Searched refs:scan_artefacts (Results 1 – 11 of 11) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | actor.cc | 213 || scan_artefacts(ARTP_RCORR, calc_unid) in res_corr() 240 return items && scan_artefacts(ARTP_ANGRY, calc_unid); in angry() 245 return items && scan_artefacts(ARTP_CLARITY, calc_unid); in clarity() 256 || scan_artefacts(ARTP_ARCHMAGI, calc_unid)); in archmagi() 275 return items && scan_artefacts(ARTP_PREVENT_SPELLCASTING, calc_unid); in no_cast() 287 || scan_artefacts(ARTP_HARM, calc_unid)); in extra_harm() 292 return scan_artefacts(ARTP_RMUT, calc_unid); in rmut_from_item() 297 return scan_artefacts(ARTP_BERSERK, calc_unid); in evokable_berserk() 303 || scan_artefacts(ARTP_INVISIBLE, calc_unid); in evokable_invis() 315 + scan_artefacts(ARTP_FLY, calc_unid); in equip_flight() [all …]
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H A D | player-stats.cc | 411 result += you.scan_artefacts(ARTP_STRENGTH); in _strength_modifier() 446 result += you.scan_artefacts(ARTP_INTELLIGENCE); in _int_modifier() 475 result += you.scan_artefacts(ARTP_DEXTERITY); in _dex_modifier()
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H A D | player.cc | 1259 rf += you.scan_artefacts(ARTP_FIRE, calc_unid); in player_res_fire() 1360 rc += you.scan_artefacts(ARTP_COLD, calc_unid); in player_res_cold() 1503 rp += you.scan_artefacts(ARTP_POISON, calc_unid); in player_res_poison() 1944 evbonus += you.scan_artefacts(ARTP_EVASION); in _player_evasion_bonuses() 2150 shield += you.scan_artefacts(ARTP_SHIELDING) * 200; in player_shield_class() 3375 ret += you.scan_artefacts(ARTP_SLAYING); in slaying_bonus() 3816 hitp += you.scan_artefacts(ARTP_HP); in get_real_hp() 3867 enp += you.scan_artefacts(ARTP_MAGICAL_POWER); in get_real_mp() 5448 || you.scan_artefacts(ARTP_SHIELDING) in shielded() 5483 || scan_artefacts(ARTP_RMSL, true) in missile_repulsion() [all …]
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H A D | monster.cc | 3169 return has_ench(ENCH_REPEL_MISSILES) || scan_artefacts(ARTP_RMSL); in missile_repulsion() 3697 u += scan_artefacts(ARTP_FIRE); in res_fire() 3751 u += scan_artefacts(ARTP_COLD); in res_cold() 3792 u += scan_artefacts(ARTP_ELECTRICITY); in res_elec() 3854 u += scan_artefacts(ARTP_POISON); in res_poison() 3932 u += scan_artefacts(ARTP_NEGATIVE_ENERGY); in res_negative_energy() 4037 u += WL_PIP * scan_artefacts(ARTP_WILLPOWER); in willpower() 4115 || scan_artefacts(ARTP_FLY) > 0 in airborne() 5171 if (scan_artefacts(ARTP_SEE_INVISIBLE) > 0) in can_see_invisible()
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H A D | ouch.cc | 712 int corrosion_sources = you.scan_artefacts(ARTP_CORRODE); in _maybe_corrode() 723 int slow_sources = you.scan_artefacts(ARTP_SLOW); in _maybe_slow()
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H A D | actor.h | 124 virtual int scan_artefacts(artefact_prop_type which_property,
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H A D | attack.cc | 254 mhit += attacker->scan_artefacts(ARTP_SLAYING); in calc_pre_roll_to_hit() 1217 wpn_damage_plus += attacker->scan_artefacts(ARTP_SLAYING); in calc_damage()
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H A D | monster.h | 286 int scan_artefacts(artefact_prop_type which_property,
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H A D | player.h | 656 int scan_artefacts(artefact_prop_type which_property,
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H A D | ability.cc | 3466 return you.scan_artefacts(ARTP_BLINK) in player_has_ability()
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H A D | mon-util.cc | 585 int monster::scan_artefacts(artefact_prop_type ra_prop, bool /*calc_unid*/, in scan_artefacts() function in monster
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