Searched refs:sbooktab (Results 1 – 3 of 3) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | control.cpp | 50 int sbooktab; variable 822 sbooktab = 0; in InitControlPan() 1861 if (gbIsHellfire && sbooktab < 5) { in DrawSpellBook() 1862 CelDrawTo(out, RIGHT_PANEL_X + 61 * sbooktab + 7, 348, pSBkBtnCel, sbooktab + 1, 61); in DrawSpellBook() 1865 int sx = RIGHT_PANEL_X + 76 * sbooktab + 7; in DrawSpellBook() 1866 if (sbooktab == 2 || sbooktab == 3) { in DrawSpellBook() 1869 CelDrawTo(out, sx, 348, pSBkBtnCel, sbooktab + 1, 76); in DrawSpellBook() 1875 sn = SpellPages[sbooktab][i - 1]; in DrawSpellBook() 1924 spell_id sn = SpellPages[sbooktab][(MouseY - 18) / 43]; in CheckSBook() 1940 sbooktab = (MouseX - (RIGHT_PANEL + 7)) / (gbIsHellfire ? 61 : 76); in CheckSBook()
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H A D | control.h | 45 extern int sbooktab;
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/dports/games/devilutionX/devilutionX-1.2.1/SourceX/controls/ |
H A D | plrctrls.cpp | 732 if (sbooktab > 0) in SpellBookMove() 733 sbooktab--; in SpellBookMove() 735 if ((gbIsHellfire && sbooktab < 4) || (!gbIsHellfire && sbooktab < 3)) in SpellBookMove() 736 sbooktab++; in SpellBookMove()
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