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Searched refs:scr_StopTargetMovement (Results 1 – 3 of 3) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dscript_functions.h246 Uint8 scr_StopTargetMovement( struct s_script_state * pstate, struct s_ai_state * pself );
H A Dscript.c633 … case FSTOPTARGETMOVEMENT: returncode = scr_StopTargetMovement( pstate, pself ); break; in scr_run_function()
H A Dscript_functions.c3801 Uint8 scr_StopTargetMovement( script_state_t * pstate, ai_state_t * pself ) in scr_StopTargetMovement() function