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Searched refs:sceneLUTData (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dscene.cpp138 ByteArray sceneLUTData; in Scene() local
158 _vm->_resource->loadResource(_sceneContext, resourceId, sceneLUTData); in Scene()
159 if (sceneLUTData.empty()) { in Scene()
162 _sceneLUT.resize(sceneLUTData.size() / 2); in Scene()
164 ByteArrayReadStreamEndian readS(sceneLUTData, _sceneContext->isBigEndian()); in Scene()
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dscene.cpp138 ByteArray sceneLUTData; in Scene() local
151 _vm->_resource->loadResource(_sceneContext, resourceId, sceneLUTData); in Scene()
152 if (sceneLUTData.empty()) { in Scene()
155 _sceneLUT.resize(sceneLUTData.size() / 2); in Scene()
157 ByteArrayReadStreamEndian readS(sceneLUTData, _sceneContext->isBigEndian()); in Scene()