Searched refs:scan_floor (Results 1 – 6 of 6) sorted by relevance
/dports/games/angband/Angband-4.2.2/src/ |
H A D | obj-pile.h | 81 int scan_floor(struct object **items, int max_size, object_floor_t mode,
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H A D | cmd-pickup.c | 341 floor_num = scan_floor(floor_list, floor_max, OFLOOR_VISIBLE, NULL); in player_pickup_item()
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H A D | obj-pile.c | 1222 int scan_floor(struct object **items, int max_size, object_floor_t mode, in scan_floor() function 1337 floor_num = scan_floor(floor_list, floor_max, in scan_items()
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H A D | ui-object.c | 1334 floor_num = scan_floor(floor_list, floor_max, in textui_get_item()
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H A D | ui-display.c | 2520 floor_num = scan_floor(floor_list, floor_max, in see_floor_items()
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | object2.c | 5364 int scan_floor(player_type *p_ptr, int *items, int max_size, int y, int x, int mode) in scan_floor() function 5526 num = scan_floor(p_ptr, floor_list, MAX_FLOOR_STACK, my, mx, 0x02); in display_itemlist()
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