Searched refs:sceneObjectId (Results 1 – 8 of 8) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | scene_objects.h | 78 bool remove(int sceneObjectId); 82 void setMoving(int sceneObjectId, bool isMoving); 83 void setRetired(int sceneObjectId, bool isRetired); 86 void setIsClickable(int sceneObjectId, bool isClickable); 87 void setIsObstacle(int sceneObjectId, bool isObstacle); 88 void setIsTarget(int sceneObjectId, bool isTarget); 92 int findById(int sceneObjectId) const; 93 bool isEmptyScreenRectangle(int sceneObjectId); 94 int compareScreenRectangle(int sceneObjectId, const Common::Rect &rectangle); 95 void resetScreenRectangleAndBbox(int sceneObjectId); [all …]
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H A D | scene_objects.cpp | 80 int i = findById(sceneObjectId); in remove() 241 int i = findById(sceneObjectId); in setMoving() 249 int i = findById(sceneObjectId); in setRetired() 257 int i = findById(sceneObjectId); in isBetween() 307 int i = findById(sceneObjectId); in setIsClickable() 315 int i = findById(sceneObjectId); in setIsObstacle() 323 int i = findById(sceneObjectId); in setIsTarget() 345 int index = findById(sceneObjectId); in isEmptyScreenRectangle() 354 int index = findById(sceneObjectId); in compareScreenRectangle() 365 int index = findById(sceneObjectId); in resetScreenRectangleAndBbox() [all …]
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H A D | mouse.cpp | 353 …int sceneObjectId = _vm->_sceneObjects->findByXYZ(&isClickable, &isObstacle, &isTarget, scenePosit… in tick() local 356 if (sceneObjectId >= kSceneObjectOffsetActors && sceneObjectId < kSceneObjectOffsetItems) { in tick() 382 if (sceneObjectId == kActorMcCoy + kSceneObjectOffsetActors in tick() 383 || (sceneObjectId > 0 && isClickable) in tick() 395 …bool isObject = isTarget && sceneObjectId >= kSceneObjectOffsetObjects && sceneObjectId <= (95 + k… in tick()
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H A D | bladerunner.cpp | 1563 …if ((sceneObjectId < kSceneObjectOffsetActors || sceneObjectId >= kSceneObjectOffsetItems) && exit… in handleMouseAction() 1569 if (sceneObjectId >= kSceneObjectOffsetActors && sceneObjectId < kSceneObjectOffsetItems) { in handleMouseAction() 1570 debug("Clicked on Actor: %d", sceneObjectId - kSceneObjectOffsetActors); in handleMouseAction() 1572 if (sceneObjectId >= kSceneObjectOffsetItems && sceneObjectId < kSceneObjectOffsetObjects) { in handleMouseAction() 1573 debug("Clicked on Item: %d", sceneObjectId - kSceneObjectOffsetItems); in handleMouseAction() 1575 …if (sceneObjectId >= kSceneObjectOffsetObjects && sceneObjectId <= (95 + kSceneObjectOffsetObjects… in handleMouseAction() 1580 …if ((sceneObjectId < kSceneObjectOffsetActors || sceneObjectId >= kSceneObjectOffsetItems) && exit… in handleMouseAction() 1584 } else if (sceneObjectId == -1) { in handleMouseAction() 1586 } else if (sceneObjectId >= kSceneObjectOffsetActors && sceneObjectId < kSceneObjectOffsetItems) { in handleMouseAction() 1588 …} else if (sceneObjectId >= kSceneObjectOffsetItems && sceneObjectId < kSceneObjectOffsetObjects) { in handleMouseAction() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | scene_objects.h | 75 …bool addActor(int sceneObjectId, const BoundingBox &boundingBox, const Common::Rect &screenRectang… 76 …bool addObject(int sceneObjectId, const BoundingBox &boundingBox, bool isClickable, bool isObstacl… 77 …bool addItem(int sceneObjectId, const BoundingBox &boundingBox, const Common::Rect &screenRectangl… 78 bool remove(int sceneObjectId); 82 void setMoving(int sceneObjectId, bool isMoving); 83 void setRetired(int sceneObjectId, bool isRetired); 84 …bool isBetween(float sourceX, float sourceZ, float targetX, float targetZ, int sceneObjectId) cons… 86 void setIsClickable(int sceneObjectId, bool isClickable); 87 void setIsObstacle(int sceneObjectId, bool isObstacle); 88 void setIsTarget(int sceneObjectId, bool isTarget); [all …]
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H A D | scene_objects.cpp | 79 bool SceneObjects::remove(int sceneObjectId) { in remove() argument 80 int i = findById(sceneObjectId); in remove() 182 int SceneObjects::findById(int sceneObjectId) const { in findById() 199 _sceneObjects[index].id = sceneObjectId; in addSceneObject() 240 void SceneObjects::setMoving(int sceneObjectId, bool isMoving) { in setMoving() argument 241 int i = findById(sceneObjectId); in setMoving() 249 int i = findById(sceneObjectId); in setRetired() 257 int i = findById(sceneObjectId); in isBetween() 307 int i = findById(sceneObjectId); in setIsClickable() 315 int i = findById(sceneObjectId); in setIsObstacle() [all …]
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H A D | mouse.cpp | 344 …int sceneObjectId = _vm->_sceneObjects->findByXYZ(&isClickable, &isObstacle, &isTarget, scenePosit… in tick() local 347 if (sceneObjectId >= kSceneObjectOffsetActors && sceneObjectId < kSceneObjectOffsetItems) { in tick() 371 if (sceneObjectId == kActorMcCoy + kSceneObjectOffsetActors in tick() 372 || (sceneObjectId > 0 && isClickable) in tick() 384 …bool isObject = isTarget && sceneObjectId >= kSceneObjectOffsetObjects && sceneObjectId <= (95 + k… in tick()
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H A D | bladerunner.cpp | 1449 …if ((sceneObjectId < kSceneObjectOffsetActors || sceneObjectId >= kSceneObjectOffsetItems) && exit… in handleMouseAction() 1455 if (sceneObjectId >= kSceneObjectOffsetActors && sceneObjectId < kSceneObjectOffsetItems) { in handleMouseAction() 1456 debug("Clicked on Actor: %d", sceneObjectId - kSceneObjectOffsetActors); in handleMouseAction() 1458 if (sceneObjectId >= kSceneObjectOffsetItems && sceneObjectId < kSceneObjectOffsetObjects) { in handleMouseAction() 1459 debug("Clicked on Item: %d", sceneObjectId - kSceneObjectOffsetItems); in handleMouseAction() 1461 …if (sceneObjectId >= kSceneObjectOffsetObjects && sceneObjectId <= (95 + kSceneObjectOffsetObjects… in handleMouseAction() 1466 …if ((sceneObjectId < kSceneObjectOffsetActors || sceneObjectId >= kSceneObjectOffsetItems) && exit… in handleMouseAction() 1470 } else if (sceneObjectId == -1) { in handleMouseAction() 1472 } else if (sceneObjectId >= kSceneObjectOffsetActors && sceneObjectId < kSceneObjectOffsetItems) { in handleMouseAction() 1474 …} else if (sceneObjectId >= kSceneObjectOffsetItems && sceneObjectId < kSceneObjectOffsetObjects) { in handleMouseAction() [all …]
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