/dports/www/chromium-legacy/chromium-88.0.4324.182/v8/src/heap/ |
H A D | scavenger.cc | 165 std::vector<std::unique_ptr<Scavenger>>* scavengers, in JobTask() argument 170 scavengers_(scavengers), in JobTask() 263 std::vector<std::unique_ptr<Scavenger>> scavengers; in CollectGarbage() local 297 scavengers.emplace_back( in CollectGarbage() 333 scavengers[kMainThreadId]->Flush(); in CollectGarbage() 363 scavengers[kMainThreadId]->Process(); in CollectGarbage() 377 for (auto& scavenger : scavengers) { in CollectGarbage() 380 scavengers.clear(); in CollectGarbage() 448 for (auto& scavenger : *scavengers) { in IterateStackAndScavenge() 453 (*scavengers)[main_thread_id]->Process(); in IterateStackAndScavenge() [all …]
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H A D | scavenger.h | 268 std::vector<std::unique_ptr<Scavenger>>* scavengers, 305 std::vector<std::unique_ptr<Scavenger>>* scavengers, int main_thread_id);
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/dports/lang/v8/v8-9.6.180.12/src/heap/ |
H A D | scavenger.cc | 180 std::vector<std::unique_ptr<Scavenger>>* scavengers, in JobTask() argument 185 scavengers_(scavengers), in JobTask() 272 std::vector<std::unique_ptr<Scavenger>> scavengers; in CollectGarbage() local 306 scavengers.emplace_back( in CollectGarbage() 342 scavengers[kMainThreadId]->Flush(); in CollectGarbage() 372 scavengers[kMainThreadId]->Process(); in CollectGarbage() 386 for (auto& scavenger : scavengers) { in CollectGarbage() 389 scavengers.clear(); in CollectGarbage() 467 for (auto& scavenger : *scavengers) { in IterateStackAndScavenge() 472 (*scavengers)[main_thread_id]->Process(); in IterateStackAndScavenge() [all …]
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H A D | scavenger.h | 269 std::vector<std::unique_ptr<Scavenger>>* scavengers, 306 std::vector<std::unique_ptr<Scavenger>>* scavengers, int main_thread_id);
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/v8/src/heap/ |
H A D | scavenger.cc | 251 Scavenger* scavengers[kMaxScavengerTasks]; in CollectGarbage() local 260 scavengers[i] = in CollectGarbage() 263 job.AddTask(new ScavengingTask(heap_, scavengers[i], &barrier)); in CollectGarbage() 285 RootScavengeVisitor root_scavenge_visitor(scavengers[kMainThreadId]); in CollectGarbage() 315 scavengers[kMainThreadId]->Process(); in CollectGarbage() 331 scavengers[i]->Finalize(); in CollectGarbage() 332 delete scavengers[i]; in CollectGarbage()
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/dports/games/warzone2100/warzone2100/src/ |
H A D | multiopt.cpp | 91 NETbool(&game.scavengers); in sendOptions() 162 NETbool(&game.scavengers); in recvOptions()
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H A D | multiplay.h | 55 bool scavengers; // whether scavengers are on or off member
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H A D | configuration.cpp | 387 game.scavengers = iniGetBool("scavengers", false).value(); in loadConfig() 599 iniSetBool("scavengers", game.scavengers); in saveConfig()
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H A D | multiint.cpp | 264 bool scavengers; member 483 if (game.scavengers && myResponsibility(scavengerPlayer())) in loadMultiScripts() 1421 auto scavengerChoice = std::make_shared<MultichoiceWidget>(game.scavengers); in addGameOptions() 1430 scavengerChoice->enable(!locked.scavengers); in addGameOptions() 3152 locked.scavengers = ini.value("scavengers", challengeActive).toBool(); in loadMapChallengeSettings() 3188 game.scavengers = ini.value("scavengers", game.scavengers).toBool(); in loadMapChallengeSettings() 3205 game.scavengers = ini.value("scavengers", game.scavengers).toBool(); in loadMapChallengeSettings() 3569 if (!locked.scavengers && game.mapHasScavengers) in randomizeOptions() 3571 game.scavengers = rand() % 2; in randomizeOptions() 3572 ((MultichoiceWidget *)widgGetFromID(psWScreen, MULTIOP_GAMETYPE))->choose(game.scavengers); in randomizeOptions() [all …]
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H A D | game.cpp | 497 && PHYSFS_writeUBE32(fileHandle, (uint32_t)game.scavengers) in serializeNetPlay() 505 uint32_t dummy, scavs = game.scavengers; in deserializeNetPlay() 524 game.scavengers = scavs; in deserializeNetPlay() 2032 bool scav = game.scavengers; in loadGame() 2035 …game.scavengers = scav; // ok, so this is butt ugly. but i'm just getting inspiration from the res… in loadGame() 3785 bool scav = game.scavengers; // loaded earlier, keep it over struct copy below in gameLoadV() 3791 game.scavengers = scav; in gameLoadV() 4009 save.setValue("scavengers", game.scavengers); in writeMainFile()
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H A D | multiplay.cpp | 543 return game.scavengers ? scavengerSlot() : -1; in scavengerPlayer()
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/dports/games/warzone2100/warzone2100/doc/ |
H A D | js-globals.md | 23 * ```scavengers``` Whether or not scavengers are activated in this game.
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H A D | Scripting.md | 12 * multiplay/script/scavfact.js Scavenger AI. This script is active if scavengers are.
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H A D | js-objects.md | 83 * ```DROID_PERSON``` Non-cyborg two-legged units, like scavengers.
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/dports/games/warzone2100/warzone2100/pkg/dpkg/ |
H A D | control | 52 a more advanced AI, different terrain textures, new maps and scavengers).
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/units/quenoth/ |
H A D | Flagbearer.cfg | 32 …mes of need, when the elves are threatened by something more than mere scavengers or wild beasts."…
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/dports/graphics/opendx/dx-4.4.4/src/exec/libdx/ |
H A D | memory.c | 2059 static Scavenger scavengers[10]; variable 2071 scavengers[nscavengers++] = s; in DXRegisterScavenger() 2080 if (scavengers[i](n)) in _dxfscavenge()
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/dports/games/warzone2100/warzone2100/po/ |
H A D | POTFILES.in | 166 data/mp/multiplay/script/rules/setup/scavengers.js 172 data/mp/multiplay/script/scavengers/init.js
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/dports/www/node10/node-v10.24.1/deps/v8/src/heap/ |
H A D | heap.cc | 2111 Scavenger* scavengers[kMaxScavengerTasks]; in Scavenge() local 2118 scavengers[i] = in Scavenge() 2120 job.AddTask(new ScavengingTask(this, scavengers[i], &barrier)); in Scavenge() 2140 RootScavengeVisitor root_scavenge_visitor(this, scavengers[kMainThreadId]); in Scavenge() 2177 scavengers[kMainThreadId]->Process(); in Scavenge() 2188 scavengers[i]->Finalize(); in Scavenge() 2189 delete scavengers[i]; in Scavenge()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Dark-Skies-Above/ |
H A D | DESIGN.md | 40 …place on Earth post-Arrival. Their numbers would be quite limited, but scavengers who might be rec…
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Dark-Skies-Above/ |
H A D | DESIGN.md | 40 …place on Earth post-Arrival. Their numbers would be quite limited, but scavengers who might be rec…
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/ |
H A D | botd2_deities.lst | 48 …LIGN:NE,CN,CE DESC:The Lord of Carrion; Nascent demon lord of carrion, scavengers FACTSET:Panth…
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/dports/games/pcgen/pcgen/data/3e/fantasy_community_council/diadamon_pantheon/ |
H A D | diadamon_deity.lst | 35 …. FACT:Worshippers|Wererats, lepers, impoverished, outcasts, cultists, scavengers, cheese makers, …
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/dports/games/pcgen/pcgen/data/35e/fantasy_community_council/diadamon_pantheon/ |
H A D | diadamon_deity.lst | 35 …. FACT:Worshippers|Wererats, lepers, impoverished, outcasts, cultists, scavengers, cheese makers, …
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/dports/games/gtkradiant/gtkradiant_gamepacks/stvef.game/baseEF/ |
H A D | sp_entities.def | 198 "scavengers" 251 "scavengers" 881 "scavengers" 952 "scavengers" 1776 scavengers (use this for all scavengers for now...) 1809 scavengers (use this for all scavengers for now...) 1983 "scavengers"
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