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Searched refs:scene_y (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/endgame/
H A Disland.cpp14 int scene_x, scene_y; member
29 island.scene_y = (SCREEN_HEIGHT / 2) - (sprites[SPR_ISLAND_SCENE].h / 2); in island_init()
32 island.trees_y = (island.scene_y + sprites[SPR_ISLAND_SCENE].h) - sprites[SPR_ISLAND_TREES].h; in island_init()
35 island.y = (island.scene_y - sprites[SPR_ISLAND].h) << CSF; in island_init()
68 set_clip_rect(island.scene_x, island.scene_y, \ in island_tick()
71 draw_sprite(island.scene_x, island.scene_y, SPR_ISLAND_SCENE); in island_tick()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/endgame/
H A Disland.cpp21 int scene_x, scene_y; member
35 …island.scene_y = (Renderer::getInstance()->screenHeight / 2) - (Renderer::getInstance()->sprites.s… in island_init()
38 …island.trees_y = (island.scene_y + Renderer::getInstance()->sprites.sprites[SPR_ISLAND_SCENE].h) -… in island_init()
41 island.y = (island.scene_y - Renderer::getInstance()->sprites.sprites[SPR_ISLAND].h) * CSFI; in island_init()
85 …Renderer::getInstance()->setClip(island.scene_x, island.scene_y, Renderer::getInstance()->sprites.… in island_draw()
87 Renderer::getInstance()->sprites.drawSprite(island.scene_x, island.scene_y, SPR_ISLAND_SCENE); in island_draw()
/dports/devel/allegro/allegro-4.4.3.1/src/
H A Dscene3d.c42 static int last_x, scene_y; variable
614 scene_bmp->vtable->hfill(scene_bmp, x, scene_y, x+w-1, poly->color); in scene_segment()
618 scene_bmp->vtable->hfill(scene_bmp, x, scene_y, x+w-1, poly->color); in scene_segment()
623 info->zbuf_addr = bmp_write_line(_zbuffer, scene_y) + x * sizeof(float); in scene_segment()
625 info->read_addr = bmp_read_line(scene_bmp, scene_y) + dx; in scene_segment()
699 for (scene_y=scene_bmp->ct; scene_y<scene_bmp->cb; scene_y++) { in render_scene()
700 scene_addr = bmp_write_line(scene_bmp, scene_y); in render_scene()
704 while ((edge) && (edge->top == scene_y)) { in render_scene()
731 while (pos && far_z(scene_y, edge, pos)) { in render_scene()
778 if (scene_y < edge->bottom) { in render_scene()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dinterface.h154 void get_world_x_y (short *scene_x, short *scene_y);
166 void get_old_world_x_y (short *scene_x, short *scene_y);
H A Dinterface.c107 void get_world_x_y (short *scene_x, short *scene_y) in get_world_x_y() argument
122 *scene_y = (sy / 0.5); in get_world_x_y()
125 void get_old_world_x_y (short *scene_x, short *scene_y) in get_old_world_x_y() argument
263 *scene_y = (click_line.center[Y]+click_line.direction[Y]*t) / 0.5; in get_old_world_x_y()
/dports/audio/traverso/traverso-0.49.6/src/commands/
H A DWorkCursorMove.cpp98 …cpointer().get_viewport()->set_holdcursor_pos(QPoint(cpointer().scene_x() - 16, cpointer().scene_y in jog()
H A DPlayHeadMove.cpp95 int y = cpointer().scene_y(); in jog()
H A DSplitClip.cpp166 …cpointer().get_viewport()->set_holdcursor_pos(QPoint(cpointer().scene_x() - 16, cpointer().scene_y
/dports/audio/traverso/traverso-0.49.6/src/core/
H A DContextPointer.h77 inline int scene_y() const {
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/boxm2/pro/processes/
H A Dboxm2_export_textured_mesh_process.cxx207 double scene_x=0, scene_y=0,scene_z = 0.0; in boxm2_export_textured_mesh_process() local
210 scene_y = (*xyz_img)(i,j).G(); in boxm2_export_textured_mesh_process()
214 verts[iv][1] = scene_y; in boxm2_export_textured_mesh_process()