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Searched refs:scr_get_TargetDazeTime (Results 1 – 3 of 3) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dscript_functions.h181 Uint8 scr_get_TargetDazeTime( struct s_script_state * pstate, struct s_ai_state * pself );
H A Dscript.c568 … case FGETTARGETDAZETIME: returncode = scr_get_TargetDazeTime( pstate, pself ); break; in scr_run_function()
H A Dscript_functions.c2686 Uint8 scr_get_TargetDazeTime( script_state_t * pstate, ai_state_t * pself ) in scr_get_TargetDazeTime() function