Home
last modified time | relevance | path

Searched refs:sceneAnimationLoopCount (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Ddebugger.cpp1253 int sceneAnimationLoopCount = loopInfo.loopCount; in cmdOverlay() local
1254 if (sceneAnimationLoopCount == 0) { in cmdOverlay()
1256 } else if (overlayAnimationId >= sceneAnimationLoopCount) { in cmdOverlay()
1257 …on: %s. Try from 0 to %d.\n", overlayAnimationId, overlayName.c_str(), sceneAnimationLoopCount-1); in cmdOverlay()
1263 for (int j = 0; j < sceneAnimationLoopCount; ++j) { in cmdOverlay()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Ddebugger.cpp1356 int sceneAnimationLoopCount = loopInfo.loopCount; in cmdOverlay() local
1357 if (sceneAnimationLoopCount == 0) { in cmdOverlay()
1359 } else if (overlayAnimationId >= sceneAnimationLoopCount) { in cmdOverlay()
1360 …on: %s. Try from 0 to %d.\n", overlayAnimationId, overlayName.c_str(), sceneAnimationLoopCount-1); in cmdOverlay()
1366 for (int j = 0; j < sceneAnimationLoopCount; ++j) { in cmdOverlay()