Searched refs:scenecontext (Results 1 – 2 of 2) sorted by relevance
68 …scenecontext = new MLSceneGLSharedDataContext(meshDoc,meminfo,highprec,perbatchprimitives,minfaces… in MultiViewer_Container()69 scenecontext->setHidden(true); in MultiViewer_Container()70 scenecontext->initializeGL(); in MultiViewer_Container()82 delete scenecontext; in ~MultiViewer_Container()109 if ((window != NULL) && (scenecontext != NULL)) in addView()112 scenecontext->addView(viewer->context(),dt); in addView()204 scenecontext->removeView(viewer->context()); in removeView()373 scenecontext->deAllocateGPUSharedData(); in closeEvent()
100 inline MLSceneGLSharedDataContext* sharedDataContext() {return scenecontext;} in sharedDataContext()106 MLSceneGLSharedDataContext* scenecontext; variable