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Searched refs:savestruct_t (Results 1 – 8 of 8) sorted by relevance

/dports/games/edge/Edge-1.35-source/src/
H A Dsv_main.cc45 savestruct_t *sv_known_structs;
53 extern savestruct_t sv_struct_mobj;
61 extern savestruct_t sv_struct_player;
64 extern savestruct_t sv_struct_psprite;
69 extern savestruct_t sv_struct_surface;
70 extern savestruct_t sv_struct_side;
71 extern savestruct_t sv_struct_line;
74 extern savestruct_t sv_struct_sector;
82 extern savestruct_t sv_struct_button;
83 extern savestruct_t sv_struct_light;
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H A Dsv_load.cc40 static savestruct_t *loaded_struct_list;
51 static void AddLoadedStruct(savestruct_t *S) in AddLoadedStruct()
63 savestruct_t *SV_LookupLoadedStruct(const char *name) in SV_LookupLoadedStruct()
65 savestruct_t *S; in SV_LookupLoadedStruct()
99 savestruct_t *S; in SV_BeginLoad()
115 static void LoadFreeStruct(savestruct_t *S) in LoadFreeStruct()
141 savestruct_t *S = loaded_struct_list; in SV_FinishLoad()
162 static savefield_t *StructFindField(savestruct_t *info, const char *name) in StructFindField()
203 bool SV_LoadStruct(void *base, savestruct_t *info) in SV_LoadStruct()
262 savestruct_t *S = new savestruct_t; in SV_LoadSTRU()
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H A Dsv_main.h160 savestruct_t; typedef
174 savestruct_t *sdef;
328 savestruct_t *SV_MainLookupStruct(const char *name);
334 bool SV_LoadStruct(void *base, savestruct_t *info);
340 void SV_SaveStruct(void *base, savestruct_t *info);
365 extern savestruct_t *sv_known_structs;
H A Dsv_save.cc52 void SV_SaveStruct(void *base, savestruct_t *info) in SV_SaveStruct()
90 static void SV_SaveSTRU(savestruct_t *S) in SV_SaveSTRU()
150 savestruct_t *stru; in SV_SaveEverything()
H A Dsv_level.cc119 savestruct_t sv_struct_surface =
153 savestruct_t sv_struct_side =
209 savestruct_t sv_struct_line =
265 savestruct_t sv_struct_regprops =
309 savestruct_t sv_struct_exfloor =
376 savestruct_t sv_struct_sector =
H A Dsv_play.cc132 savestruct_t sv_struct_player =
183 savestruct_t sv_struct_playerweapon =
213 savestruct_t sv_struct_playerammo =
250 savestruct_t sv_struct_psprite =
H A Dsv_misc.cc128 savestruct_t sv_struct_button =
184 savestruct_t sv_struct_light =
252 savestruct_t sv_struct_trigger =
318 savestruct_t sv_struct_drawtip =
383 savestruct_t sv_struct_plane_move =
442 savestruct_t sv_struct_slider_move =
H A Dsv_mobj.cc140 savestruct_t sv_struct_mobj =
192 savestruct_t sv_struct_spawnpoint =
226 savestruct_t sv_struct_iteminque =