Searched refs:sceneAnimationLoopCount (Results 1 – 2 of 2) sorted by relevance
1253 int sceneAnimationLoopCount = loopInfo.loopCount; in cmdOverlay() local1254 if (sceneAnimationLoopCount == 0) { in cmdOverlay()1256 } else if (overlayAnimationId >= sceneAnimationLoopCount) { in cmdOverlay()1257 …on: %s. Try from 0 to %d.\n", overlayAnimationId, overlayName.c_str(), sceneAnimationLoopCount-1); in cmdOverlay()1263 for (int j = 0; j < sceneAnimationLoopCount; ++j) { in cmdOverlay()
1356 int sceneAnimationLoopCount = loopInfo.loopCount; in cmdOverlay() local1357 if (sceneAnimationLoopCount == 0) { in cmdOverlay()1359 } else if (overlayAnimationId >= sceneAnimationLoopCount) { in cmdOverlay()1360 …on: %s. Try from 0 to %d.\n", overlayAnimationId, overlayName.c_str(), sceneAnimationLoopCount-1); in cmdOverlay()1366 for (int j = 0; j < sceneAnimationLoopCount; ++j) { in cmdOverlay()