/dports/multimedia/mpv/mpv-0.34.1/video/out/ |
H A D | win_state.c | 23 static void calc_monitor_aspect(struct mp_vo_opts *opts, int scr_w, int scr_h, in calc_monitor_aspect() argument 28 if (scr_w > 0 && scr_h > 0 && opts->force_monitor_aspect) in calc_monitor_aspect() 29 *pixelaspect = 1.0 / (opts->force_monitor_aspect * scr_h / scr_w); in calc_monitor_aspect() 39 static void apply_autofit(int *w, int *h, int scr_w, int scr_h, in apply_autofit() argument 47 m_geometry_apply(&dummy, &dummy, &n_w, &n_h, scr_w, scr_h, geo); in apply_autofit() 106 int scr_h = screen->y1 - screen->y0; in vo_calc_window_geometry3() local 111 MP_DBG(vo, "max content size: %dx%d\n", scr_w, scr_h); in vo_calc_window_geometry3() 116 apply_autofit(&d_w, &d_h, scr_w, scr_h, &opts->autofit, true, true); in vo_calc_window_geometry3() 118 apply_autofit(&d_w, &d_h, scr_w, scr_h, &opts->autofit_larger, false, true); in vo_calc_window_geometry3() 121 out_geo->win.y0 = (int)(scr_h - d_h) / 2; in vo_calc_window_geometry3() [all …]
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/dports/games/minerbold/minerbold-1.4/ |
H A D | menu.lua | 61 menu_select('level_in', scr_h + h) 184 (scr_w - w) / 2, scr_h - h * 2, w, h, 'black'); 187 (scr_w - w) / 2, scr_h - h * 2); 208 if level_out_mode >= scr_h + bh then level_out_mode = scr_h + bh end 212 if level_out_mode == scr_h + bh then 242 local h = (scr_h - sh) / 2 323 (scr_w - w) / 2, scr_h - h * 2); 547 local bh = scr_h / 2 550 local start_y = scr_h 593 if start_y >= scr_h then [all …]
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/dports/games/cube/cube_source/src/ |
H A D | main.cpp | 46 int scr_h = 480; variable 53 … if(image = SDL_CreateRGBSurface(SDL_SWSURFACE, scr_w, scr_h, 24, 0x0000FF, 0x00FF00, 0xFF0000, 0)) in screenshot() 55 … if(temp = SDL_CreateRGBSurface(SDL_SWSURFACE, scr_w, scr_h, 24, 0x0000FF, 0x00FF00, 0xFF0000, 0)) in screenshot() 57 glReadPixels(0, 0, scr_w, scr_h, GL_RGB, GL_UNSIGNED_BYTE, image->pixels); in screenshot() 58 for (idx = 0; idx<scr_h; idx++) in screenshot() 61 memcpy(dest, (char *)image->pixels+3*scr_w*(scr_h-1-idx), 3*scr_w); in screenshot() 105 case 'h': scr_h = atoi(a); break; in main() 147 gl_init(scr_w, scr_h); in main() 193 readdepth(scr_w, scr_h); in main() 199 gl_drawframe(scr_w, scr_h, fps); in main() [all …]
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | main.cpp | 170 f->printf("scr_h %d\n", scr_h); in writeinitcfg() 224 scr_h = clamp(*h, SCR_MINH, SCR_MAXH); in screenres() 234 scr_h = screen->h; in screenres() 235 glViewport(0, 0, scr_w, scr_h); in screenres() 289 if((scr_w < 0 || scr_h < 0) && ratio > 0) in setupscreen() 291 int w = scr_w, h = scr_h; in setupscreen() 301 int w = scr_w, h = scr_h; in setupscreen() 320 …scr_h = min(scr_h >= 0 ? scr_h : (scr_w >= 0 ? (scr_w*SCR_DEFAULTH)/SCR_DEFAULTW : SCR_DEFAULTH), … in setupscreen() 323 if(scr_w < 0 && scr_h < 0) { scr_w = SCR_DEFAULTW; scr_h = SCR_DEFAULTH; } in setupscreen() 325 else if(scr_h < 0) scr_h = (scr_w*SCR_DEFAULTH)/SCR_DEFAULTW; in setupscreen() [all …]
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/dports/games/heroes/heroes-0.21/src/media/ggi/ |
H A D | video.c | 51 static int scr_w, scr_h; /* rendering buffer width and height */ variable 104 vid_mode.visible.y = scr_h; in setup_320x200x8_display() 120 vid_mode.visible.y = scr_h; in setup_320x200xB_display() 136 vid_mode.visible.y = scr_h; in setup_WWWxHHHxB_display() 199 scr_h = 200 * stretch; in init_video_low() 225 if (ggiSetGraphMode (render_visu, scr_w, scr_h, scr_w, scr_h, GT_8BIT)) in init_video_low() 311 scr_pitch * (vid_mode.visible.y - scr_h)/2; in vsynchro2_low() 325 ggiCrossBlit (render_visu, 0, 0, scr_w, scr_h, visu, in vsynchro2_low() 327 (vid_mode.visible.y - scr_h)/2); in vsynchro2_low()
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/dports/games/libretro-picodrive/picodrive-600894e/platform/linux/ |
H A D | io.c | 34 static int scr_changed = 0, scr_w = 320, scr_h = 240; variable 120 xlib_screen = calloc(scr_w * scr_h, 4); in ximage_realloc() 123 xlib_screen, scr_w, scr_h, 32, 0); in ximage_realloc() 190 display_height / 2 - scr_h / 2, in xlib_threadf() 191 scr_w + 2, scr_h + 2, 1, in xlib_threadf() 218 if (scr_w != width - 2 || scr_h != height - 2) { in xlib_threadf() 220 scr_h = height - 2; in xlib_threadf() 260 int size = scr_w * scr_h * 2; in realloc_screen() 262 g_screen_height = g_menuscreen_h = scr_h; in realloc_screen()
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/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/linux/ |
H A D | io.c | 34 static int scr_changed = 0, scr_w = 320, scr_h = 240; variable 120 xlib_screen = calloc(scr_w * scr_h, 4); in ximage_realloc() 123 xlib_screen, scr_w, scr_h, 32, 0); in ximage_realloc() 190 display_height / 2 - scr_h / 2, in xlib_threadf() 191 scr_w + 2, scr_h + 2, 1, in xlib_threadf() 218 if (scr_w != width - 2 || scr_h != height - 2) { in xlib_threadf() 220 scr_h = height - 2; in xlib_threadf() 260 int size = scr_w * scr_h * 2; in realloc_screen() 262 g_screen_height = g_menuscreen_h = scr_h; in realloc_screen()
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/dports/math/giacxcas/fltk-1.3.0/src/ |
H A D | Fl_Window_hotspot.cxx | 43 int scr_x, scr_y, scr_w, scr_h; in hotspot() local 44 Fl::screen_xywh(scr_x, scr_y, scr_w, scr_h); in hotspot() 78 if (Y+h()+bottom > scr_h-scr_y) Y = scr_h-scr_y-bottom-h(); in hotspot()
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H A D | fl_show_colormap.cxx | 122 int scr_x, scr_y, scr_w, scr_h; in handle() local 123 Fl::screen_xywh(scr_x, scr_y, scr_w, scr_h); in handle() 127 if (py+by+BOXSIZE+BORDER >= scr_y+scr_h) py = scr_y+scr_h-by-BOXSIZE-BORDER; in handle()
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/dports/x11-toolkits/fltk/fltk-1.3.8/src/ |
H A D | Fl_Window_hotspot.cxx | 34 int scr_x, scr_y, scr_w, scr_h; in hotspot() local 35 Fl::screen_work_area(scr_x, scr_y, scr_w, scr_h); in hotspot() 69 if (Y+h()+bottom > scr_h+scr_y) Y = scr_h+scr_y-bottom-h(); in hotspot()
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H A D | fl_show_colormap.cxx | 113 int scr_x, scr_y, scr_w, scr_h; in handle() local 114 Fl::screen_xywh(scr_x, scr_y, scr_w, scr_h); in handle() 118 if (py+by+BOXSIZE+BORDER >= scr_y+scr_h) py = scr_y+scr_h-by-BOXSIZE-BORDER; in handle()
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/dports/x11/virtualgl/virtualgl-3.0/server/fltk/src/ |
H A D | Fl_Window_hotspot.cxx | 43 int scr_x, scr_y, scr_w, scr_h; in hotspot() local 44 Fl::screen_xywh(scr_x, scr_y, scr_w, scr_h); in hotspot() 78 if (Y+h()+bottom > scr_h-scr_y) Y = scr_h-scr_y-bottom-h(); in hotspot()
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H A D | fl_show_colormap.cxx | 122 int scr_x, scr_y, scr_w, scr_h; in handle() local 123 Fl::screen_xywh(scr_x, scr_y, scr_w, scr_h); in handle() 127 if (py+by+BOXSIZE+BORDER >= scr_y+scr_h) py = scr_y+scr_h-by-BOXSIZE-BORDER; in handle()
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H A D | Fl_Tooltip.cxx | 78 int scr_x, scr_y, scr_w, scr_h; in layout() local 79 Fl::screen_xywh(scr_x, scr_y, scr_w, scr_h); in layout() 84 if (oy+hh > scr_y+scr_h) oy -= 23+hh; in layout() 86 if (oy+hh > scr_y+scr_h) oy -= (4+hh+H); in layout()
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/dports/x11-toolkits/ntk/ntk/src/ |
H A D | Fl_Window_hotspot.cxx | 43 int scr_x, scr_y, scr_w, scr_h; in hotspot() local 44 Fl::screen_xywh(scr_x, scr_y, scr_w, scr_h); in hotspot() 78 if (Y+h()+bottom > scr_h-scr_y) Y = scr_h-scr_y-bottom-h(); in hotspot()
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H A D | fl_show_colormap.cxx | 122 int scr_x, scr_y, scr_w, scr_h; in handle() local 123 Fl::screen_xywh(scr_x, scr_y, scr_w, scr_h); in handle() 127 if (py+by+BOXSIZE+BORDER >= scr_y+scr_h) py = scr_y+scr_h-by-BOXSIZE-BORDER; in handle()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | main.cpp | 174 VARF(0, scr_h, SCR_MINH, -1, SCR_MAXH, initwarning("screen resolution")); 187 f->printf("scr_h %d\n", scr_h); in writeinitcfg() 228 SDL_SetWindowSize(screen, scr_w, scr_h); in setfullscreen() 251 scr_h = clamp(h, SCR_MINH, SCR_MAXH); in screenres() 257 scr_h = min(scr_h, desktoph); in screenres() 264 else SDL_SetWindowSize(screen, scr_w, scr_h); in screenres() 329 if(scr_h < 0) scr_h = fullscreen ? desktoph : SCR_DEFAULTH; in setupscreen() 330 if(scr_w < 0) scr_w = (scr_h*desktopw)/desktoph; in setupscreen() 332 scr_h = clamp(scr_h, SCR_MINH, SCR_MAXH); in setupscreen() 336 scr_h = min(scr_h, desktoph); in setupscreen() [all …]
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | main.cpp | 197 VARFN(IDF_INIT, screenh, scr_h, SCR_MINH, -1, SCR_MAXH, initwarning("screen resolution")); 221 scr_h = clamp(display.h, SCR_MINH, SCR_MAXH); in setupdisplay() 227 scr_h = screenh; in setupdisplay() 243 SDL_SetWindowSize(screen, scr_w, scr_h); in setfullscreen() 262 scr_h = clamp(h, SCR_MINH, SCR_MAXH); in screenres() 269 scr_h = min(scr_h, desktoph); in screenres() 274 SDL_SetWindowSize(screen, scr_w, scr_h); in screenres() 339 if(scr_h < 0) scr_h = fullscreen ? desktoph : SCR_DEFAULTH; in setupscreen() 340 if(scr_w < 0) scr_w = (scr_h*desktopw)/desktoph; in setupscreen() 342 scr_h = clamp(scr_h, SCR_MINH, SCR_MAXH); in setupscreen() [all …]
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/dports/games/vultures-eye/vulture-2.3.67/slashem/win/gl/ |
H A D | gl_map.c | 80 my = win->base->total_h * th / 2 - win->base->scr_h / 2; in center_on_text_map() 99 fy = win->focus_y * th + th / 2 - win->base->scr_h / 2; in center_on_player() 604 fy > win->map_py + base->scr_h - marg_y) in update_jail() 606 win->map_py = fy - win->base->scr_h / 2; in update_jail() 637 jh = max(th, base->scr_h * sdlgl_jail_size / 100); in update_jail() 640 jy = win->map_py + base->scr_h/2 + win->jail_y - jh/2; in update_jail() 659 jy = win->map_py + base->scr_h/2 + win->jail_y - jh/2; in update_jail() 679 jy = win->map_py + base->scr_h/2 + win->jail_y - jh/2; in update_jail() 822 dy = cur_y - (base->scr_h / 2 + win->jail_y); in do_zoom() 1025 show_h = max(1, win->base->scr_h / th); in sdlgl_pan_map_window() [all …]
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/dports/games/heroes/heroes-0.21/src/media/allegro/ |
H A D | video.c | 28 static int scr_w, scr_h; /* rendering buffer width and height */ variable 74 scr_h = 200 * scr_stretch; in init_video_low() 79 gfxret = set_gfx_mode (GFX_AUTODETECT, scr_w, scr_h, 0, 0); in init_video_low()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | main.cpp | 102 VARFN(screenh, scr_h, SCR_MINH, -1, SCR_MAXH, initwarning("screen resolution")); 112 f->printf("screenh %d\n", scr_h); in writeinitcfg() 469 SDL_SetWindowSize(screen, scr_w, scr_h); in setfullscreen() 489 scr_h = clamp(h, SCR_MINH, SCR_MAXH); in screenres() 493 scr_h = min(scr_h, desktoph); in screenres() 495 else SDL_SetWindowSize(screen, scr_w, scr_h); in screenres() 559 if(scr_h < 0) scr_h = SCR_DEFAULTH; in setupscreen() 560 if(scr_w < 0) scr_w = (scr_h*desktopw)/desktoph; in setupscreen() 562 scr_h = min(scr_h, desktoph); in setupscreen() 603 renderh = min(scr_h, screenh); in setupscreen() [all …]
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | main.cpp | 102 VARFN(screenh, scr_h, SCR_MINH, -1, SCR_MAXH, initwarning("screen resolution")); 112 f->printf("screenh %d\n", scr_h); in writeinitcfg() 469 SDL_SetWindowSize(screen, scr_w, scr_h); in setfullscreen() 489 scr_h = clamp(h, SCR_MINH, SCR_MAXH); in screenres() 493 scr_h = min(scr_h, desktoph); in screenres() 495 else SDL_SetWindowSize(screen, scr_w, scr_h); in screenres() 559 if(scr_h < 0) scr_h = SCR_DEFAULTH; in setupscreen() 560 if(scr_w < 0) scr_w = (scr_h*desktopw)/desktoph; in setupscreen() 562 scr_h = min(scr_h, desktoph); in setupscreen() 603 renderh = min(scr_h, screenh); in setupscreen() [all …]
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | main.cpp | 104 VARF(scr_h, SCR_MINH, -1, SCR_MAXH, initwarning("screen resolution")); 117 f->printf("scr_h %d\n", scr_h); in writeinitcfg() 537 SDL_SetWindowSize(screen, scr_w, scr_h); in setfullscreen() 564 scr_h = clamp(h, SCR_MINH, SCR_MAXH); in screenres() 570 scr_h = min(scr_h, desktoph); in screenres() 580 SDL_SetWindowSize(screen, scr_w, scr_h); in screenres() 649 if(scr_h < 0) scr_h = fullscreen ? desktoph : SCR_DEFAULTH; in setupscreen() 650 if(scr_w < 0) scr_w = (scr_h*desktopw)/desktoph; in setupscreen() 652 scr_h = clamp(scr_h, SCR_MINH, SCR_MAXH); in setupscreen() 656 scr_h = min(scr_h, desktoph); in setupscreen() [all …]
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/dports/comms/flrig/flrig-1.3.54/src/widgets/ |
H A D | pl_tones.cxx | 116 int scr_x, scr_y, scr_w, scr_h; in handle() local 117 Fl::screen_xywh(scr_x, scr_y, scr_w, scr_h); in handle() 122 if (py + by + BOXHEIGHT + BORDER >= scr_y+scr_h) in handle() 123 py = scr_y + scr_h - by - BOXHEIGHT - BORDER; in handle()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | main.cpp | 80 VARF(scr_h, 200, 768, 10000, initwarning("screen resolution")); 128 f->printf("scr_h %d\n", scr_h); in writeinitcfg() 490 scr_h = h; in screenres() 500 scr_h = screen->h; in screenres() 501 glViewport(0, 0, scr_w, scr_h); in screenres() 502 VIRTW = scr_w*VIRTH/scr_h; in screenres() 553 if(!hasmode) { scr_w = modes[0]->w; scr_h = modes[0]->h; } in setupscreen() 609 scr_h = screen->h; in setupscreen() 610 VIRTW = scr_w*VIRTH/scr_h; in setupscreen() 648 gl_init(scr_w, scr_h, usedcolorbits, useddepthbits, usedfsaa); in resetgl() [all …]
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