/dports/games/avp/avp-20170505/src/avp/ |
H A D | pvisible.c | 1935 if(sbPtr->SBdptr) MakeObjectFar(sbPtr); in KillInanimateObjectForRespawn() 1959 if(sbPtr->SBdptr) MakeObjectFar(sbPtr); in KillFragmentalObjectForRespawn() 2282 if(!sbPtr) return 0; in CreateMultiplayerWeaponPickup() 2317 return sbPtr; in CreateMultiplayerWeaponPickup() 2324 STRATEGYBLOCK* sbPtr; in MakePlayersWeaponPickupVisible() local 2357 STRATEGYBLOCK* sbPtr; in Create_Pred_Disc_Pickup_For_Load() local 2388 if(!sbPtr) in Create_Pred_Disc_Pickup_For_Load() 2400 return sbPtr; in Create_Pred_Disc_Pickup_For_Load() 2432 STRATEGYBLOCK* sbPtr; in LoadStrategy_InanimateObject() local 2441 if(!sbPtr) in LoadStrategy_InanimateObject() [all …]
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H A D | bh_paq.c | 55 LOCALASSERT(sbPtr); in InitPredAlBehaviour() 74 if(sbPtr->DynPtr) in InitPredAlBehaviour() 105 if(sbPtr->SBdataptr) in InitPredAlBehaviour() 131 LOCALASSERT(sbPtr); in PAQBehaviour() 151 if(sbPtr->SBdptr) in PAQBehaviour() 270 LOCALASSERT(sbPtr); in MakePAQNear() 330 LOCALASSERT(sbPtr); in MakePAQFar() 373 LOCALASSERT(sbPtr); in PAQIsDamaged() 474 sbPtr->DynPtr->LinVelocity.vx = sbPtr->DynPtr->LinVelocity.vy = sbPtr->DynPtr->LinVelocity.vz = 0; in PAQIsDamaged() 476 if(sbPtr->DynPtr) in PAQIsDamaged() [all …]
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H A D | bh_near.c | 84 LOCALASSERT(sbPtr); in Alien_ElectToCrawl() 113 LOCALASSERT(sbPtr); in Alien_ElectToPounce() 157 LOCALASSERT(sbPtr); in NearAlienBehaviour() 167 offset.vx=(sbPtr->DynPtr->Position.vx-sbPtr->DynPtr->PrevPosition.vx); in NearAlienBehaviour() 168 offset.vy=(sbPtr->DynPtr->Position.vy-sbPtr->DynPtr->PrevPosition.vy); in NearAlienBehaviour() 169 offset.vz=(sbPtr->DynPtr->Position.vz-sbPtr->DynPtr->PrevPosition.vz); in NearAlienBehaviour() 311 LOCALASSERT(sbPtr); in GetAlienCrawlMode() 346 LOCALASSERT(sbPtr); in AlienHandleStandingAnimation() 376 offset.vx=sbPtr->DynPtr->Position.vx-sbPtr->DynPtr->PrevPosition.vx; in AlienHandleMovingAnimation() 377 offset.vy=sbPtr->DynPtr->Position.vy-sbPtr->DynPtr->PrevPosition.vy; in AlienHandleMovingAnimation() [all …]
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H A D | bh_fhug.c | 71 LOCALASSERT(sbPtr); in InitFacehuggerBehaviour() 86 sbPtr->SBdptr=NULL; in InitFacehuggerBehaviour() 89 if(sbPtr->DynPtr) in InitFacehuggerBehaviour() 121 if(sbPtr->SBdataptr) in InitFacehuggerBehaviour() 169 LOCALASSERT(sbPtr); in FacehuggerBehaviour() 209 if(sbPtr->SBdptr) in FacehuggerBehaviour() 310 LOCALASSERT(sbPtr); in MakeFacehuggerNear() 389 LOCALASSERT(sbPtr); in FacehuggerIsDamaged() 419 LOCALASSERT(sbPtr); in KillFaceHugger() 501 LOCALASSERT(sbPtr); in Execute_FHNS_Approach() [all …]
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H A D | bh_plift.c | 44 LOCALASSERT(sbPtr); in PlatformLiftBehaviour() 47 dynPtr = sbPtr->DynPtr; in PlatformLiftBehaviour() 73 if(sbPtr->SBdptr) in PlatformLiftBehaviour() 319 sbPtr->DynPtr->Displacement.vx = sbPtr->DynPtr->Displacement.vz = 0; in SendPlatformLiftUp() 339 sbPtr->DynPtr->Displacement.vx = sbPtr->DynPtr->Displacement.vz = 0; in SendPlatformLiftDown() 358 …sbPtr->DynPtr->Displacement.vx = sbPtr->DynPtr->Displacement.vy = sbPtr->DynPtr->Displacement.vz =… in StopPlatformLift() 398 if(sbPtr) in SquashingSomething() 437 if(sbPtr) in PushPassengersUpwards() 481 LOCALASSERT(sbPtr); in PlayerIsNearOtherTerminal() 515 LOCALASSERT(sbPtr); in NetPlayerAtOtherTerminal() [all …]
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H A D | bh_dummy.c | 86 STRATEGYBLOCK* sbPtr; in CreateDummy() local 90 if(!sbPtr) { in CreateDummy() 98 AssignNewSBName(sbPtr); in CreateDummy() 102 if(sbPtr->DynPtr) in CreateDummy() 120 sbPtr->shapeIndex = 0; in CreateDummy() 139 if(sbPtr->SBdataptr) in CreateDummy() 218 LOCALASSERT(sbPtr); in MakeDummyNear() 237 sbPtr->SBdptr = dPtr; in MakeDummyNear() 273 LOCALASSERT(sbPtr); in MakeDummyFar() 281 sbPtr->SBdptr = NULL; in MakeDummyFar() [all …]
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H A D | bh_far.c | 70 LOCALASSERT(sbPtr); in FarAlienBehaviour() 83 Execute_AFS_Wait(sbPtr); in FarAlienBehaviour() 96 Execute_AFS_Hunt(sbPtr); in FarAlienBehaviour() 232 LOCALASSERT(sbPtr); in Execute_AFS_Hunt() 542 LOCALASSERT(sbPtr); in ProcessFarAlienTargetModule() 678 if((sbPtr->I_SBtype==I_BehaviourAlien)||(sbPtr->I_SBtype==I_BehaviourMarine)) in LocateFarNPCInModule() 1026 LOCALASSERT(sbPtr); in FarNPC_GetTargetAIModuleForHunt() 1123 LOCALASSERT(sbPtr); in FarNPC_GetTargetAIModuleForRetreat() 1165 LOCALASSERT(sbPtr); in FarNPC_GetTargetAIModuleForGlobalHunt() 1208 LOCALASSERT(sbPtr); in FarNPC_GetTargetAIModuleForMarineRespond() [all …]
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H A D | bh_corpse.c | 206 sbPtr->DynPtr->LinImpulse.vx+=sbPtr->DynPtr->LinVelocity.vx; in Convert_Alien_To_Corpse() 207 sbPtr->DynPtr->LinImpulse.vy+=sbPtr->DynPtr->LinVelocity.vy; in Convert_Alien_To_Corpse() 208 sbPtr->DynPtr->LinImpulse.vz+=sbPtr->DynPtr->LinVelocity.vz; in Convert_Alien_To_Corpse() 209 sbPtr->DynPtr->LinVelocity.vx = sbPtr->DynPtr->LinVelocity.vy = sbPtr->DynPtr->LinVelocity.vz = 0; in Convert_Alien_To_Corpse() 313 sbPtr->DynPtr->LinImpulse.vx+=sbPtr->DynPtr->LinVelocity.vx; in Convert_Predator_To_Corpse() 314 sbPtr->DynPtr->LinImpulse.vy+=sbPtr->DynPtr->LinVelocity.vy; in Convert_Predator_To_Corpse() 316 sbPtr->DynPtr->LinVelocity.vx = sbPtr->DynPtr->LinVelocity.vy = sbPtr->DynPtr->LinVelocity.vz = 0; in Convert_Predator_To_Corpse() 427 sbPtr->DynPtr->LinVelocity.vx = sbPtr->DynPtr->LinVelocity.vy = sbPtr->DynPtr->LinVelocity.vz = 0; in Convert_Marine_To_Corpse() 513 sbPtr->DynPtr->LinVelocity.vx = sbPtr->DynPtr->LinVelocity.vy = sbPtr->DynPtr->LinVelocity.vz = 0; in Convert_Xenoborg_To_Corpse() 901 if(sbPtr) in LoadStrategy_Corpse() [all …]
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H A D | bh_xeno.c | 166 STRATEGYBLOCK* sbPtr; in CreateXenoborg() local 171 if(!sbPtr) { in CreateXenoborg() 183 if(sbPtr->DynPtr) in CreateXenoborg() 210 if(sbPtr->SBdataptr) in CreateXenoborg() 419 LOCALASSERT(sbPtr); in VerifyDeltaControllers() 461 LOCALASSERT(sbPtr); in InitXenoborgBehaviour() 477 if(sbPtr->DynPtr) in InitXenoborgBehaviour() 699 LOCALASSERT(sbPtr); in XenoborgBehaviour() 714 if(sbPtr->SBdptr) { in XenoborgBehaviour() 935 Xeno_Stomp(sbPtr); in XenoborgBehaviour() [all …]
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H A D | bh_marin.c | 1317 if(!sbPtr) { in CreateMarineBot() 1329 if(sbPtr->DynPtr) in CreateMarineBot() 1631 if(sbPtr->DynPtr) in InitMarineBehaviour() 1934 if(!sbPtr) in CreateMarineDynamic() 1953 if(sbPtr->DynPtr) in CreateMarineDynamic() 2525 FakeTrackerWheepGenerator(&sbPtr->DynPtr->Position,sbPtr); in MarineBehaviour() 5867 …sbPtr->containingModule = (ModuleFromPosition(&(sbPtr->DynPtr->Position), sbPtr->containingModule)… 9540 if ( (sbPtr->DynPtr->Position.vx=sbPtr->DynPtr->PrevPosition.vx) 9541 || (sbPtr->DynPtr->Position.vx=sbPtr->DynPtr->PrevPosition.vy) 16834 threat=Marine_GetNewTarget(&sbPtr->DynPtr->Position,sbPtr); [all …]
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H A D | bh_pred.c | 511 if(!sbPtr) { in CreatePredoBot() 1417 offset.vx=sbPtr->DynPtr->Position.vx-sbPtr->DynPtr->PrevPosition.vx; in PredatorHandleMovingAnimation() 1418 offset.vy=sbPtr->DynPtr->Position.vy-sbPtr->DynPtr->PrevPosition.vy; in PredatorHandleMovingAnimation() 1419 offset.vz=sbPtr->DynPtr->Position.vz-sbPtr->DynPtr->PrevPosition.vz; in PredatorHandleMovingAnimation() 6828 GLOBALASSERT(sbPtr); in DoPredatorHitSound() 6854 GLOBALASSERT(sbPtr); in DoPredatorAcidSound() 6880 GLOBALASSERT(sbPtr); in DoPredatorDeathSound() 6906 GLOBALASSERT(sbPtr); in DoPredatorRandomSound() 6932 GLOBALASSERT(sbPtr); in DoPredatorTauntSound() 6956 GLOBALASSERT(sbPtr); in DoPredatorAISwipeSound() [all …]
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H A D | bh_alien.c | 160 if(!sbPtr) { in CreateAlienBot() 172 if(sbPtr->DynPtr) in CreateAlienBot() 196 if(sbPtr->SBdataptr) in CreateAlienBot() 413 if(sbPtr->DynPtr) in CreateAlienDynamic() 637 if(sbPtr->DynPtr) in InitAlienBehaviour() 1180 if(sbPtr->SBdptr) in MakeAlienFar() 1705 sbPtr->DynPtr->LinImpulse.vx+=sbPtr->DynPtr->LinVelocity.vx; in KillAlien() 1706 sbPtr->DynPtr->LinImpulse.vy+=sbPtr->DynPtr->LinVelocity.vy; in KillAlien() 1707 sbPtr->DynPtr->LinImpulse.vz+=sbPtr->DynPtr->LinVelocity.vz; in KillAlien() 1708 sbPtr->DynPtr->LinVelocity.vx = sbPtr->DynPtr->LinVelocity.vy = sbPtr->DynPtr->LinVelocity.vz = 0; in KillAlien() [all …]
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H A D | bh_agun.c | 116 STRATEGYBLOCK* sbPtr; in CreateSentrygun() local 121 if(!sbPtr) { in CreateSentrygun() 133 if(sbPtr->DynPtr) in CreateSentrygun() 161 if(sbPtr->SBdataptr) in CreateSentrygun() 276 LOCALASSERT(sbPtr); in MakeSentrygunNear() 326 LOCALASSERT(sbPtr); in AutoGunBehaveInit() 343 if(sbPtr->DynPtr) in AutoGunBehaveInit() 470 LOCALASSERT(sbPtr); in MakeSentrygunFar() 505 LOCALASSERT(sbPtr); in Autogun_VerifyDeltaControllers() 525 LOCALASSERT(sbPtr); in AGun_ComputeDeltaValues() [all …]
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H A D | savegame.c | 781 STRATEGYBLOCK *sbPtr; in LoadSavedGame() local 788 if(sbPtr->maintainVisibility && sbPtr->DynPtr) in LoadSavedGame() 858 switch(sbPtr->I_SBtype) in SaveStrategies() 861 SaveStrategy_Player(sbPtr); in SaveStrategies() 897 SaveStrategy_LightFx(sbPtr); in SaveStrategies() 905 SaveStrategy_Message(sbPtr); in SaveStrategies() 917 SaveStrategy_Fan(sbPtr); in SaveStrategies() 981 SaveStrategy_Grenade(sbPtr); in SaveStrategies() 993 SaveStrategy_Rocket(sbPtr); in SaveStrategies() 1033 SaveStrategy_Debris(sbPtr); in SaveStrategies() [all …]
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H A D | bh_queen.c | 239 LOCALASSERT(sbPtr); in InitQueenBehaviour() 262 if(sbPtr->DynPtr) in InitQueenBehaviour() 515 if(sbPtr->SBdptr) in MakeQueenFar() 2235 ProveHModel(sbPtr->SBdptr->HModelControlBlock,sbPtr->SBdptr); in QueenMove_Climb() 2726 sbPtr->DynPtr->LinImpulse.vx+=sbPtr->DynPtr->LinVelocity.vx; in KillQueen() 2727 sbPtr->DynPtr->LinImpulse.vy+=sbPtr->DynPtr->LinVelocity.vy; in KillQueen() 2728 sbPtr->DynPtr->LinImpulse.vz+=sbPtr->DynPtr->LinVelocity.vz; in KillQueen() 2729 sbPtr->DynPtr->LinVelocity.vx = sbPtr->DynPtr->LinVelocity.vy = sbPtr->DynPtr->LinVelocity.vz = 0; in KillQueen() 2761 if(sbPtr->name) in FindQueenObjects() 4401 ProveHModel(sbPtr->SBdptr->HModelControlBlock,sbPtr->SBdptr); in QueenBehaviour() [all …]
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H A D | bh_videoscreen.c | 38 sbPtr->SBdataptr = videoScreen; in InitVideoScreen() 62 if(!sbPtr->DynPtr) in InitVideoScreen() 64 RemoveBehaviourStrategy(sbPtr); in InitVideoScreen() 158 GLOBALASSERT(sbPtr); in VideoScreenBehaviour() 159 videoScreen = sbPtr->SBdataptr; in VideoScreenBehaviour() 162 dptr = sbPtr->SBdptr; in VideoScreenBehaviour() 203 GLOBALASSERT(sbPtr); in VideoScreenIsDamaged() 204 videoScreen = sbPtr->SBdataptr; in VideoScreenIsDamaged() 220 MakeFragments(sbPtr); in VideoScreenIsDamaged() 249 STRATEGYBLOCK* sbPtr; in LoadStrategy_VideoScreen() local [all …]
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H A D | bh_debri.c | 86 STRATEGYBLOCK *sbPtr; in MakeDebris() local 175 sbPtr->I_SBtype = bhvr; in MakeDebris() 184 if (sbPtr->SBdataptr == 0) in MakeDebris() 631 STRATEGYBLOCK *sbPtr; in MakeFragments() local 864 STRATEGYBLOCK *sbPtr; in MakeHierarchicalDebris() local 953 sbPtr->I_SBtype = bhvr; in MakeHierarchicalDebris() 1589 STRATEGYBLOCK* sbPtr; in LoadStrategy_HierarchicalDebris() local 1731 STRATEGYBLOCK *sbPtr; in MakeDebrisForLoad() local 1793 return sbPtr; in MakeDebrisForLoad() 1799 STRATEGYBLOCK* sbPtr; in LoadStrategy_Debris() local [all …]
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H A D | bh_rubberduck.c | 36 STRATEGYBLOCK* sbPtr; in CreateRubberDuck() local 41 InitialiseSBValues(sbPtr); in CreateRubberDuck() 45 AssignNewSBName(sbPtr); in CreateRubberDuck() 49 if(sbPtr->DynPtr) in CreateRubberDuck() 77 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), 0); in CreateRubberDuck() 93 if (!sbPtr->SBdptr) return; in RubberDuckBehaviour() 205 STRATEGYBLOCK* sbPtr; in CreateFlamingDebris() local 214 AssignNewSBName(sbPtr); in CreateFlamingDebris() 228 if(sbPtr->DynPtr) in CreateFlamingDebris() 259 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), 0); in CreateFlamingDebris() [all …]
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H A D | ai_sight.c | 34 LOCALASSERT(sbPtr); in NPCCanSeeTarget() 40 if (sbPtr->containingModule==NULL) { in NPCCanSeeTarget() 52 switch (sbPtr->I_SBtype) { in NPCCanSeeTarget() 60 LOCALASSERT(sbPtr); in NPCCanSeeTarget() 61 LOCALASSERT(sbPtr->containingModule); in NPCCanSeeTarget() 72 WtoL=sbPtr->DynPtr->OrientMat; in NPCCanSeeTarget() 96 LOCALASSERT(sbPtr); in NPCCanSeeTarget() 108 WtoL=sbPtr->DynPtr->OrientMat; in NPCCanSeeTarget() 131 LOCALASSERT(sbPtr); in NPCCanSeeTarget() 143 WtoL=sbPtr->DynPtr->OrientMat; in NPCCanSeeTarget() [all …]
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H A D | bh_deathvol.c | 64 STRATEGYBLOCK* sbPtr; in DeathVolumeBehaveFun() local 75 if(!sbPtr) continue; in DeathVolumeBehaveFun() 76 if(!sbPtr->DynPtr) continue; in DeathVolumeBehaveFun() 77 dynPtr=sbPtr->DynPtr; in DeathVolumeBehaveFun() 108 if(sbPtr->I_SBtype==I_BehaviourAlien || in DeathVolumeBehaveFun() 114 sbPtr->I_SBtype==I_BehaviourSeal || in DeathVolumeBehaveFun() 116 sbPtr->I_SBtype==I_BehaviourAlien || in DeathVolumeBehaveFun() 173 STRATEGYBLOCK* sbPtr; in LoadStrategy_DeathVolume() local 181 sbPtr = FindSBWithName(header->SBname); in LoadStrategy_DeathVolume() 182 if(!sbPtr) return; in LoadStrategy_DeathVolume() [all …]
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H A D | bh_selfdest.c | 71 STRATEGYBLOCK *sbPtr = ActiveStBlockList[i]; in SelfDestructBehaveFun() local 72 if(sbPtr->I_SBtype==I_BehaviourAlien || in SelfDestructBehaveFun() 75 sbPtr->I_SBtype==I_BehaviourPredator || in SelfDestructBehaveFun() 76 sbPtr->I_SBtype==I_BehaviourXenoborg || in SelfDestructBehaveFun() 77 sbPtr->I_SBtype==I_BehaviourMarine || in SelfDestructBehaveFun() 78 sbPtr->I_SBtype==I_BehaviourSeal || in SelfDestructBehaveFun() 80 sbPtr->I_SBtype==I_BehaviourAlien || in SelfDestructBehaveFun() 117 STRATEGYBLOCK* sbPtr; in LoadStrategy_SelfDestruct() local 125 sbPtr = FindSBWithName(header->SBname); in LoadStrategy_SelfDestruct() 126 if(!sbPtr) return; in LoadStrategy_SelfDestruct() [all …]
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H A D | bh_ais.c | 96 LOCALASSERT(sbPtr); in NPC_IsDead() 156 LOCALASSERT(sbPtr); in NPC_IsDead() 214 LOCALASSERT(sbPtr); in NPC_IsObstructed() 227 …if((sbPtr->DynPtr->LinVelocity.vx==0)&&(sbPtr->DynPtr->LinVelocity.vy==0)&&(sbPtr->DynPtr->LinVelo… in NPC_IsObstructed() 308 LOCALASSERT(sbPtr); 408 LOCALASSERT(sbPtr); in NPCGetAvoidanceDirection() 541 if (sbPtr) { in CastLOSProjectile() 606 if (sbPtr) { in VerifyHitShot() 3124 LOCALASSERT(sbPtr); in New_NPC_IsObstructed() 3132 …if((sbPtr->DynPtr->LinVelocity.vx==0)&&(sbPtr->DynPtr->LinVelocity.vy==0)&&(sbPtr->DynPtr->LinVelo… in New_NPC_IsObstructed() [all …]
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/dports/x11-toolkits/tix/Tix8.4.3/generic/ |
H A D | tixGrSel.c | 75 SelectBlock * sbPtr; 222 sbPtr->type = type; 248 sbPtr->range[0][1] = sbPtr->range[0][0]; 249 sbPtr->range[1][1] = sbPtr->range[1][0]; 253 if (sbPtr->range[0][0] > sbPtr->range[0][1]) { 255 sbPtr->range[0][1] = sbPtr->range[0][0]; 264 if (sbPtr->range[1][0] > sbPtr->range[1][1]) { 266 sbPtr->range[1][1] = sbPtr->range[1][0]; 276 sbPtr = NULL; 284 if (sbPtr) { [all …]
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/dports/x11-toolkits/p5-Tk/Tk-804.035/pTk/mTk/tixGeneric/ |
H A D | tixGrSel.c | 175 SelectBlock * sbPtr; 321 sbPtr->type = type; 347 sbPtr->range[0][1] = sbPtr->range[0][0]; 348 sbPtr->range[1][1] = sbPtr->range[1][0]; 352 if (sbPtr->range[0][0] > sbPtr->range[0][1]) { 354 sbPtr->range[0][1] = sbPtr->range[0][0]; 363 if (sbPtr->range[1][0] > sbPtr->range[1][1]) { 365 sbPtr->range[1][1] = sbPtr->range[1][0]; 375 sbPtr = NULL; 383 if (sbPtr) { [all …]
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | pldghost.h | 74 extern void RemoveGhost(STRATEGYBLOCK *sbPtr); 83 extern void MakeGhostNear(STRATEGYBLOCK *sbPtr); 84 extern void MakeGhostFar(STRATEGYBLOCK *sbPtr); 86 extern void HandleGhostGunFlashEffect(STRATEGYBLOCK *sbPtr, int gunFlashOn); 91 extern void HandleGhostAutoGunSound(STRATEGYBLOCK *sbPtr, int firing); 93 extern void MaintainGhostFireStatus(STRATEGYBLOCK *sbPtr, int IsOnFire); 95 extern void NetGhostBehaviour(STRATEGYBLOCK *sbPtr); 96 extern void KillGhost(STRATEGYBLOCK *sbPtr, int objectId); 99 extern void ApplyGhostCorpseDeathAnim(STRATEGYBLOCK *sbPtr,int deathId); 100 extern void ApplyCorpseDeathAnim(STRATEGYBLOCK *sbPtr,int deathId); [all …]
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