Searched refs:scratchAccessList (Results 1 – 2 of 2) sorted by relevance
1433 …bool initializeFlagScratchAccess(SCRATCH_PTR_VEC* scratchAccessList, SCRATCH_ACCESS*& scratchAcces…1434 void freeScratchAccess(SCRATCH_PTR_VEC *scratchAccessList);1440 … void flagSpillFillClean(G4_BB* bb, INST_LIST_ITER inst_it, SCRATCH_PTR_VEC& scratchAccessList,
11259 SCRATCH_PTR_VEC* scratchAccessList, in initializeFlagScratchAccess() argument11277 scratchAccessList->push_back(scratchAccess); in initializeFlagScratchAccess()11306 scratchAccessList->push_back(scratchAccess); in initializeFlagScratchAccess()11334 void FlagSpillCleanup::freeScratchAccess(SCRATCH_PTR_VEC *scratchAccessList) in freeScratchAccess() argument11336 for (SCRATCH_ACCESS *scratchAccess : *scratchAccessList) in freeScratchAccess()11341 scratchAccessList->clear(); in freeScratchAccess()11603 SCRATCH_PTR_VEC& scratchAccessList, in flagSpillFillClean() argument11782 SCRATCH_PTR_VEC scratchAccessList; in spillFillCodeCleanFlag() local11794 freeScratchAccess(&scratchAccessList); in spillFillCodeCleanFlag()11818 regSpillClean(builder, bb, scratchAccessList, clean_num_profile); in spillFillCodeCleanFlag()[all …]