/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | scene.cpp | 148 _vm->_sceneScript->sceneLoaded(); in open() 165 _vm->_sceneScript->sceneLoaded(); in open() 359 void Scene::objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded) { in objectSetIsClickable() argument 361 if (sceneLoaded) { in objectSetIsClickable() 366 void Scene::objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpat… in objectSetIsObstacle() argument 368 if (sceneLoaded) { in objectSetIsObstacle() 376 void Scene::objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded) { in objectSetIsObstacleAll() argument 380 if (sceneLoaded) { in objectSetIsObstacleAll() 386 void Scene::objectSetIsTarget(int objectId, bool isTarget, bool sceneLoaded) { in objectSetIsTarget() argument 388 if (sceneLoaded) { in objectSetIsTarget()
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H A D | scene.h | 90 void objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded); 91 void objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpath); 92 void objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded); 93 void objectSetIsTarget(int objectId, bool isTarget, bool sceneLoaded);
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | scene.cpp | 148 _vm->_sceneScript->sceneLoaded(); in open() 173 _vm->_sceneScript->sceneLoaded(); in open() 381 void Scene::objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded) { in objectSetIsClickable() argument 383 if (sceneLoaded) { in objectSetIsClickable() 388 void Scene::objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpat… in objectSetIsObstacle() argument 390 if (sceneLoaded) { in objectSetIsObstacle() 398 void Scene::objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded) { in objectSetIsObstacleAll() argument 402 if (sceneLoaded) { in objectSetIsObstacleAll() 408 void Scene::objectSetIsTarget(int objectId, bool isTarget, bool sceneLoaded) { in objectSetIsTarget() argument 410 if (sceneLoaded) { in objectSetIsTarget()
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H A D | scene.h | 90 void objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded); 91 void objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpath); 92 void objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded); 93 void objectSetIsTarget(int objectId, bool isTarget, bool sceneLoaded);
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Network/ |
H A D | Connection.pkg | 65 tolua_readonly tolua_property__is_set bool sceneLoaded;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | scene_script.cpp | 170 void SceneScript::sceneLoaded() { in sceneLoaded() function in BladeRunner::SceneScript
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H A D | scene_script.h | 542 void sceneLoaded(); in DECLARE_SCRIPT()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | scene_script.h | 542 void sceneLoaded(); in DECLARE_SCRIPT()
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H A D | scene_script.cpp | 170 void SceneScript::sceneLoaded() { in sceneLoaded() function in BladeRunner::SceneScript
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/dports/graphics/urho3d/Urho3D-1.7.1/Docs/ |
H A D | AngelScriptAPI.h | 2442 bool sceneLoaded; variable
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H A D | LuaScriptAPI.dox | 1273 - bool sceneLoaded (readonly)
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H A D | ScriptAPI.dox | 4960 - bool sceneLoaded // readonly
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