Searched refs:sceneIdx (Results 1 – 6 of 6) sorted by relevance
496 local sceneIdx = 1 -- api doesn't return the idx so we assume this is 1503 ok = TestTools.addSceneDevice(sceneIdx, switchIdx)529 local sceneIdx = 3 -- api doesn't return the idx so we assume this is 1536 ok = TestTools.addSceneDevice(sceneIdx, switchIdx)559 local sceneIdx = 5 -- api doesn't return the idx so we assume this is 1566 ok = TestTools.addSceneDevice(sceneIdx, switchIdx)573 local sceneIdx = 6580 ok = TestTools.addSceneDevice(sceneIdx, switchIdx)602 local sceneIdx = 8609 ok = TestTools.addSceneDevice(sceneIdx, switchIdx)
29 TestTools.addSceneDevice(sceneIdx, scSwitchIdx)
31 TestTools.addSceneDevice(sceneIdx, scSwitchIdx)
380 function self.addSceneDevice(sceneIdx, devIdx)382 …local url = "param=addscenedevice&type=command&idx=" .. tostring(sceneIdx) .. "&isscene=false&devi…
235 int32 sceneIdx = _engine->_scene->_currentSceneIdx; in saveGame() local236 …if (sceneIdx == Polar_Island_end_scene || sceneIdx == Citadel_Island_end_sequence_1 || sceneIdx ==… in saveGame()240 sceneIdx = Polar_Island_Final_Battle; in saveGame()250 file->writeByte(sceneIdx); in saveGame()
1028 const int32 sceneIdx = ctx.stream.readByte(); in lCHANGE_CUBE() local1029 engine->_scene->_needChangeScene = sceneIdx; in lCHANGE_CUBE()