Searched refs:scene_y (Results 1 – 10 of 10) sorted by relevance
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/endgame/ |
H A D | island.cpp | 14 int scene_x, scene_y; member 29 island.scene_y = (SCREEN_HEIGHT / 2) - (sprites[SPR_ISLAND_SCENE].h / 2); in island_init() 32 island.trees_y = (island.scene_y + sprites[SPR_ISLAND_SCENE].h) - sprites[SPR_ISLAND_TREES].h; in island_init() 35 island.y = (island.scene_y - sprites[SPR_ISLAND].h) << CSF; in island_init() 68 set_clip_rect(island.scene_x, island.scene_y, \ in island_tick() 71 draw_sprite(island.scene_x, island.scene_y, SPR_ISLAND_SCENE); in island_tick()
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/endgame/ |
H A D | island.cpp | 21 int scene_x, scene_y; member 35 …island.scene_y = (Renderer::getInstance()->screenHeight / 2) - (Renderer::getInstance()->sprites.s… in island_init() 38 …island.trees_y = (island.scene_y + Renderer::getInstance()->sprites.sprites[SPR_ISLAND_SCENE].h) -… in island_init() 41 island.y = (island.scene_y - Renderer::getInstance()->sprites.sprites[SPR_ISLAND].h) * CSFI; in island_init() 85 …Renderer::getInstance()->setClip(island.scene_x, island.scene_y, Renderer::getInstance()->sprites.… in island_draw() 87 Renderer::getInstance()->sprites.drawSprite(island.scene_x, island.scene_y, SPR_ISLAND_SCENE); in island_draw()
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/dports/devel/allegro/allegro-4.4.3.1/src/ |
H A D | scene3d.c | 42 static int last_x, scene_y; variable 614 scene_bmp->vtable->hfill(scene_bmp, x, scene_y, x+w-1, poly->color); in scene_segment() 618 scene_bmp->vtable->hfill(scene_bmp, x, scene_y, x+w-1, poly->color); in scene_segment() 623 info->zbuf_addr = bmp_write_line(_zbuffer, scene_y) + x * sizeof(float); in scene_segment() 625 info->read_addr = bmp_read_line(scene_bmp, scene_y) + dx; in scene_segment() 699 for (scene_y=scene_bmp->ct; scene_y<scene_bmp->cb; scene_y++) { in render_scene() 700 scene_addr = bmp_write_line(scene_bmp, scene_y); in render_scene() 704 while ((edge) && (edge->top == scene_y)) { in render_scene() 731 while (pos && far_z(scene_y, edge, pos)) { in render_scene() 778 if (scene_y < edge->bottom) { in render_scene()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | interface.h | 154 void get_world_x_y (short *scene_x, short *scene_y); 166 void get_old_world_x_y (short *scene_x, short *scene_y);
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H A D | interface.c | 107 void get_world_x_y (short *scene_x, short *scene_y) in get_world_x_y() argument 122 *scene_y = (sy / 0.5); in get_world_x_y() 125 void get_old_world_x_y (short *scene_x, short *scene_y) in get_old_world_x_y() argument 263 *scene_y = (click_line.center[Y]+click_line.direction[Y]*t) / 0.5; in get_old_world_x_y()
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/dports/audio/traverso/traverso-0.49.6/src/commands/ |
H A D | WorkCursorMove.cpp | 98 …cpointer().get_viewport()->set_holdcursor_pos(QPoint(cpointer().scene_x() - 16, cpointer().scene_y… in jog()
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H A D | PlayHeadMove.cpp | 95 int y = cpointer().scene_y(); in jog()
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H A D | SplitClip.cpp | 166 …cpointer().get_viewport()->set_holdcursor_pos(QPoint(cpointer().scene_x() - 16, cpointer().scene_y…
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/dports/audio/traverso/traverso-0.49.6/src/core/ |
H A D | ContextPointer.h | 77 inline int scene_y() const {
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/boxm2/pro/processes/ |
H A D | boxm2_export_textured_mesh_process.cxx | 207 double scene_x=0, scene_y=0,scene_z = 0.0; in boxm2_export_textured_mesh_process() local 210 scene_y = (*xyz_img)(i,j).G(); in boxm2_export_textured_mesh_process() 214 verts[iv][1] = scene_y; in boxm2_export_textured_mesh_process()
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