Searched refs:scr_SendPlayerMessage (Results 1 – 3 of 3) sorted by relevance
109 Uint8 scr_SendPlayerMessage( struct s_script_state * pstate, struct s_ai_state * pself );
496 case FSENDMESSAGE: returncode = scr_SendPlayerMessage( pstate, pself ); break; in scr_run_function()
1345 Uint8 scr_SendPlayerMessage( script_state_t * pstate, ai_state_t * pself ) in scr_SendPlayerMessage() function