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Searched refs:sc_pause (Results 1 – 5 of 5) sorted by relevance

/dports/devel/systemc/systemc-2.3.4_pub_rev_20190614/src/sysc/kernel/
H A Dsc_simcontext.h125 SC_API void sc_pause();
167 friend SC_API void sc_pause();
721 inline void sc_pause() in sc_pause() function
/dports/games/bstone/bstone-1.1.9/src/
H A Did_in.cpp376 return ScanCode::sc_pause; in in_keyboard_map_to_bstone()
1674 in_bindings[e_bi_pause][1] = ScanCode::sc_pause; in in_set_default_bindings()
1817 return Keyboard[ScanCode::sc_p] || Keyboard[ScanCode::sc_pause]; in in_is_binding_pressed()
1993 Keyboard[ScanCode::sc_pause] = false; in in_reset_binding_state()
H A Did_in.h94 sc_pause = 0x54, enumerator
H A D3d_menu.cpp665 binds_names[ScanCode::sc_pause] = "PAUSE"; in binds_initialize_menu()
H A D3d_main.cpp6761 {ScanCode::sc_pause, "pause",},