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Searched refs:sceneLoaded (Results 1 – 12 of 12) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene.cpp148 _vm->_sceneScript->sceneLoaded(); in open()
165 _vm->_sceneScript->sceneLoaded(); in open()
359 void Scene::objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded) { in objectSetIsClickable() argument
361 if (sceneLoaded) { in objectSetIsClickable()
366 void Scene::objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpat… in objectSetIsObstacle() argument
368 if (sceneLoaded) { in objectSetIsObstacle()
376 void Scene::objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded) { in objectSetIsObstacleAll() argument
380 if (sceneLoaded) { in objectSetIsObstacleAll()
386 void Scene::objectSetIsTarget(int objectId, bool isTarget, bool sceneLoaded) { in objectSetIsTarget() argument
388 if (sceneLoaded) { in objectSetIsTarget()
H A Dscene.h90 void objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded);
91 void objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpath);
92 void objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded);
93 void objectSetIsTarget(int objectId, bool isTarget, bool sceneLoaded);
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene.cpp148 _vm->_sceneScript->sceneLoaded(); in open()
173 _vm->_sceneScript->sceneLoaded(); in open()
381 void Scene::objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded) { in objectSetIsClickable() argument
383 if (sceneLoaded) { in objectSetIsClickable()
388 void Scene::objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpat… in objectSetIsObstacle() argument
390 if (sceneLoaded) { in objectSetIsObstacle()
398 void Scene::objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded) { in objectSetIsObstacleAll() argument
402 if (sceneLoaded) { in objectSetIsObstacleAll()
408 void Scene::objectSetIsTarget(int objectId, bool isTarget, bool sceneLoaded) { in objectSetIsTarget() argument
410 if (sceneLoaded) { in objectSetIsTarget()
H A Dscene.h90 void objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded);
91 void objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpath);
92 void objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded);
93 void objectSetIsTarget(int objectId, bool isTarget, bool sceneLoaded);
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Network/
H A DConnection.pkg65 tolua_readonly tolua_property__is_set bool sceneLoaded;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscene_script.cpp170 void SceneScript::sceneLoaded() { in sceneLoaded() function in BladeRunner::SceneScript
H A Dscene_script.h542 void sceneLoaded(); in DECLARE_SCRIPT()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscene_script.h542 void sceneLoaded(); in DECLARE_SCRIPT()
H A Dscene_script.cpp170 void SceneScript::sceneLoaded() { in sceneLoaded() function in BladeRunner::SceneScript
/dports/graphics/urho3d/Urho3D-1.7.1/Docs/
H A DAngelScriptAPI.h2442 bool sceneLoaded; variable
H A DLuaScriptAPI.dox1273 - bool sceneLoaded (readonly)
H A DScriptAPI.dox4960 - bool sceneLoaded // readonly