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Searched refs:sceneryType (Results 1 – 14 of 14) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/world/
H A DScenery.cpp320 static size_t GetMaxObjectsForSceneryType(const uint8_t sceneryType) in GetMaxObjectsForSceneryType() argument
322 switch (sceneryType) in GetMaxObjectsForSceneryType()
387 for (uint8_t sceneryType = SCENERY_TYPE_SMALL; sceneryType < SCENERY_TYPE_COUNT; sceneryType++) in RestrictAllMiscScenery() local
389 const auto maxObjects = GetMaxObjectsForSceneryType(sceneryType); in RestrictAllMiscScenery()
392 const ScenerySelection sceneryItem = { sceneryType, i }; in RestrictAllMiscScenery()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/management/
H A DResearch.cpp649 for (auto sceneryType = 0; sceneryType < SCENERY_TYPE_COUNT; sceneryType++) in set_all_scenery_items_invented() local
651 …std::fill(std::begin(_researchedSceneryItems[sceneryType]), std::end(_researchedSceneryItems[scene… in set_all_scenery_items_invented()
657 for (auto sceneryType = 0; sceneryType < SCENERY_TYPE_COUNT; sceneryType++) in set_all_scenery_items_not_invented() local
659 …std::fill(std::begin(_researchedSceneryItems[sceneryType]), std::end(_researchedSceneryItems[scene… in set_all_scenery_items_not_invented()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/object/
H A DSceneryGroupObject.cpp106 auto sceneryType = GetSceneryType(ori->Type); in UpdateEntryIndexes() local
107 if (sceneryType.has_value()) in UpdateEntryIndexes()
109 … _legacyType.scenery_entries[_legacyType.entry_count] = { sceneryType.value(), entryIndex }; in UpdateEntryIndexes()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/actions/
H A DSmallScenerySetColourAction.cpp29 …const CoordsXYZ& loc, uint8_t quadrant, ObjectEntryIndex sceneryType, uint8_t primaryColour, uint8… in SmallScenerySetColourAction() argument
32 , _sceneryType(sceneryType) in SmallScenerySetColourAction()
H A DSmallSceneryRemoveAction.cpp29 …SmallSceneryRemoveAction(const CoordsXYZ& location, uint8_t quadrant, ObjectEntryIndex sceneryType) in SmallSceneryRemoveAction() argument
32 , _sceneryType(sceneryType) in SmallSceneryRemoveAction()
H A DSmallSceneryRemoveAction.h24 …mallSceneryRemoveAction(const CoordsXYZ& location, uint8_t quadrant, ObjectEntryIndex sceneryType);
H A DSmallScenerySetColourAction.h26 …const CoordsXYZ& loc, uint8_t quadrant, ObjectEntryIndex sceneryType, uint8_t primaryColour, uint8…
H A DSmallSceneryPlaceAction.h34 …const CoordsXYZD& loc, uint8_t quadrant, ObjectEntryIndex sceneryType, uint8_t primaryColour, uint…
H A DLargeSceneryPlaceAction.h35 …const CoordsXYZD& loc, ObjectEntryIndex sceneryType, uint8_t primaryColour, uint8_t secondaryColou…
H A DSmallSceneryPlaceAction.cpp32 …const CoordsXYZD& loc, uint8_t quadrant, ObjectEntryIndex sceneryType, uint8_t primaryColour, uint… in SmallSceneryPlaceAction() argument
35 , _sceneryType(sceneryType) in SmallSceneryPlaceAction()
H A DLargeSceneryPlaceAction.cpp22 …const CoordsXYZD& loc, ObjectEntryIndex sceneryType, uint8_t primaryColour, uint8_t secondaryColou… in LargeSceneryPlaceAction() argument
24 , _sceneryType(sceneryType) in LargeSceneryPlaceAction()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/rct1/
H A DTables.h48 const std::vector<const char*> GetSceneryObjects(uint8_t sceneryType);
H A DTables.cpp1355 const std::vector<const char *> GetSceneryObjects(uint8_t sceneryType) in GetSceneryObjects() argument
1401 return map[sceneryType]; in GetSceneryObjects()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/windows/
H A DTopToolbar.cpp1737 uint8_t sceneryType = selectedTab.SceneryType; in window_top_toolbar_scenery_tool_down() local
1741 switch (sceneryType) in window_top_toolbar_scenery_tool_down()