Home
last modified time | relevance | path

Searched refs:scan_floor (Results 1 – 6 of 6) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dobj-pile.h81 int scan_floor(struct object **items, int max_size, object_floor_t mode,
H A Dcmd-pickup.c341 floor_num = scan_floor(floor_list, floor_max, OFLOOR_VISIBLE, NULL); in player_pickup_item()
H A Dobj-pile.c1222 int scan_floor(struct object **items, int max_size, object_floor_t mode, in scan_floor() function
1337 floor_num = scan_floor(floor_list, floor_max, in scan_items()
H A Dui-object.c1334 floor_num = scan_floor(floor_list, floor_max, in textui_get_item()
H A Dui-display.c2520 floor_num = scan_floor(floor_list, floor_max, in see_floor_items()
/dports/games/mangband/mangband-1.5.3/src/server/
H A Dobject2.c5364 int scan_floor(player_type *p_ptr, int *items, int max_size, int y, int x, int mode) in scan_floor() function
5526 num = scan_floor(p_ptr, floor_list, MAX_FLOOR_STACK, my, mx, 0x02); in display_itemlist()