Searched refs:sceneLUTData (Results 1 – 2 of 2) sorted by relevance
138 ByteArray sceneLUTData; in Scene() local158 _vm->_resource->loadResource(_sceneContext, resourceId, sceneLUTData); in Scene()159 if (sceneLUTData.empty()) { in Scene()162 _sceneLUT.resize(sceneLUTData.size() / 2); in Scene()164 ByteArrayReadStreamEndian readS(sceneLUTData, _sceneContext->isBigEndian()); in Scene()
138 ByteArray sceneLUTData; in Scene() local151 _vm->_resource->loadResource(_sceneContext, resourceId, sceneLUTData); in Scene()152 if (sceneLUTData.empty()) { in Scene()155 _sceneLUT.resize(sceneLUTData.size() / 2); in Scene()157 ByteArrayReadStreamEndian readS(sceneLUTData, _sceneContext->isBigEndian()); in Scene()