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Searched refs:scanningComplexity (Results 1 – 6 of 6) sorted by relevance

/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/
H A DspaceObject.h187 virtual int scanningComplexity(P<SpaceObject> target) { return scanning_complexity_value; } in scanningComplexity() function
H A DspaceObject.cpp241 REGISTER_SCRIPT_CLASS_FUNCTION(SpaceObject, scanningComplexity); in REGISTER_SCRIPT_CLASS_NO_CREATE()
H A Dspaceship.h304 virtual int scanningComplexity(P<SpaceObject> other) override;
H A DplayerSpaceship.cpp1334 scanning_complexity = obj->scanningComplexity(this); in onReceiveClientCommand()
1343 …if (scanning_complexity == scanning_target->scanningComplexity(this) && scanning_depth == scanning… in onReceiveClientCommand()
H A Dspaceship.cpp972 int SpaceShip::scanningComplexity(P<SpaceObject> other) in scanningComplexity() function in SpaceShip
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/gm/
H A Dtweak.cpp1179 target->setScanningParameters(target->scanningComplexity(target),value); in GuiObjectTweakBase()
1198 scanning_complexity_slider->setValue(target->scanningComplexity(target)); in onDraw()