Searched refs:savestruct_t (Results 1 – 8 of 8) sorted by relevance
45 savestruct_t *sv_known_structs;53 extern savestruct_t sv_struct_mobj;61 extern savestruct_t sv_struct_player;64 extern savestruct_t sv_struct_psprite;69 extern savestruct_t sv_struct_surface;70 extern savestruct_t sv_struct_side;71 extern savestruct_t sv_struct_line;74 extern savestruct_t sv_struct_sector;82 extern savestruct_t sv_struct_button;83 extern savestruct_t sv_struct_light;[all …]
40 static savestruct_t *loaded_struct_list;51 static void AddLoadedStruct(savestruct_t *S) in AddLoadedStruct()63 savestruct_t *SV_LookupLoadedStruct(const char *name) in SV_LookupLoadedStruct()65 savestruct_t *S; in SV_LookupLoadedStruct()99 savestruct_t *S; in SV_BeginLoad()115 static void LoadFreeStruct(savestruct_t *S) in LoadFreeStruct()141 savestruct_t *S = loaded_struct_list; in SV_FinishLoad()162 static savefield_t *StructFindField(savestruct_t *info, const char *name) in StructFindField()203 bool SV_LoadStruct(void *base, savestruct_t *info) in SV_LoadStruct()262 savestruct_t *S = new savestruct_t; in SV_LoadSTRU()[all …]
160 savestruct_t; typedef174 savestruct_t *sdef;328 savestruct_t *SV_MainLookupStruct(const char *name);334 bool SV_LoadStruct(void *base, savestruct_t *info);340 void SV_SaveStruct(void *base, savestruct_t *info);365 extern savestruct_t *sv_known_structs;
52 void SV_SaveStruct(void *base, savestruct_t *info) in SV_SaveStruct()90 static void SV_SaveSTRU(savestruct_t *S) in SV_SaveSTRU()150 savestruct_t *stru; in SV_SaveEverything()
119 savestruct_t sv_struct_surface =153 savestruct_t sv_struct_side =209 savestruct_t sv_struct_line =265 savestruct_t sv_struct_regprops =309 savestruct_t sv_struct_exfloor =376 savestruct_t sv_struct_sector =
132 savestruct_t sv_struct_player =183 savestruct_t sv_struct_playerweapon =213 savestruct_t sv_struct_playerammo =250 savestruct_t sv_struct_psprite =
128 savestruct_t sv_struct_button =184 savestruct_t sv_struct_light =252 savestruct_t sv_struct_trigger =318 savestruct_t sv_struct_drawtip =383 savestruct_t sv_struct_plane_move =442 savestruct_t sv_struct_slider_move =
140 savestruct_t sv_struct_mobj =192 savestruct_t sv_struct_spawnpoint =226 savestruct_t sv_struct_iteminque =