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Searched refs:scissorX (Results 1 – 25 of 57) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/perf_tests/
H A DDrawCallPerf.cpp440 unsigned int scissorX = windowWidth / 2 - 1; in ChangeScissorThenDraw() local
448 glScissor(scissorX, scissorY, scissorWidth, scissorHeight); in ChangeScissorThenDraw()
451 if (scissorX < kScissorStep || scissorHeight < kScissorStep * 2) in ChangeScissorThenDraw()
454 scissorX = windowWidth / 2 - 1 - scissorPatternIteration * 2; in ChangeScissorThenDraw()
461 scissorX -= kScissorStep; in ChangeScissorThenDraw()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DStateMappingDX9.cpp249 …dxstate.scissorRect.set(vpAndScissor.scissorX, vpAndScissor.scissorY, vpAndScissor.scissorX + vpAn… in ApplyDrawState()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DStateMappingDX9.cpp249 …dxstate.scissorRect.set(vpAndScissor.scissorX, vpAndScissor.scissorY, vpAndScissor.scissorX + vpAn… in ApplyDrawState()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DStateMappingDX9.cpp249 …dxstate.scissorRect.set(vpAndScissor.scissorX, vpAndScissor.scissorY, vpAndScissor.scissorX + vpAn… in ApplyDrawState()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/glshared/
H A DglsInteractionTestUtil.cpp164 int scissorX = rnd.getInt(-maxScissorOutOfBounds, targetWidth+maxScissorOutOfBounds-scissorW); in computeRandomRenderState() local
167 state.scissorRectangle = rr::WindowRectangle(scissorX, scissorY, scissorW, scissorH); in computeRandomRenderState()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_backend.c814 qglScissor(ia->scissorX, ia->scissorY, ia->scissorWidth, ia->scissorHeight); in RB_RenderInteractions()
1041 qglScissor(ia->scissorX, ia->scissorY, ia->scissorWidth, ia->scissorHeight); in RB_RenderInteractionsStencilShadowed()
1688 …qglReadPixels(ia->scissorX, ia->scissorY, ia->scissorWidth, ia->scissorHeight, GL_STENCIL_INDEX, G… in RB_RenderOcclusionQueries()
2050 qglVertex2f(ia->scissorX, ia->scissorY); in RB_RenderDebugUtils()
2051 qglVertex2f(ia->scissorX + ia->scissorWidth - 1, ia->scissorY); in RB_RenderDebugUtils()
2052 qglVertex2f(ia->scissorX + ia->scissorWidth - 1, ia->scissorY + ia->scissorHeight - 1); in RB_RenderDebugUtils()
2053 qglVertex2f(ia->scissorX, ia->scissorY + ia->scissorHeight - 1); in RB_RenderDebugUtils()
2060 qglVertex2f(ia->scissorX, ia->scissorY); in RB_RenderDebugUtils()
2062 qglVertex2f(ia->scissorX + ia->scissorWidth - 1, ia->scissorY); in RB_RenderDebugUtils()
2064 qglVertex2f(ia->scissorX + ia->scissorWidth - 1, ia->scissorY + ia->scissorHeight - 1); in RB_RenderDebugUtils()
[all …]
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DContext.cpp96 mState.scissorX = 0; in Context()
288 mState.scissorX = 0; in makeCurrent()
680 if (mState.scissorX != x || mState.scissorY != y || in setScissorParams()
683 mState.scissorX = x; in setScissorParams()
1312 params[0] = mState.scissorX; in getIntegerv()
1669 RECT rect = {mState.scissorX, in applyRenderTarget()
1671 mState.scissorX + mState.scissorWidth, in applyRenderTarget()
3341 if (destRect.left < mState.scissorX) in blitFramebuffer()
3343 int xDiff = mState.scissorX - destRect.left; in blitFramebuffer()
3344 destScissoredRect.left = mState.scissorX; in blitFramebuffer()
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DGPUStateUtils.h70 int scissorX; member
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DGPUStateUtils.h70 int scissorX; member
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DGPUStateUtils.h70 int scissorX; member
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp114 mState.scissorX = 0; in Context()
280 mState.scissorX = 0; in makeCurrent()
695 mState.scissorX = x; in setScissorParams()
2092 params[0] = mState.scissorX; in getIntegerv()
2760 …sw::Rect scissor = { mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mSta… in applyScissor()
3492 …clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.sci… in clearColorBuffer()
3535 …clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.sci… in clearDepthBuffer()
3563 …clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.sci… in clearStencilBuffer()
4114 …sw::Rect scissorRect(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mSta… in blitFramebuffer()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp114 mState.scissorX = 0; in Context()
280 mState.scissorX = 0; in makeCurrent()
695 mState.scissorX = x; in setScissorParams()
2092 params[0] = mState.scissorX; in getIntegerv()
2760 …sw::Rect scissor = { mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mSta… in applyScissor()
3492 …clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.sci… in clearColorBuffer()
3535 …clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.sci… in clearDepthBuffer()
3563 …clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.sci… in clearStencilBuffer()
4114 …sw::Rect scissorRect(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mSta… in blitFramebuffer()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DStateMappingD3D11.cpp401 scissor.left = vpAndScissor.scissorX; in ApplyDrawState()
403 scissor.right = vpAndScissor.scissorX + std::max(0, vpAndScissor.scissorW); in ApplyDrawState()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DStateMappingD3D11.cpp401 scissor.left = vpAndScissor.scissorX; in ApplyDrawState()
403 scissor.right = vpAndScissor.scissorX + std::max(0, vpAndScissor.scissorW); in ApplyDrawState()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DStateMappingD3D11.cpp401 scissor.left = vpAndScissor.scissorX; in ApplyDrawState()
403 scissor.right = vpAndScissor.scissorX + std::max(0, vpAndScissor.scissorW); in ApplyDrawState()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DStateMappingGLES.cpp289 …renderManager->SetScissor(GLRect2D{ vpAndScissor.scissorX, vpAndScissor.scissorY, vpAndScissor.sci… in ApplyDrawState()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DStateMappingGLES.cpp289 …renderManager->SetScissor(GLRect2D{ vpAndScissor.scissorX, vpAndScissor.scissorY, vpAndScissor.sci… in ApplyDrawState()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DStateMappingGLES.cpp289 …renderManager->SetScissor(GLRect2D{ vpAndScissor.scissorX, vpAndScissor.scissorY, vpAndScissor.sci… in ApplyDrawState()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/
H A DGLQueueRunner.h137 int16_t scissorX; member
H A DGLRenderManager.h853 …olor, float clearZ, int clearStencil, int clearMask, int colorMask, int scissorX, int scissorY, in… in BindFramebufferAsTexture()
863 data.clear.scissorX = scissorX; in BindFramebufferAsTexture()
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A DGLQueueRunner.h137 int16_t scissorX; member
H A DGLRenderManager.h853 …olor, float clearZ, int clearStencil, int clearMask, int colorMask, int scissorX, int scissorY, in… in Clear() argument
863 data.clear.scissorX = scissorX; in Clear()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A DGLQueueRunner.h137 int16_t scissorX; member
H A DGLRenderManager.h853 …olor, float clearZ, int clearStencil, int clearMask, int colorMask, int scissorX, int scissorY, in… in Clear() argument
863 data.clear.scissorX = scissorX; in Clear()
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_OpenGL/
H A DGSH_OpenGL.h139 GLint scissorX; member

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