 file.seekg( sizeof(int)+(sizeof(savedGame)*slot) ); in loadGame() 3489 file.read((char *)(&game), sizeof(savedGame)); in loadGame() 3504 struct savedGame slot[6]; in listSaveGames() 3550 file.read((char *)(&slot[i]), sizeof(savedGame)); in listSaveGames()
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