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Searched refs:sbPtr (Results 1 – 25 of 121) sorted by relevance

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/dports/games/avp/avp-20170505/src/avp/
H A Dpvisible.c1935 if(sbPtr->SBdptr) MakeObjectFar(sbPtr); in KillInanimateObjectForRespawn()
1959 if(sbPtr->SBdptr) MakeObjectFar(sbPtr); in KillFragmentalObjectForRespawn()
2282 if(!sbPtr) return 0; in CreateMultiplayerWeaponPickup()
2317 return sbPtr; in CreateMultiplayerWeaponPickup()
2324 STRATEGYBLOCK* sbPtr; in MakePlayersWeaponPickupVisible() local
2357 STRATEGYBLOCK* sbPtr; in Create_Pred_Disc_Pickup_For_Load() local
2388 if(!sbPtr) in Create_Pred_Disc_Pickup_For_Load()
2400 return sbPtr; in Create_Pred_Disc_Pickup_For_Load()
2432 STRATEGYBLOCK* sbPtr; in LoadStrategy_InanimateObject() local
2441 if(!sbPtr) in LoadStrategy_InanimateObject()
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H A Dbh_paq.c55 LOCALASSERT(sbPtr); in InitPredAlBehaviour()
74 if(sbPtr->DynPtr) in InitPredAlBehaviour()
105 if(sbPtr->SBdataptr) in InitPredAlBehaviour()
131 LOCALASSERT(sbPtr); in PAQBehaviour()
151 if(sbPtr->SBdptr) in PAQBehaviour()
270 LOCALASSERT(sbPtr); in MakePAQNear()
330 LOCALASSERT(sbPtr); in MakePAQFar()
373 LOCALASSERT(sbPtr); in PAQIsDamaged()
474 sbPtr->DynPtr->LinVelocity.vx = sbPtr->DynPtr->LinVelocity.vy = sbPtr->DynPtr->LinVelocity.vz = 0; in PAQIsDamaged()
476 if(sbPtr->DynPtr) in PAQIsDamaged()
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H A Dbh_near.c84 LOCALASSERT(sbPtr); in Alien_ElectToCrawl()
113 LOCALASSERT(sbPtr); in Alien_ElectToPounce()
157 LOCALASSERT(sbPtr); in NearAlienBehaviour()
167 offset.vx=(sbPtr->DynPtr->Position.vx-sbPtr->DynPtr->PrevPosition.vx); in NearAlienBehaviour()
168 offset.vy=(sbPtr->DynPtr->Position.vy-sbPtr->DynPtr->PrevPosition.vy); in NearAlienBehaviour()
169 offset.vz=(sbPtr->DynPtr->Position.vz-sbPtr->DynPtr->PrevPosition.vz); in NearAlienBehaviour()
311 LOCALASSERT(sbPtr); in GetAlienCrawlMode()
346 LOCALASSERT(sbPtr); in AlienHandleStandingAnimation()
376 offset.vx=sbPtr->DynPtr->Position.vx-sbPtr->DynPtr->PrevPosition.vx; in AlienHandleMovingAnimation()
377 offset.vy=sbPtr->DynPtr->Position.vy-sbPtr->DynPtr->PrevPosition.vy; in AlienHandleMovingAnimation()
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H A Dbh_fhug.c71 LOCALASSERT(sbPtr); in InitFacehuggerBehaviour()
86 sbPtr->SBdptr=NULL; in InitFacehuggerBehaviour()
89 if(sbPtr->DynPtr) in InitFacehuggerBehaviour()
121 if(sbPtr->SBdataptr) in InitFacehuggerBehaviour()
169 LOCALASSERT(sbPtr); in FacehuggerBehaviour()
209 if(sbPtr->SBdptr) in FacehuggerBehaviour()
310 LOCALASSERT(sbPtr); in MakeFacehuggerNear()
389 LOCALASSERT(sbPtr); in FacehuggerIsDamaged()
419 LOCALASSERT(sbPtr); in KillFaceHugger()
501 LOCALASSERT(sbPtr); in Execute_FHNS_Approach()
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H A Dbh_plift.c44 LOCALASSERT(sbPtr); in PlatformLiftBehaviour()
47 dynPtr = sbPtr->DynPtr; in PlatformLiftBehaviour()
73 if(sbPtr->SBdptr) in PlatformLiftBehaviour()
319 sbPtr->DynPtr->Displacement.vx = sbPtr->DynPtr->Displacement.vz = 0; in SendPlatformLiftUp()
339 sbPtr->DynPtr->Displacement.vx = sbPtr->DynPtr->Displacement.vz = 0; in SendPlatformLiftDown()
358sbPtr->DynPtr->Displacement.vx = sbPtr->DynPtr->Displacement.vy = sbPtr->DynPtr->Displacement.vz =… in StopPlatformLift()
398 if(sbPtr) in SquashingSomething()
437 if(sbPtr) in PushPassengersUpwards()
481 LOCALASSERT(sbPtr); in PlayerIsNearOtherTerminal()
515 LOCALASSERT(sbPtr); in NetPlayerAtOtherTerminal()
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H A Dbh_dummy.c86 STRATEGYBLOCK* sbPtr; in CreateDummy() local
90 if(!sbPtr) { in CreateDummy()
98 AssignNewSBName(sbPtr); in CreateDummy()
102 if(sbPtr->DynPtr) in CreateDummy()
120 sbPtr->shapeIndex = 0; in CreateDummy()
139 if(sbPtr->SBdataptr) in CreateDummy()
218 LOCALASSERT(sbPtr); in MakeDummyNear()
237 sbPtr->SBdptr = dPtr; in MakeDummyNear()
273 LOCALASSERT(sbPtr); in MakeDummyFar()
281 sbPtr->SBdptr = NULL; in MakeDummyFar()
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H A Dbh_far.c70 LOCALASSERT(sbPtr); in FarAlienBehaviour()
83 Execute_AFS_Wait(sbPtr); in FarAlienBehaviour()
96 Execute_AFS_Hunt(sbPtr); in FarAlienBehaviour()
232 LOCALASSERT(sbPtr); in Execute_AFS_Hunt()
542 LOCALASSERT(sbPtr); in ProcessFarAlienTargetModule()
678 if((sbPtr->I_SBtype==I_BehaviourAlien)||(sbPtr->I_SBtype==I_BehaviourMarine)) in LocateFarNPCInModule()
1026 LOCALASSERT(sbPtr); in FarNPC_GetTargetAIModuleForHunt()
1123 LOCALASSERT(sbPtr); in FarNPC_GetTargetAIModuleForRetreat()
1165 LOCALASSERT(sbPtr); in FarNPC_GetTargetAIModuleForGlobalHunt()
1208 LOCALASSERT(sbPtr); in FarNPC_GetTargetAIModuleForMarineRespond()
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H A Dbh_corpse.c206 sbPtr->DynPtr->LinImpulse.vx+=sbPtr->DynPtr->LinVelocity.vx; in Convert_Alien_To_Corpse()
207 sbPtr->DynPtr->LinImpulse.vy+=sbPtr->DynPtr->LinVelocity.vy; in Convert_Alien_To_Corpse()
208 sbPtr->DynPtr->LinImpulse.vz+=sbPtr->DynPtr->LinVelocity.vz; in Convert_Alien_To_Corpse()
209 sbPtr->DynPtr->LinVelocity.vx = sbPtr->DynPtr->LinVelocity.vy = sbPtr->DynPtr->LinVelocity.vz = 0; in Convert_Alien_To_Corpse()
313 sbPtr->DynPtr->LinImpulse.vx+=sbPtr->DynPtr->LinVelocity.vx; in Convert_Predator_To_Corpse()
314 sbPtr->DynPtr->LinImpulse.vy+=sbPtr->DynPtr->LinVelocity.vy; in Convert_Predator_To_Corpse()
316 sbPtr->DynPtr->LinVelocity.vx = sbPtr->DynPtr->LinVelocity.vy = sbPtr->DynPtr->LinVelocity.vz = 0; in Convert_Predator_To_Corpse()
427 sbPtr->DynPtr->LinVelocity.vx = sbPtr->DynPtr->LinVelocity.vy = sbPtr->DynPtr->LinVelocity.vz = 0; in Convert_Marine_To_Corpse()
513 sbPtr->DynPtr->LinVelocity.vx = sbPtr->DynPtr->LinVelocity.vy = sbPtr->DynPtr->LinVelocity.vz = 0; in Convert_Xenoborg_To_Corpse()
901 if(sbPtr) in LoadStrategy_Corpse()
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H A Dbh_xeno.c166 STRATEGYBLOCK* sbPtr; in CreateXenoborg() local
171 if(!sbPtr) { in CreateXenoborg()
183 if(sbPtr->DynPtr) in CreateXenoborg()
210 if(sbPtr->SBdataptr) in CreateXenoborg()
419 LOCALASSERT(sbPtr); in VerifyDeltaControllers()
461 LOCALASSERT(sbPtr); in InitXenoborgBehaviour()
477 if(sbPtr->DynPtr) in InitXenoborgBehaviour()
699 LOCALASSERT(sbPtr); in XenoborgBehaviour()
714 if(sbPtr->SBdptr) { in XenoborgBehaviour()
935 Xeno_Stomp(sbPtr); in XenoborgBehaviour()
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H A Dbh_marin.c1317 if(!sbPtr) { in CreateMarineBot()
1329 if(sbPtr->DynPtr) in CreateMarineBot()
1631 if(sbPtr->DynPtr) in InitMarineBehaviour()
1934 if(!sbPtr) in CreateMarineDynamic()
1953 if(sbPtr->DynPtr) in CreateMarineDynamic()
2525 FakeTrackerWheepGenerator(&sbPtr->DynPtr->Position,sbPtr); in MarineBehaviour()
5867sbPtr->containingModule = (ModuleFromPosition(&(sbPtr->DynPtr->Position), sbPtr->containingModule)…
9540 if ( (sbPtr->DynPtr->Position.vx=sbPtr->DynPtr->PrevPosition.vx)
9541 || (sbPtr->DynPtr->Position.vx=sbPtr->DynPtr->PrevPosition.vy)
16834 threat=Marine_GetNewTarget(&sbPtr->DynPtr->Position,sbPtr);
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H A Dbh_pred.c511 if(!sbPtr) { in CreatePredoBot()
1417 offset.vx=sbPtr->DynPtr->Position.vx-sbPtr->DynPtr->PrevPosition.vx; in PredatorHandleMovingAnimation()
1418 offset.vy=sbPtr->DynPtr->Position.vy-sbPtr->DynPtr->PrevPosition.vy; in PredatorHandleMovingAnimation()
1419 offset.vz=sbPtr->DynPtr->Position.vz-sbPtr->DynPtr->PrevPosition.vz; in PredatorHandleMovingAnimation()
6828 GLOBALASSERT(sbPtr); in DoPredatorHitSound()
6854 GLOBALASSERT(sbPtr); in DoPredatorAcidSound()
6880 GLOBALASSERT(sbPtr); in DoPredatorDeathSound()
6906 GLOBALASSERT(sbPtr); in DoPredatorRandomSound()
6932 GLOBALASSERT(sbPtr); in DoPredatorTauntSound()
6956 GLOBALASSERT(sbPtr); in DoPredatorAISwipeSound()
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H A Dbh_alien.c160 if(!sbPtr) { in CreateAlienBot()
172 if(sbPtr->DynPtr) in CreateAlienBot()
196 if(sbPtr->SBdataptr) in CreateAlienBot()
413 if(sbPtr->DynPtr) in CreateAlienDynamic()
637 if(sbPtr->DynPtr) in InitAlienBehaviour()
1180 if(sbPtr->SBdptr) in MakeAlienFar()
1705 sbPtr->DynPtr->LinImpulse.vx+=sbPtr->DynPtr->LinVelocity.vx; in KillAlien()
1706 sbPtr->DynPtr->LinImpulse.vy+=sbPtr->DynPtr->LinVelocity.vy; in KillAlien()
1707 sbPtr->DynPtr->LinImpulse.vz+=sbPtr->DynPtr->LinVelocity.vz; in KillAlien()
1708 sbPtr->DynPtr->LinVelocity.vx = sbPtr->DynPtr->LinVelocity.vy = sbPtr->DynPtr->LinVelocity.vz = 0; in KillAlien()
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H A Dbh_agun.c116 STRATEGYBLOCK* sbPtr; in CreateSentrygun() local
121 if(!sbPtr) { in CreateSentrygun()
133 if(sbPtr->DynPtr) in CreateSentrygun()
161 if(sbPtr->SBdataptr) in CreateSentrygun()
276 LOCALASSERT(sbPtr); in MakeSentrygunNear()
326 LOCALASSERT(sbPtr); in AutoGunBehaveInit()
343 if(sbPtr->DynPtr) in AutoGunBehaveInit()
470 LOCALASSERT(sbPtr); in MakeSentrygunFar()
505 LOCALASSERT(sbPtr); in Autogun_VerifyDeltaControllers()
525 LOCALASSERT(sbPtr); in AGun_ComputeDeltaValues()
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H A Dsavegame.c781 STRATEGYBLOCK *sbPtr; in LoadSavedGame() local
788 if(sbPtr->maintainVisibility && sbPtr->DynPtr) in LoadSavedGame()
858 switch(sbPtr->I_SBtype) in SaveStrategies()
861 SaveStrategy_Player(sbPtr); in SaveStrategies()
897 SaveStrategy_LightFx(sbPtr); in SaveStrategies()
905 SaveStrategy_Message(sbPtr); in SaveStrategies()
917 SaveStrategy_Fan(sbPtr); in SaveStrategies()
981 SaveStrategy_Grenade(sbPtr); in SaveStrategies()
993 SaveStrategy_Rocket(sbPtr); in SaveStrategies()
1033 SaveStrategy_Debris(sbPtr); in SaveStrategies()
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H A Dbh_queen.c239 LOCALASSERT(sbPtr); in InitQueenBehaviour()
262 if(sbPtr->DynPtr) in InitQueenBehaviour()
515 if(sbPtr->SBdptr) in MakeQueenFar()
2235 ProveHModel(sbPtr->SBdptr->HModelControlBlock,sbPtr->SBdptr); in QueenMove_Climb()
2726 sbPtr->DynPtr->LinImpulse.vx+=sbPtr->DynPtr->LinVelocity.vx; in KillQueen()
2727 sbPtr->DynPtr->LinImpulse.vy+=sbPtr->DynPtr->LinVelocity.vy; in KillQueen()
2728 sbPtr->DynPtr->LinImpulse.vz+=sbPtr->DynPtr->LinVelocity.vz; in KillQueen()
2729 sbPtr->DynPtr->LinVelocity.vx = sbPtr->DynPtr->LinVelocity.vy = sbPtr->DynPtr->LinVelocity.vz = 0; in KillQueen()
2761 if(sbPtr->name) in FindQueenObjects()
4401 ProveHModel(sbPtr->SBdptr->HModelControlBlock,sbPtr->SBdptr); in QueenBehaviour()
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H A Dbh_videoscreen.c38 sbPtr->SBdataptr = videoScreen; in InitVideoScreen()
62 if(!sbPtr->DynPtr) in InitVideoScreen()
64 RemoveBehaviourStrategy(sbPtr); in InitVideoScreen()
158 GLOBALASSERT(sbPtr); in VideoScreenBehaviour()
159 videoScreen = sbPtr->SBdataptr; in VideoScreenBehaviour()
162 dptr = sbPtr->SBdptr; in VideoScreenBehaviour()
203 GLOBALASSERT(sbPtr); in VideoScreenIsDamaged()
204 videoScreen = sbPtr->SBdataptr; in VideoScreenIsDamaged()
220 MakeFragments(sbPtr); in VideoScreenIsDamaged()
249 STRATEGYBLOCK* sbPtr; in LoadStrategy_VideoScreen() local
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H A Dbh_debri.c86 STRATEGYBLOCK *sbPtr; in MakeDebris() local
175 sbPtr->I_SBtype = bhvr; in MakeDebris()
184 if (sbPtr->SBdataptr == 0) in MakeDebris()
631 STRATEGYBLOCK *sbPtr; in MakeFragments() local
864 STRATEGYBLOCK *sbPtr; in MakeHierarchicalDebris() local
953 sbPtr->I_SBtype = bhvr; in MakeHierarchicalDebris()
1589 STRATEGYBLOCK* sbPtr; in LoadStrategy_HierarchicalDebris() local
1731 STRATEGYBLOCK *sbPtr; in MakeDebrisForLoad() local
1793 return sbPtr; in MakeDebrisForLoad()
1799 STRATEGYBLOCK* sbPtr; in LoadStrategy_Debris() local
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H A Dbh_rubberduck.c36 STRATEGYBLOCK* sbPtr; in CreateRubberDuck() local
41 InitialiseSBValues(sbPtr); in CreateRubberDuck()
45 AssignNewSBName(sbPtr); in CreateRubberDuck()
49 if(sbPtr->DynPtr) in CreateRubberDuck()
77 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), 0); in CreateRubberDuck()
93 if (!sbPtr->SBdptr) return; in RubberDuckBehaviour()
205 STRATEGYBLOCK* sbPtr; in CreateFlamingDebris() local
214 AssignNewSBName(sbPtr); in CreateFlamingDebris()
228 if(sbPtr->DynPtr) in CreateFlamingDebris()
259 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), 0); in CreateFlamingDebris()
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H A Dai_sight.c34 LOCALASSERT(sbPtr); in NPCCanSeeTarget()
40 if (sbPtr->containingModule==NULL) { in NPCCanSeeTarget()
52 switch (sbPtr->I_SBtype) { in NPCCanSeeTarget()
60 LOCALASSERT(sbPtr); in NPCCanSeeTarget()
61 LOCALASSERT(sbPtr->containingModule); in NPCCanSeeTarget()
72 WtoL=sbPtr->DynPtr->OrientMat; in NPCCanSeeTarget()
96 LOCALASSERT(sbPtr); in NPCCanSeeTarget()
108 WtoL=sbPtr->DynPtr->OrientMat; in NPCCanSeeTarget()
131 LOCALASSERT(sbPtr); in NPCCanSeeTarget()
143 WtoL=sbPtr->DynPtr->OrientMat; in NPCCanSeeTarget()
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H A Dbh_deathvol.c64 STRATEGYBLOCK* sbPtr; in DeathVolumeBehaveFun() local
75 if(!sbPtr) continue; in DeathVolumeBehaveFun()
76 if(!sbPtr->DynPtr) continue; in DeathVolumeBehaveFun()
77 dynPtr=sbPtr->DynPtr; in DeathVolumeBehaveFun()
108 if(sbPtr->I_SBtype==I_BehaviourAlien || in DeathVolumeBehaveFun()
114 sbPtr->I_SBtype==I_BehaviourSeal || in DeathVolumeBehaveFun()
116 sbPtr->I_SBtype==I_BehaviourAlien || in DeathVolumeBehaveFun()
173 STRATEGYBLOCK* sbPtr; in LoadStrategy_DeathVolume() local
181 sbPtr = FindSBWithName(header->SBname); in LoadStrategy_DeathVolume()
182 if(!sbPtr) return; in LoadStrategy_DeathVolume()
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H A Dbh_selfdest.c71 STRATEGYBLOCK *sbPtr = ActiveStBlockList[i]; in SelfDestructBehaveFun() local
72 if(sbPtr->I_SBtype==I_BehaviourAlien || in SelfDestructBehaveFun()
75 sbPtr->I_SBtype==I_BehaviourPredator || in SelfDestructBehaveFun()
76 sbPtr->I_SBtype==I_BehaviourXenoborg || in SelfDestructBehaveFun()
77 sbPtr->I_SBtype==I_BehaviourMarine || in SelfDestructBehaveFun()
78 sbPtr->I_SBtype==I_BehaviourSeal || in SelfDestructBehaveFun()
80 sbPtr->I_SBtype==I_BehaviourAlien || in SelfDestructBehaveFun()
117 STRATEGYBLOCK* sbPtr; in LoadStrategy_SelfDestruct() local
125 sbPtr = FindSBWithName(header->SBname); in LoadStrategy_SelfDestruct()
126 if(!sbPtr) return; in LoadStrategy_SelfDestruct()
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H A Dbh_ais.c96 LOCALASSERT(sbPtr); in NPC_IsDead()
156 LOCALASSERT(sbPtr); in NPC_IsDead()
214 LOCALASSERT(sbPtr); in NPC_IsObstructed()
227 …if((sbPtr->DynPtr->LinVelocity.vx==0)&&(sbPtr->DynPtr->LinVelocity.vy==0)&&(sbPtr->DynPtr->LinVelo… in NPC_IsObstructed()
308 LOCALASSERT(sbPtr);
408 LOCALASSERT(sbPtr); in NPCGetAvoidanceDirection()
541 if (sbPtr) { in CastLOSProjectile()
606 if (sbPtr) { in VerifyHitShot()
3124 LOCALASSERT(sbPtr); in New_NPC_IsObstructed()
3132 …if((sbPtr->DynPtr->LinVelocity.vx==0)&&(sbPtr->DynPtr->LinVelocity.vy==0)&&(sbPtr->DynPtr->LinVelo… in New_NPC_IsObstructed()
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/dports/x11-toolkits/tix/Tix8.4.3/generic/
H A DtixGrSel.c75 SelectBlock * sbPtr;
222 sbPtr->type = type;
248 sbPtr->range[0][1] = sbPtr->range[0][0];
249 sbPtr->range[1][1] = sbPtr->range[1][0];
253 if (sbPtr->range[0][0] > sbPtr->range[0][1]) {
255 sbPtr->range[0][1] = sbPtr->range[0][0];
264 if (sbPtr->range[1][0] > sbPtr->range[1][1]) {
266 sbPtr->range[1][1] = sbPtr->range[1][0];
276 sbPtr = NULL;
284 if (sbPtr) {
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/dports/x11-toolkits/p5-Tk/Tk-804.035/pTk/mTk/tixGeneric/
H A DtixGrSel.c175 SelectBlock * sbPtr;
321 sbPtr->type = type;
347 sbPtr->range[0][1] = sbPtr->range[0][0];
348 sbPtr->range[1][1] = sbPtr->range[1][0];
352 if (sbPtr->range[0][0] > sbPtr->range[0][1]) {
354 sbPtr->range[0][1] = sbPtr->range[0][0];
363 if (sbPtr->range[1][0] > sbPtr->range[1][1]) {
365 sbPtr->range[1][1] = sbPtr->range[1][0];
375 sbPtr = NULL;
383 if (sbPtr) {
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/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldghost.h74 extern void RemoveGhost(STRATEGYBLOCK *sbPtr);
83 extern void MakeGhostNear(STRATEGYBLOCK *sbPtr);
84 extern void MakeGhostFar(STRATEGYBLOCK *sbPtr);
86 extern void HandleGhostGunFlashEffect(STRATEGYBLOCK *sbPtr, int gunFlashOn);
91 extern void HandleGhostAutoGunSound(STRATEGYBLOCK *sbPtr, int firing);
93 extern void MaintainGhostFireStatus(STRATEGYBLOCK *sbPtr, int IsOnFire);
95 extern void NetGhostBehaviour(STRATEGYBLOCK *sbPtr);
96 extern void KillGhost(STRATEGYBLOCK *sbPtr, int objectId);
99 extern void ApplyGhostCorpseDeathAnim(STRATEGYBLOCK *sbPtr,int deathId);
100 extern void ApplyCorpseDeathAnim(STRATEGYBLOCK *sbPtr,int deathId);
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