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Searched refs:scavengers (Results 1 – 25 of 296) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/v8/src/heap/
H A Dscavenger.cc165 std::vector<std::unique_ptr<Scavenger>>* scavengers, in JobTask() argument
170 scavengers_(scavengers), in JobTask()
263 std::vector<std::unique_ptr<Scavenger>> scavengers; in CollectGarbage() local
297 scavengers.emplace_back( in CollectGarbage()
333 scavengers[kMainThreadId]->Flush(); in CollectGarbage()
363 scavengers[kMainThreadId]->Process(); in CollectGarbage()
377 for (auto& scavenger : scavengers) { in CollectGarbage()
380 scavengers.clear(); in CollectGarbage()
448 for (auto& scavenger : *scavengers) { in IterateStackAndScavenge()
453 (*scavengers)[main_thread_id]->Process(); in IterateStackAndScavenge()
[all …]
H A Dscavenger.h268 std::vector<std::unique_ptr<Scavenger>>* scavengers,
305 std::vector<std::unique_ptr<Scavenger>>* scavengers, int main_thread_id);
/dports/lang/v8/v8-9.6.180.12/src/heap/
H A Dscavenger.cc180 std::vector<std::unique_ptr<Scavenger>>* scavengers, in JobTask() argument
185 scavengers_(scavengers), in JobTask()
272 std::vector<std::unique_ptr<Scavenger>> scavengers; in CollectGarbage() local
306 scavengers.emplace_back( in CollectGarbage()
342 scavengers[kMainThreadId]->Flush(); in CollectGarbage()
372 scavengers[kMainThreadId]->Process(); in CollectGarbage()
386 for (auto& scavenger : scavengers) { in CollectGarbage()
389 scavengers.clear(); in CollectGarbage()
467 for (auto& scavenger : *scavengers) { in IterateStackAndScavenge()
472 (*scavengers)[main_thread_id]->Process(); in IterateStackAndScavenge()
[all …]
H A Dscavenger.h269 std::vector<std::unique_ptr<Scavenger>>* scavengers,
306 std::vector<std::unique_ptr<Scavenger>>* scavengers, int main_thread_id);
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/v8/src/heap/
H A Dscavenger.cc251 Scavenger* scavengers[kMaxScavengerTasks]; in CollectGarbage() local
260 scavengers[i] = in CollectGarbage()
263 job.AddTask(new ScavengingTask(heap_, scavengers[i], &barrier)); in CollectGarbage()
285 RootScavengeVisitor root_scavenge_visitor(scavengers[kMainThreadId]); in CollectGarbage()
315 scavengers[kMainThreadId]->Process(); in CollectGarbage()
331 scavengers[i]->Finalize(); in CollectGarbage()
332 delete scavengers[i]; in CollectGarbage()
/dports/games/warzone2100/warzone2100/src/
H A Dmultiopt.cpp91 NETbool(&game.scavengers); in sendOptions()
162 NETbool(&game.scavengers); in recvOptions()
H A Dmultiplay.h55 bool scavengers; // whether scavengers are on or off member
H A Dconfiguration.cpp387 game.scavengers = iniGetBool("scavengers", false).value(); in loadConfig()
599 iniSetBool("scavengers", game.scavengers); in saveConfig()
H A Dmultiint.cpp264 bool scavengers; member
483 if (game.scavengers && myResponsibility(scavengerPlayer())) in loadMultiScripts()
1421 auto scavengerChoice = std::make_shared<MultichoiceWidget>(game.scavengers); in addGameOptions()
1430 scavengerChoice->enable(!locked.scavengers); in addGameOptions()
3152 locked.scavengers = ini.value("scavengers", challengeActive).toBool(); in loadMapChallengeSettings()
3188 game.scavengers = ini.value("scavengers", game.scavengers).toBool(); in loadMapChallengeSettings()
3205 game.scavengers = ini.value("scavengers", game.scavengers).toBool(); in loadMapChallengeSettings()
3569 if (!locked.scavengers && game.mapHasScavengers) in randomizeOptions()
3571 game.scavengers = rand() % 2; in randomizeOptions()
3572 ((MultichoiceWidget *)widgGetFromID(psWScreen, MULTIOP_GAMETYPE))->choose(game.scavengers); in randomizeOptions()
[all …]
H A Dgame.cpp497 && PHYSFS_writeUBE32(fileHandle, (uint32_t)game.scavengers) in serializeNetPlay()
505 uint32_t dummy, scavs = game.scavengers; in deserializeNetPlay()
524 game.scavengers = scavs; in deserializeNetPlay()
2032 bool scav = game.scavengers; in loadGame()
2035 …game.scavengers = scav; // ok, so this is butt ugly. but i'm just getting inspiration from the res… in loadGame()
3785 bool scav = game.scavengers; // loaded earlier, keep it over struct copy below in gameLoadV()
3791 game.scavengers = scav; in gameLoadV()
4009 save.setValue("scavengers", game.scavengers); in writeMainFile()
H A Dmultiplay.cpp543 return game.scavengers ? scavengerSlot() : -1; in scavengerPlayer()
/dports/games/warzone2100/warzone2100/doc/
H A Djs-globals.md23 * ```scavengers``` Whether or not scavengers are activated in this game.
H A DScripting.md12 * multiplay/script/scavfact.js Scavenger AI. This script is active if scavengers are.
H A Djs-objects.md83 * ```DROID_PERSON``` Non-cyborg two-legged units, like scavengers.
/dports/games/warzone2100/warzone2100/pkg/dpkg/
H A Dcontrol52 a more advanced AI, different terrain textures, new maps and scavengers).
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/units/quenoth/
H A DFlagbearer.cfg32 …mes of need, when the elves are threatened by something more than mere scavengers or wild beasts."…
/dports/graphics/opendx/dx-4.4.4/src/exec/libdx/
H A Dmemory.c2059 static Scavenger scavengers[10]; variable
2071 scavengers[nscavengers++] = s; in DXRegisterScavenger()
2080 if (scavengers[i](n)) in _dxfscavenge()
/dports/games/warzone2100/warzone2100/po/
H A DPOTFILES.in166 data/mp/multiplay/script/rules/setup/scavengers.js
172 data/mp/multiplay/script/scavengers/init.js
/dports/www/node10/node-v10.24.1/deps/v8/src/heap/
H A Dheap.cc2111 Scavenger* scavengers[kMaxScavengerTasks]; in Scavenge() local
2118 scavengers[i] = in Scavenge()
2120 job.AddTask(new ScavengingTask(this, scavengers[i], &barrier)); in Scavenge()
2140 RootScavengeVisitor root_scavenge_visitor(this, scavengers[kMainThreadId]); in Scavenge()
2177 scavengers[kMainThreadId]->Process(); in Scavenge()
2188 scavengers[i]->Finalize(); in Scavenge()
2189 delete scavengers[i]; in Scavenge()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Dark-Skies-Above/
H A DDESIGN.md40 …place on Earth post-Arrival. Their numbers would be quite limited, but scavengers who might be rec…
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Dark-Skies-Above/
H A DDESIGN.md40 …place on Earth post-Arrival. Their numbers would be quite limited, but scavengers who might be rec…
/dports/games/pcgen/pcgen/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/
H A Dbotd2_deities.lst48 …LIGN:NE,CN,CE DESC:The Lord of Carrion; Nascent demon lord of carrion, scavengers FACTSET:Panth…
/dports/games/pcgen/pcgen/data/3e/fantasy_community_council/diadamon_pantheon/
H A Ddiadamon_deity.lst35 …. FACT:Worshippers|Wererats, lepers, impoverished, outcasts, cultists, scavengers, cheese makers, …
/dports/games/pcgen/pcgen/data/35e/fantasy_community_council/diadamon_pantheon/
H A Ddiadamon_deity.lst35 …. FACT:Worshippers|Wererats, lepers, impoverished, outcasts, cultists, scavengers, cheese makers, …
/dports/games/gtkradiant/gtkradiant_gamepacks/stvef.game/baseEF/
H A Dsp_entities.def198 "scavengers"
251 "scavengers"
881 "scavengers"
952 "scavengers"
1776 scavengers (use this for all scavengers for now...)
1809 scavengers (use this for all scavengers for now...)
1983 "scavengers"

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