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Searched refs:sbooktab (Results 1 – 3 of 3) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dcontrol.cpp50 int sbooktab; variable
822 sbooktab = 0; in InitControlPan()
1861 if (gbIsHellfire && sbooktab < 5) { in DrawSpellBook()
1862 CelDrawTo(out, RIGHT_PANEL_X + 61 * sbooktab + 7, 348, pSBkBtnCel, sbooktab + 1, 61); in DrawSpellBook()
1865 int sx = RIGHT_PANEL_X + 76 * sbooktab + 7; in DrawSpellBook()
1866 if (sbooktab == 2 || sbooktab == 3) { in DrawSpellBook()
1869 CelDrawTo(out, sx, 348, pSBkBtnCel, sbooktab + 1, 76); in DrawSpellBook()
1875 sn = SpellPages[sbooktab][i - 1]; in DrawSpellBook()
1924 spell_id sn = SpellPages[sbooktab][(MouseY - 18) / 43]; in CheckSBook()
1940 sbooktab = (MouseX - (RIGHT_PANEL + 7)) / (gbIsHellfire ? 61 : 76); in CheckSBook()
H A Dcontrol.h45 extern int sbooktab;
/dports/games/devilutionX/devilutionX-1.2.1/SourceX/controls/
H A Dplrctrls.cpp732 if (sbooktab > 0) in SpellBookMove()
733 sbooktab--; in SpellBookMove()
735 if ((gbIsHellfire && sbooktab < 4) || (!gbIsHellfire && sbooktab < 3)) in SpellBookMove()
736 sbooktab++; in SpellBookMove()