/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/ |
H A D | gl_textures.c | 378 for (scaled_height = 1; scaled_height < height; scaled_height <<= 1); in GL_Upload32() 381 scaled_height >>= gl_picmip->int_val; in GL_Upload32() 384 scaled_height = min (scaled_height, gl_max_size->int_val); in GL_Upload32() 397 scaled_height); in GL_Upload32() 409 scaled_height >>= 1; in GL_Upload32() 411 scaled_height = max (scaled_height, 1); in GL_Upload32() 456 for (scaled_height = 1; scaled_height < height; scaled_height <<= 1); in GL_Upload8_EXT() 462 scaled_height = min (scaled_height, gl_max_size->int_val); in GL_Upload8_EXT() 473 scaled_height); in GL_Upload8_EXT() 486 scaled_height >>= 1; in GL_Upload8_EXT() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/libs/models/ |
H A D | gl_skin.c | 102 unsigned scaled_width, unsigned scaled_height, qboolean alpha) in build_skin_8() argument 113 for (i = 0; i < scaled_height; i++, out += scaled_width) { in build_skin_8() 141 for (i = 0; i < scaled_height; i++) { in build_skin_32() 170 unsigned scaled_width, scaled_height; in build_skin() local 175 scaled_height = min (gl_max_size->int_val, 256); in build_skin() 179 scaled_height >>= gl_playermip->int_val; in build_skin() 181 scaled_height = max (scaled_height, 1); in build_skin() 198 scaled_width, scaled_height, false); in build_skin() 201 scaled_width, scaled_height, true); in build_skin() 204 scaled_width, scaled_height, false); in build_skin() [all …]
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/dports/graphics/evince/evince-41.3/libdocument/ |
H A D | ev-render-context.c | 121 int *scaled_height) in ev_render_context_compute_scaled_size() argument 133 if (scaled_height) { in ev_render_context_compute_scaled_size() 135 *scaled_height = FLIP_DIMENSIONS (rc) ? rc->target_width : rc->target_height; in ev_render_context_compute_scaled_size() 137 *scaled_height = (int) (height_points * rc->scale + 0.5); in ev_render_context_compute_scaled_size() 149 int scaled_width, scaled_height; in ev_render_context_compute_transformed_size() local 154 &scaled_width, &scaled_height); in ev_render_context_compute_transformed_size() 157 *transformed_width = FLIP_DIMENSIONS (rc) ? scaled_height : scaled_width; in ev_render_context_compute_transformed_size() 160 *transformed_height = FLIP_DIMENSIONS (rc) ? scaled_width : scaled_height; in ev_render_context_compute_transformed_size() 170 int scaled_width, scaled_height; in ev_render_context_compute_scales() local 175 &scaled_width, &scaled_height); in ev_render_context_compute_scales() [all …]
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_draw.c | 1413 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_Upload32() 1472 scaled_height >>= 1; in GL_Upload32() 1476 scaled_height = 1; in GL_Upload32() 1526 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_Upload8_EXT() 1566 scaled_height >>= 1; in GL_Upload8_EXT() 1570 scaled_height = 1; in GL_Upload8_EXT() 1664 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_UploadBump() 1719 scaled_height = 1; in GL_UploadBump() 1764 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_UploadNormal() 1804 scaled_height >>= 1; in GL_UploadNormal() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | Image_load.cpp | 444 scaled_height >>= 1; in GetDownsize() 453 if ( scaled_height < 1 ) { in GetDownsize() 454 scaled_height = 1; in GetDownsize() 465 scaled_height >>= 1; in GetDownsize() 583 scaled_height = height; in GenerateImage() 677 scaled_height >>= 1; in GenerateImage() 682 scaled_height = 1; in GenerateImage() 784 scaled_height >>= 1; in Generate3DImage() 790 scaled_height = 1; in Generate3DImage() 892 scaled_height = height; in GenerateCubeImage() [all …]
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/dports/x11-fm/caja/caja-1.26.0/eel/ |
H A D | eel-gdk-pixbuf-extensions.c | 167 int *scaled_width, int *scaled_height) in eel_gdk_scale_to_fit_factor() argument 174 *scaled_height = floor (height * scale_factor + .5); in eel_gdk_scale_to_fit_factor() 186 int scaled_height; in eel_gdk_pixbuf_scale_to_fit() local 190 &scaled_width, &scaled_height); in eel_gdk_pixbuf_scale_to_fit() 203 int scaled_height; in eel_gdk_pixbuf_scale_down_to_fit() local 209 &scaled_width, &scaled_height); in eel_gdk_pixbuf_scale_down_to_fit() 217 return eel_gdk_pixbuf_scale_down (pixbuf, scaled_width, scaled_height); in eel_gdk_pixbuf_scale_down_to_fit() 224 int *scaled_width, int *scaled_height) in eel_gdk_scale_to_min_factor() argument 231 *scaled_height = floor (height * scale_factor + .5); in eel_gdk_scale_to_min_factor() 243 int scaled_height; in eel_gdk_pixbuf_scale_to_min() local [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/ |
H A D | images.c | 279 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in CreateMip() 282 scaled_height >>= 1; in CreateMip() 288 scaled_height = 256; in CreateMip() 293 scaled_height = 1; in CreateMip() 326 scaled_height = 1; in CreateMip() 341 scaled_height >>= 1; in CreateMip() 427 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in CreateMip32() 430 scaled_height >>= 1; in CreateMip32() 441 scaled_height = 1; in CreateMip32() 478 scaled_height = 1; in CreateMip32() [all …]
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/ |
H A D | images.c | 284 for ( scaled_height = 1 ; scaled_height < height ; scaled_height <<= 1 ) in CreateMip() 287 scaled_height >>= 1; in CreateMip() 295 scaled_height = 256; in CreateMip() 302 scaled_height = 1; in CreateMip() 337 scaled_height = 1; in CreateMip() 355 scaled_height >>= 1; in CreateMip() 439 for ( scaled_height = 1 ; scaled_height < height ; scaled_height <<= 1 ) in CreateMip32() 442 scaled_height >>= 1; in CreateMip32() 457 scaled_height = 1; in CreateMip32() 495 scaled_height = 1; in CreateMip32() [all …]
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/dports/graphics/gegl/gegl-0.4.34/tests/simple/ |
H A D | test-scaled-blit.c | 32 const gint scaled_height = 32; in test_scale() local 35 guchar *output_buffer_scaled = gegl_malloc (scaled_width * scaled_height * bpp); in test_scale() 36 guchar *output_node_scaled = gegl_malloc (scaled_width * scaled_height * bpp); in test_scale() 44 (scaled_height / scale) + (2 * pad)), in test_scale() 60 GEGL_RECTANGLE (x, y, scaled_width, scaled_height), in test_scale() 79 GEGL_RECTANGLE (x, y, scaled_width, scaled_height), in test_scale() 87 if (0 == memcmp (output_buffer_scaled, output_node_scaled, scaled_width * scaled_height * bpp)) in test_scale()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | gl_draw.c | 967 int scaled_width, scaled_height; in GL_Upload32() local 974 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_Upload32() 983 scaled_height = gl_max_size.value; in GL_Upload32() 1017 scaled_height >>= 1; in GL_Upload32() 1020 if (scaled_height < 1) in GL_Upload32() 1021 scaled_height = 1; in GL_Upload32() 1046 int scaled_width, scaled_height; in GL_Upload32() local 1050 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_Upload32() 1090 scaled_height >>= 1; in GL_Upload32() 1093 if (scaled_height < 1) in GL_Upload32() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_image.c | 1561 if (scaled_height < 2) in GL_Upload32() 1562 scaled_height = 2; in GL_Upload32() 1570 scaled_height =height; in GL_Upload32() 1632 for (scaled_height = 1; scaled_height < height; scaled_height <<= 1); in GL_Upload32() 1635 if (gl_round_down->value && scaled_height > height && mipmap) scaled_height >>= 1; in GL_Upload32() 1649 if (scaled_height > max_size) scaled_height = max_size; in GL_Upload32() 1651 if (scaled_height <= 0) scaled_height = 1; in GL_Upload32() 1694 if (scaled_height < 2) in GL_Upload32() 1695 scaled_height = 2; in GL_Upload32() 1726 scaled_height >>= 1; in GL_Upload32() [all …]
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/dports/audio/ocp/ocp-0.2.90/playflac/ |
H A D | cpiflacpic.c | 51 srcdst->scaled_height = srcdst->height * factor; in FlacPicture_ScaleUp() 82 srcdst->scaled_height = (srcdst->height + factor - 1) / factor; in FlacPicture_ScaleDown() 86 for (y = 0; y < srcdst->scaled_height; y++) in FlacPicture_ScaleDown() 155 (srcdst->height * i == srcdst->scaled_height)) in FlacPicture_Scale() 161 srcdst->scaled_height = 0; in FlacPicture_Scale() 184 ((srcdst->height + i - 1) / i == srcdst->scaled_height)) in FlacPicture_Scale() 190 srcdst->scaled_height = 0; in FlacPicture_Scale() 197 srcdst->scaled_height = 0; in FlacPicture_Scale() 250 flac_pictures[FlacPicCurrentIndex].scaled_height, in FlacPicSetWin() 456 flac_pictures[FlacPicCurrentIndex].scaled_height, in FlacPicAProcessKey() [all …]
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/dports/audio/ocp/ocp-0.2.90/playogg/ |
H A D | cpioggpic.c | 51 srcdst->scaled_height = srcdst->height * factor; in OggPicture_ScaleUp() 82 srcdst->scaled_height = (srcdst->height + factor - 1) / factor; in OggPicture_ScaleDown() 86 for (y = 0; y < srcdst->scaled_height; y++) in OggPicture_ScaleDown() 155 (srcdst->height * i == srcdst->scaled_height)) in OggPicture_Scale() 161 srcdst->scaled_height = 0; in OggPicture_Scale() 184 ((srcdst->height + i - 1) / i == srcdst->scaled_height)) in OggPicture_Scale() 190 srcdst->scaled_height = 0; in OggPicture_Scale() 197 srcdst->scaled_height = 0; in OggPicture_Scale() 248 ogg_pictures[OggPicCurrentIndex].scaled_height, in OggPicSetWin() 445 ogg_pictures[OggPicCurrentIndex].scaled_height, in OggPicAProcessKey() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_image.c | 992 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_Upload32() 995 scaled_height >>= 1; in GL_Upload32() 1007 if (scaled_height > 256) in GL_Upload32() 1008 scaled_height = 256; in GL_Upload32() 1012 if (scaled_height < 1) in GL_Upload32() 1013 scaled_height = 1; in GL_Upload32() 1070 scaled_height, in GL_Upload32() 1097 scaled_height, in GL_Upload32() 1117 scaled_height >>= 1; in GL_Upload32() 1121 scaled_height = 1; in GL_Upload32() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_image.c | 992 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_Upload32() 995 scaled_height >>= 1; in GL_Upload32() 1007 if (scaled_height > 256) in GL_Upload32() 1008 scaled_height = 256; in GL_Upload32() 1012 if (scaled_height < 1) in GL_Upload32() 1013 scaled_height = 1; in GL_Upload32() 1070 scaled_height, in GL_Upload32() 1097 scaled_height, in GL_Upload32() 1117 scaled_height >>= 1; in GL_Upload32() 1121 scaled_height = 1; in GL_Upload32() [all …]
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/dports/audio/ocp/ocp-0.2.90/playmp2/ |
H A D | cpiid3pic.c | 56 uint16_t scaled_height; member 79 srcdst->scaled_height = srcdst->real_height * factor; in ID3Picture_ScaleUp() 114 for (y = 0; y < srcdst->scaled_height; y++) in ID3Picture_ScaleDown() 183 (srcdst->real_height * i == srcdst->scaled_height)) in ID3Picture_Scale() 189 srcdst->scaled_height = 0; in ID3Picture_Scale() 212 ((srcdst->real_height + i - 1) / i == srcdst->scaled_height)) in ID3Picture_Scale() 218 srcdst->scaled_height = 0; in ID3Picture_Scale() 225 srcdst->scaled_height = 0; in ID3Picture_Scale() 301 ID3Pictures[ID3PicCurrentIndex].scaled_height, in ID3PicSetWin() 450 ID3Pictures[ID3PicCurrentIndex].scaled_height, in ID3PicAProcessKey() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_image.c | 499 int scaled_width, scaled_height; in GL_Upload32() local 507 for(scaled_height = 1; scaled_height < height; scaled_height <<= 1) in GL_Upload32() 510 scaled_height >>= 1; in GL_Upload32() 521 if(scaled_height > 256) in GL_Upload32() 522 scaled_height = 256; in GL_Upload32() 526 if(scaled_height < 1) in GL_Upload32() 527 scaled_height = 1; in GL_Upload32() 530 upload_height = scaled_height; in GL_Upload32() 567 scaled_height >>= 1; in GL_Upload32() 570 if(scaled_height < 1) in GL_Upload32() [all …]
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/dports/emulators/fuse/fuse-1.6.0/ui/gtk/ |
H A D | picture.c | 46 int scaled_width, scaled_height; in picture_size_allocate() local 53 scaled_height = gdk_pixbuf_get_height( pixbuf ) * scale_factor; in picture_size_allocate() 56 scaled_pixbuf = gdk_pixbuf_scale_simple( pixbuf, scaled_width, scaled_height, in picture_size_allocate() 66 int scaled_width, scaled_height; in picture_draw() local 73 scaled_height = gdk_pixbuf_get_height( scaled_pixbuf ); in picture_draw() 76 offset_y = ( allocated_height - scaled_height ) / 2; in picture_draw()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_image.c | 1244 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_Upload32() 1247 scaled_height >>= 1; in GL_Upload32() 1259 if (scaled_height > 256) in GL_Upload32() 1260 scaled_height = 256; in GL_Upload32() 1264 if (scaled_height < 1) in GL_Upload32() 1265 scaled_height = 1; in GL_Upload32() 1322 scaled_height, in GL_Upload32() 1349 scaled_height, in GL_Upload32() 1369 scaled_height >>= 1; in GL_Upload32() 1373 scaled_height = 1; in GL_Upload32() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_image.c | 1244 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_Upload32() 1247 scaled_height >>= 1; in GL_Upload32() 1259 if (scaled_height > 256) in GL_Upload32() 1260 scaled_height = 256; in GL_Upload32() 1264 if (scaled_height < 1) in GL_Upload32() 1265 scaled_height = 1; in GL_Upload32() 1322 scaled_height, in GL_Upload32() 1349 scaled_height, in GL_Upload32() 1369 scaled_height >>= 1; in GL_Upload32() 1373 scaled_height = 1; in GL_Upload32() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_image.c | 509 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in Upload32() 514 scaled_height >>= 1; in Upload32() 521 height = scaled_height; in Upload32() 538 if (scaled_height < 1) { in Upload32() 539 scaled_height = 1; in Upload32() 550 scaled_height >>= 1; in Upload32() 659 ( scaled_height == height ) ) { in Upload32() 691 *pUploadHeight = scaled_height; in Upload32() 705 scaled_height >>= 1; in Upload32() 708 if (scaled_height < 1) in Upload32() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_image.c | 509 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in Upload32() 514 scaled_height >>= 1; in Upload32() 521 height = scaled_height; in Upload32() 538 if (scaled_height < 1) { in Upload32() 539 scaled_height = 1; in Upload32() 550 scaled_height >>= 1; in Upload32() 659 ( scaled_height == height ) ) { in Upload32() 691 *pUploadHeight = scaled_height; in Upload32() 705 scaled_height >>= 1; in Upload32() 708 if (scaled_height < 1) in Upload32() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_image.c | 508 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in Upload32() 513 scaled_height >>= 1; in Upload32() 520 height = scaled_height; in Upload32() 537 if (scaled_height < 1) { in Upload32() 538 scaled_height = 1; in Upload32() 549 scaled_height >>= 1; in Upload32() 654 ( scaled_height == height ) ) { in Upload32() 686 *pUploadHeight = scaled_height; in Upload32() 700 scaled_height >>= 1; in Upload32() 703 if (scaled_height < 1) in Upload32() [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_image.c | 511 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in Upload32() 516 scaled_height >>= 1; in Upload32() 523 height = scaled_height; in Upload32() 540 if (scaled_height < 1) { in Upload32() 541 scaled_height = 1; in Upload32() 552 scaled_height >>= 1; in Upload32() 720 ( scaled_height == height ) ) { in Upload32() 752 *pUploadHeight = scaled_height; in Upload32() 766 scaled_height >>= 1; in Upload32() 769 if (scaled_height < 1) in Upload32() [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_image.c | 511 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in Upload32() 516 scaled_height >>= 1; in Upload32() 523 height = scaled_height; in Upload32() 540 if (scaled_height < 1) { in Upload32() 541 scaled_height = 1; in Upload32() 552 scaled_height >>= 1; in Upload32() 720 ( scaled_height == height ) ) { in Upload32() 752 *pUploadHeight = scaled_height; in Upload32() 766 scaled_height >>= 1; in Upload32() 769 if (scaled_height < 1) in Upload32() [all …]
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