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Searched refs:scaled_height (Results 1 – 25 of 526) sorted by relevance

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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dgl_textures.c378 for (scaled_height = 1; scaled_height < height; scaled_height <<= 1); in GL_Upload32()
381 scaled_height >>= gl_picmip->int_val; in GL_Upload32()
384 scaled_height = min (scaled_height, gl_max_size->int_val); in GL_Upload32()
397 scaled_height); in GL_Upload32()
409 scaled_height >>= 1; in GL_Upload32()
411 scaled_height = max (scaled_height, 1); in GL_Upload32()
456 for (scaled_height = 1; scaled_height < height; scaled_height <<= 1); in GL_Upload8_EXT()
462 scaled_height = min (scaled_height, gl_max_size->int_val); in GL_Upload8_EXT()
473 scaled_height); in GL_Upload8_EXT()
486 scaled_height >>= 1; in GL_Upload8_EXT()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/models/
H A Dgl_skin.c102 unsigned scaled_width, unsigned scaled_height, qboolean alpha) in build_skin_8() argument
113 for (i = 0; i < scaled_height; i++, out += scaled_width) { in build_skin_8()
141 for (i = 0; i < scaled_height; i++) { in build_skin_32()
170 unsigned scaled_width, scaled_height; in build_skin() local
175 scaled_height = min (gl_max_size->int_val, 256); in build_skin()
179 scaled_height >>= gl_playermip->int_val; in build_skin()
181 scaled_height = max (scaled_height, 1); in build_skin()
198 scaled_width, scaled_height, false); in build_skin()
201 scaled_width, scaled_height, true); in build_skin()
204 scaled_width, scaled_height, false); in build_skin()
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/dports/graphics/evince/evince-41.3/libdocument/
H A Dev-render-context.c121 int *scaled_height) in ev_render_context_compute_scaled_size() argument
133 if (scaled_height) { in ev_render_context_compute_scaled_size()
135 *scaled_height = FLIP_DIMENSIONS (rc) ? rc->target_width : rc->target_height; in ev_render_context_compute_scaled_size()
137 *scaled_height = (int) (height_points * rc->scale + 0.5); in ev_render_context_compute_scaled_size()
149 int scaled_width, scaled_height; in ev_render_context_compute_transformed_size() local
154 &scaled_width, &scaled_height); in ev_render_context_compute_transformed_size()
157 *transformed_width = FLIP_DIMENSIONS (rc) ? scaled_height : scaled_width; in ev_render_context_compute_transformed_size()
160 *transformed_height = FLIP_DIMENSIONS (rc) ? scaled_width : scaled_height; in ev_render_context_compute_transformed_size()
170 int scaled_width, scaled_height; in ev_render_context_compute_scales() local
175 &scaled_width, &scaled_height); in ev_render_context_compute_scales()
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/dports/games/tenebrae/tenebrae_0/
H A Dgl_draw.c1413 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_Upload32()
1472 scaled_height >>= 1; in GL_Upload32()
1476 scaled_height = 1; in GL_Upload32()
1526 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_Upload8_EXT()
1566 scaled_height >>= 1; in GL_Upload8_EXT()
1570 scaled_height = 1; in GL_Upload8_EXT()
1664 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_UploadBump()
1719 scaled_height = 1; in GL_UploadBump()
1764 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_UploadNormal()
1804 scaled_height >>= 1; in GL_UploadNormal()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DImage_load.cpp444 scaled_height >>= 1; in GetDownsize()
453 if ( scaled_height < 1 ) { in GetDownsize()
454 scaled_height = 1; in GetDownsize()
465 scaled_height >>= 1; in GetDownsize()
583 scaled_height = height; in GenerateImage()
677 scaled_height >>= 1; in GenerateImage()
682 scaled_height = 1; in GenerateImage()
784 scaled_height >>= 1; in Generate3DImage()
790 scaled_height = 1; in Generate3DImage()
892 scaled_height = height; in GenerateCubeImage()
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/dports/x11-fm/caja/caja-1.26.0/eel/
H A Deel-gdk-pixbuf-extensions.c167 int *scaled_width, int *scaled_height) in eel_gdk_scale_to_fit_factor() argument
174 *scaled_height = floor (height * scale_factor + .5); in eel_gdk_scale_to_fit_factor()
186 int scaled_height; in eel_gdk_pixbuf_scale_to_fit() local
190 &scaled_width, &scaled_height); in eel_gdk_pixbuf_scale_to_fit()
203 int scaled_height; in eel_gdk_pixbuf_scale_down_to_fit() local
209 &scaled_width, &scaled_height); in eel_gdk_pixbuf_scale_down_to_fit()
217 return eel_gdk_pixbuf_scale_down (pixbuf, scaled_width, scaled_height); in eel_gdk_pixbuf_scale_down_to_fit()
224 int *scaled_width, int *scaled_height) in eel_gdk_scale_to_min_factor() argument
231 *scaled_height = floor (height * scale_factor + .5); in eel_gdk_scale_to_min_factor()
243 int scaled_height; in eel_gdk_pixbuf_scale_to_min() local
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/
H A Dimages.c279 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in CreateMip()
282 scaled_height >>= 1; in CreateMip()
288 scaled_height = 256; in CreateMip()
293 scaled_height = 1; in CreateMip()
326 scaled_height = 1; in CreateMip()
341 scaled_height >>= 1; in CreateMip()
427 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in CreateMip32()
430 scaled_height >>= 1; in CreateMip32()
441 scaled_height = 1; in CreateMip32()
478 scaled_height = 1; in CreateMip32()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/
H A Dimages.c284 for ( scaled_height = 1 ; scaled_height < height ; scaled_height <<= 1 ) in CreateMip()
287 scaled_height >>= 1; in CreateMip()
295 scaled_height = 256; in CreateMip()
302 scaled_height = 1; in CreateMip()
337 scaled_height = 1; in CreateMip()
355 scaled_height >>= 1; in CreateMip()
439 for ( scaled_height = 1 ; scaled_height < height ; scaled_height <<= 1 ) in CreateMip32()
442 scaled_height >>= 1; in CreateMip32()
457 scaled_height = 1; in CreateMip32()
495 scaled_height = 1; in CreateMip32()
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/dports/graphics/gegl/gegl-0.4.34/tests/simple/
H A Dtest-scaled-blit.c32 const gint scaled_height = 32; in test_scale() local
35 guchar *output_buffer_scaled = gegl_malloc (scaled_width * scaled_height * bpp); in test_scale()
36 guchar *output_node_scaled = gegl_malloc (scaled_width * scaled_height * bpp); in test_scale()
44 (scaled_height / scale) + (2 * pad)), in test_scale()
60 GEGL_RECTANGLE (x, y, scaled_width, scaled_height), in test_scale()
79 GEGL_RECTANGLE (x, y, scaled_width, scaled_height), in test_scale()
87 if (0 == memcmp (output_buffer_scaled, output_node_scaled, scaled_width * scaled_height * bpp)) in test_scale()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dgl_draw.c967 int scaled_width, scaled_height; in GL_Upload32() local
974 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_Upload32()
983 scaled_height = gl_max_size.value; in GL_Upload32()
1017 scaled_height >>= 1; in GL_Upload32()
1020 if (scaled_height < 1) in GL_Upload32()
1021 scaled_height = 1; in GL_Upload32()
1046 int scaled_width, scaled_height; in GL_Upload32() local
1050 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_Upload32()
1090 scaled_height >>= 1; in GL_Upload32()
1093 if (scaled_height < 1) in GL_Upload32()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_image.c1561 if (scaled_height < 2) in GL_Upload32()
1562 scaled_height = 2; in GL_Upload32()
1570 scaled_height =height; in GL_Upload32()
1632 for (scaled_height = 1; scaled_height < height; scaled_height <<= 1); in GL_Upload32()
1635 if (gl_round_down->value && scaled_height > height && mipmap) scaled_height >>= 1; in GL_Upload32()
1649 if (scaled_height > max_size) scaled_height = max_size; in GL_Upload32()
1651 if (scaled_height <= 0) scaled_height = 1; in GL_Upload32()
1694 if (scaled_height < 2) in GL_Upload32()
1695 scaled_height = 2; in GL_Upload32()
1726 scaled_height >>= 1; in GL_Upload32()
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/dports/audio/ocp/ocp-0.2.90/playflac/
H A Dcpiflacpic.c51 srcdst->scaled_height = srcdst->height * factor; in FlacPicture_ScaleUp()
82 srcdst->scaled_height = (srcdst->height + factor - 1) / factor; in FlacPicture_ScaleDown()
86 for (y = 0; y < srcdst->scaled_height; y++) in FlacPicture_ScaleDown()
155 (srcdst->height * i == srcdst->scaled_height)) in FlacPicture_Scale()
161 srcdst->scaled_height = 0; in FlacPicture_Scale()
184 ((srcdst->height + i - 1) / i == srcdst->scaled_height)) in FlacPicture_Scale()
190 srcdst->scaled_height = 0; in FlacPicture_Scale()
197 srcdst->scaled_height = 0; in FlacPicture_Scale()
250 flac_pictures[FlacPicCurrentIndex].scaled_height, in FlacPicSetWin()
456 flac_pictures[FlacPicCurrentIndex].scaled_height, in FlacPicAProcessKey()
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/dports/audio/ocp/ocp-0.2.90/playogg/
H A Dcpioggpic.c51 srcdst->scaled_height = srcdst->height * factor; in OggPicture_ScaleUp()
82 srcdst->scaled_height = (srcdst->height + factor - 1) / factor; in OggPicture_ScaleDown()
86 for (y = 0; y < srcdst->scaled_height; y++) in OggPicture_ScaleDown()
155 (srcdst->height * i == srcdst->scaled_height)) in OggPicture_Scale()
161 srcdst->scaled_height = 0; in OggPicture_Scale()
184 ((srcdst->height + i - 1) / i == srcdst->scaled_height)) in OggPicture_Scale()
190 srcdst->scaled_height = 0; in OggPicture_Scale()
197 srcdst->scaled_height = 0; in OggPicture_Scale()
248 ogg_pictures[OggPicCurrentIndex].scaled_height, in OggPicSetWin()
445 ogg_pictures[OggPicCurrentIndex].scaled_height, in OggPicAProcessKey()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_image.c992 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_Upload32()
995 scaled_height >>= 1; in GL_Upload32()
1007 if (scaled_height > 256) in GL_Upload32()
1008 scaled_height = 256; in GL_Upload32()
1012 if (scaled_height < 1) in GL_Upload32()
1013 scaled_height = 1; in GL_Upload32()
1070 scaled_height, in GL_Upload32()
1097 scaled_height, in GL_Upload32()
1117 scaled_height >>= 1; in GL_Upload32()
1121 scaled_height = 1; in GL_Upload32()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_image.c992 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_Upload32()
995 scaled_height >>= 1; in GL_Upload32()
1007 if (scaled_height > 256) in GL_Upload32()
1008 scaled_height = 256; in GL_Upload32()
1012 if (scaled_height < 1) in GL_Upload32()
1013 scaled_height = 1; in GL_Upload32()
1070 scaled_height, in GL_Upload32()
1097 scaled_height, in GL_Upload32()
1117 scaled_height >>= 1; in GL_Upload32()
1121 scaled_height = 1; in GL_Upload32()
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/dports/audio/ocp/ocp-0.2.90/playmp2/
H A Dcpiid3pic.c56 uint16_t scaled_height; member
79 srcdst->scaled_height = srcdst->real_height * factor; in ID3Picture_ScaleUp()
114 for (y = 0; y < srcdst->scaled_height; y++) in ID3Picture_ScaleDown()
183 (srcdst->real_height * i == srcdst->scaled_height)) in ID3Picture_Scale()
189 srcdst->scaled_height = 0; in ID3Picture_Scale()
212 ((srcdst->real_height + i - 1) / i == srcdst->scaled_height)) in ID3Picture_Scale()
218 srcdst->scaled_height = 0; in ID3Picture_Scale()
225 srcdst->scaled_height = 0; in ID3Picture_Scale()
301 ID3Pictures[ID3PicCurrentIndex].scaled_height, in ID3PicSetWin()
450 ID3Pictures[ID3PicCurrentIndex].scaled_height, in ID3PicAProcessKey()
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/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_image.c499 int scaled_width, scaled_height; in GL_Upload32() local
507 for(scaled_height = 1; scaled_height < height; scaled_height <<= 1) in GL_Upload32()
510 scaled_height >>= 1; in GL_Upload32()
521 if(scaled_height > 256) in GL_Upload32()
522 scaled_height = 256; in GL_Upload32()
526 if(scaled_height < 1) in GL_Upload32()
527 scaled_height = 1; in GL_Upload32()
530 upload_height = scaled_height; in GL_Upload32()
567 scaled_height >>= 1; in GL_Upload32()
570 if(scaled_height < 1) in GL_Upload32()
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/dports/emulators/fuse/fuse-1.6.0/ui/gtk/
H A Dpicture.c46 int scaled_width, scaled_height; in picture_size_allocate() local
53 scaled_height = gdk_pixbuf_get_height( pixbuf ) * scale_factor; in picture_size_allocate()
56 scaled_pixbuf = gdk_pixbuf_scale_simple( pixbuf, scaled_width, scaled_height, in picture_size_allocate()
66 int scaled_width, scaled_height; in picture_draw() local
73 scaled_height = gdk_pixbuf_get_height( scaled_pixbuf ); in picture_draw()
76 offset_y = ( allocated_height - scaled_height ) / 2; in picture_draw()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_image.c1244 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_Upload32()
1247 scaled_height >>= 1; in GL_Upload32()
1259 if (scaled_height > 256) in GL_Upload32()
1260 scaled_height = 256; in GL_Upload32()
1264 if (scaled_height < 1) in GL_Upload32()
1265 scaled_height = 1; in GL_Upload32()
1322 scaled_height, in GL_Upload32()
1349 scaled_height, in GL_Upload32()
1369 scaled_height >>= 1; in GL_Upload32()
1373 scaled_height = 1; in GL_Upload32()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_image.c1244 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in GL_Upload32()
1247 scaled_height >>= 1; in GL_Upload32()
1259 if (scaled_height > 256) in GL_Upload32()
1260 scaled_height = 256; in GL_Upload32()
1264 if (scaled_height < 1) in GL_Upload32()
1265 scaled_height = 1; in GL_Upload32()
1322 scaled_height, in GL_Upload32()
1349 scaled_height, in GL_Upload32()
1369 scaled_height >>= 1; in GL_Upload32()
1373 scaled_height = 1; in GL_Upload32()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_image.c509 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in Upload32()
514 scaled_height >>= 1; in Upload32()
521 height = scaled_height; in Upload32()
538 if (scaled_height < 1) { in Upload32()
539 scaled_height = 1; in Upload32()
550 scaled_height >>= 1; in Upload32()
659 ( scaled_height == height ) ) { in Upload32()
691 *pUploadHeight = scaled_height; in Upload32()
705 scaled_height >>= 1; in Upload32()
708 if (scaled_height < 1) in Upload32()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_image.c509 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in Upload32()
514 scaled_height >>= 1; in Upload32()
521 height = scaled_height; in Upload32()
538 if (scaled_height < 1) { in Upload32()
539 scaled_height = 1; in Upload32()
550 scaled_height >>= 1; in Upload32()
659 ( scaled_height == height ) ) { in Upload32()
691 *pUploadHeight = scaled_height; in Upload32()
705 scaled_height >>= 1; in Upload32()
708 if (scaled_height < 1) in Upload32()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_image.c508 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in Upload32()
513 scaled_height >>= 1; in Upload32()
520 height = scaled_height; in Upload32()
537 if (scaled_height < 1) { in Upload32()
538 scaled_height = 1; in Upload32()
549 scaled_height >>= 1; in Upload32()
654 ( scaled_height == height ) ) { in Upload32()
686 *pUploadHeight = scaled_height; in Upload32()
700 scaled_height >>= 1; in Upload32()
703 if (scaled_height < 1) in Upload32()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_image.c511 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in Upload32()
516 scaled_height >>= 1; in Upload32()
523 height = scaled_height; in Upload32()
540 if (scaled_height < 1) { in Upload32()
541 scaled_height = 1; in Upload32()
552 scaled_height >>= 1; in Upload32()
720 ( scaled_height == height ) ) { in Upload32()
752 *pUploadHeight = scaled_height; in Upload32()
766 scaled_height >>= 1; in Upload32()
769 if (scaled_height < 1) in Upload32()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_image.c511 for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) in Upload32()
516 scaled_height >>= 1; in Upload32()
523 height = scaled_height; in Upload32()
540 if (scaled_height < 1) { in Upload32()
541 scaled_height = 1; in Upload32()
552 scaled_height >>= 1; in Upload32()
720 ( scaled_height == height ) ) { in Upload32()
752 *pUploadHeight = scaled_height; in Upload32()
766 scaled_height >>= 1; in Upload32()
769 if (scaled_height < 1) in Upload32()
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