/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | Map.cpp | 385 if (screenPosition.x > -_spriteWidth && screenPosition.x < surface->getWidth() + _spriteWidth && in drawTerrain() 386 screenPosition.y > -_spriteHeight && screenPosition.y < surface->getHeight() + _spriteHeight ) in drawTerrain() 429 tmpSurface->blitNShade(surface, screenPosition.x, screenPosition.y, 0); in drawTerrain() 435 tmpSurface->blitNShade(surface, screenPosition.x, screenPosition.y, 0); in drawTerrain() 855 tmpSurface->blitNShade(surface, screenPosition.x, screenPosition.y, 0); in drawTerrain() 905 tmpSurface->blitNShade(surface, screenPosition.x, screenPosition.y, 0); in drawTerrain() 958 _txtAccuracy->blitNShade(surface, screenPosition.x, screenPosition.y, 0); in drawTerrain() 965 tmpSurface->blitNShade(surface, screenPosition.x, screenPosition.y, 0); in drawTerrain() 971 tmpSurface->blitNShade(surface, screenPosition.x, screenPosition.y, 0); in drawTerrain() 987 tmpSurface->blitNShade(surface, screenPosition.x, screenPosition.y, 0); in drawTerrain() [all …]
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/dports/graphics/magnum-extras/magnum-extras-2019.10/src/Magnum/Ui/ |
H A D | BasicUserInterface.cpp | 46 …:pair<Vector2, AbstractPlane*> AbstractUserInterface::handleEvent(const Vector2i& screenPosition) { in handleEvent() argument 47 Vector2 position = Vector2(screenPosition)*_coordinateScaling; in handleEvent() 57 bool AbstractUserInterface::handleMoveEvent(const Vector2i& screenPosition) { in handleMoveEvent() argument 60 std::tie(position, currentActivePlane) = handleEvent(screenPosition); in handleMoveEvent() 66 bool AbstractUserInterface::handlePressEvent(const Vector2i& screenPosition) { in handlePressEvent() argument 69 std::tie(position, currentActivePlane) = handleEvent(screenPosition); in handlePressEvent() 75 bool AbstractUserInterface::handleReleaseEvent(const Vector2i& screenPosition) { in handleReleaseEvent() argument 78 std::tie(position, currentActivePlane) = handleEvent(screenPosition); in handleReleaseEvent()
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H A D | BasicUserInterface.h | 74 bool handleMoveEvent(const Vector2i& screenPosition); 77 bool handlePressEvent(const Vector2i& screenPosition); 80 bool handleReleaseEvent(const Vector2i& screenPosition); 106 std::pair<Vector2, AbstractPlane*> handleEvent(const Vector2i& screenPosition);
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/UI/ |
H A D | Slider.cpp | 86 void Slider::OnHover(const IntVector2& position, const IntVector2& screenPosition, int buttons, int… in OnHover() argument 88 BorderImage::OnHover(position, screenPosition, buttons, qualifiers, cursor); in OnHover() 91 hovering_ = knob_->IsInside(screenPosition, true); in OnHover() 98 void Slider::OnClickBegin(const IntVector2& position, const IntVector2& screenPosition, int button,… in OnClickBegin() argument 102 hovering_ = knob_->IsInside(screenPosition, true); in OnClickBegin() 107 void Slider::OnClickEnd(const IntVector2& position, const IntVector2& screenPosition, int button, i… in OnClickEnd() argument 110 hovering_ = knob_->IsInside(screenPosition, true); in OnClickEnd() 117 UIElement::OnDragBegin(position, screenPosition, buttons, qualifiers, cursor); in OnDragBegin() 123 dragSlider_ = knob_->IsInside(screenPosition, true); in OnDragBegin() 127 void Slider::OnDragMove(const IntVector2& position, const IntVector2& screenPosition, const IntVect… in OnDragMove() argument [all …]
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H A D | Slider.h | 46 …virtual void OnHover(const IntVector2& position, const IntVector2& screenPosition, int buttons, in… 49 …(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualif… 52 …(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualif… 56 …OnDragBegin(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifi… 59 …(const IntVector2& position, const IntVector2& screenPosition, const IntVector2& deltaPos, int but… 63 …OnDragEnd(const IntVector2& position, const IntVector2& screenPosition, int dragButtons, int butto…
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H A D | Window.h | 62 …virtual void OnHover(const IntVector2& position, const IntVector2& screenPosition, int buttons, in… 65 …OnDragBegin(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifi… 68 …(const IntVector2& position, const IntVector2& screenPosition, const IntVector2& deltaPos, int but… 72 …OnDragEnd(const IntVector2& position, const IntVector2& screenPosition, int dragButtons, int butto… 75 …OnDragCancel(const IntVector2& position, const IntVector2& screenPosition, int dragButtons, int bu…
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H A D | Window.cpp | 118 void Window::OnHover(const IntVector2& position, const IntVector2& screenPosition, int buttons, int… in OnHover() argument 120 UIElement::OnHover(position, screenPosition, buttons, qualifiers, cursor); in OnHover() 131 void Window::OnDragBegin(const IntVector2& position, const IntVector2& screenPosition, int buttons,… in OnDragBegin() argument 133 UIElement::OnDragBegin(position, screenPosition, buttons, qualifiers, cursor); in OnDragBegin() 141 dragBeginCursor_ = screenPosition; in OnDragBegin() 148 void Window::OnDragMove(const IntVector2& position, const IntVector2& screenPosition, const IntVect… in OnDragMove() argument 154 IntVector2 delta = screenPosition - dragBeginCursor_; in OnDragMove() 233 void Window::OnDragEnd(const IntVector2& position, const IntVector2& screenPosition, int dragButton… in OnDragEnd() argument 235 UIElement::OnDragEnd(position, screenPosition, dragButtons, buttons, cursor); in OnDragEnd() 240 void Window::OnDragCancel(const IntVector2& position, const IntVector2& screenPosition, int dragBut… in OnDragCancel() argument [all …]
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H A D | LineEdit.h | 52 …(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualif… 55 …(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualif… 58 …OnDragBegin(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifi… 61 …(const IntVector2& position, const IntVector2& screenPosition, const IntVector2& deltaPos, int but…
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H A D | Button.h | 49 …(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualif… 52 …(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualif… 56 …(const IntVector2& position, const IntVector2& screenPosition, const IntVector2& deltaPos, int but…
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H A D | LineEdit.cpp | 120 void LineEdit::OnClickBegin(const IntVector2& position, const IntVector2& screenPosition, int butto… in OnClickBegin() argument 134 void LineEdit::OnDoubleClick(const IntVector2& position, const IntVector2& screenPosition, int butt… in OnDoubleClick() argument 141 void LineEdit::OnDragBegin(const IntVector2& position, const IntVector2& screenPosition, int button… in OnDragBegin() argument 144 UIElement::OnDragBegin(position, screenPosition, buttons, qualifiers, cursor); in OnDragBegin() 149 void LineEdit::OnDragMove(const IntVector2& position, const IntVector2& screenPosition, const IntVe… in OnDragMove() argument 602 IntVector2 screenPosition = ElementToScreen(cursor_->GetPosition()); in UpdateCursor() local 603 …SDL_Rect rect = {screenPosition.x_, screenPosition.y_, cursor_->GetSize().x_, cursor_->GetSize().y… in UpdateCursor() 624 IntVector2 screenPosition = ElementToScreen(position); in GetCharIndex() local 625 IntVector2 textPosition = text_->ScreenToElement(screenPosition); in GetCharIndex()
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H A D | Button.cpp | 101 void Button::OnClickBegin(const IntVector2& position, const IntVector2& screenPosition, int button,… in OnClickBegin() argument 118 void Button::OnClickEnd(const IntVector2& position, const IntVector2& screenPosition, int button, i… in OnClickEnd() argument 125 if (IsInside(screenPosition, true)) in OnClickEnd() 136 void Button::OnDragMove(const IntVector2& position, const IntVector2& screenPosition, const IntVect… in OnDragMove() argument
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/dports/editors/libreoffice/libreoffice-7.2.6.2/android/source/src/java/org/libreoffice/canvas/ |
H A D | GraphicSelection.java | 230 private void sendGraphicSelectionStart(PointF screenPosition) { in sendGraphicSelectionStart() argument 231 sendGraphicSelection("GraphicSelectionStart", screenPosition); in sendGraphicSelectionStart() 238 private void sendGraphicSelectionEnd(PointF screenPosition) { in sendGraphicSelectionEnd() argument 239 sendGraphicSelection("GraphicSelectionEnd", screenPosition); in sendGraphicSelectionEnd() 247 private void sendGraphicSelection(String type, PointF screenPosition) in sendGraphicSelection() argument 253 … PointF documentPoint = layerView.getLayerClient().convertViewPointToLayerPoint(screenPosition); in sendGraphicSelection() 261 private void onSinglePress(PointF screenPosition) { in onSinglePress() argument 262 sendGraphicSelection("LongPress", screenPosition); in onSinglePress()
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/android/source/src/java/org/libreoffice/canvas/ |
H A D | GraphicSelection.java | 230 private void sendGraphicSelectionStart(PointF screenPosition) { in sendGraphicSelectionStart() argument 231 sendGraphicSelection("GraphicSelectionStart", screenPosition); in sendGraphicSelectionStart() 238 private void sendGraphicSelectionEnd(PointF screenPosition) { in sendGraphicSelectionEnd() argument 239 sendGraphicSelection("GraphicSelectionEnd", screenPosition); in sendGraphicSelectionEnd() 247 private void sendGraphicSelection(String type, PointF screenPosition) in sendGraphicSelection() argument 253 … PointF documentPoint = layerView.getLayerClient().convertViewPointToLayerPoint(screenPosition); in sendGraphicSelection() 261 private void onSinglePress(PointF screenPosition) { in onSinglePress() argument 262 sendGraphicSelection("LongPress", screenPosition); in onSinglePress()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/Software/ |
H A D | Rasterizer.cpp | 278 const s32 Y1 = iround(16.0f * v0->screenPosition[1]) - 9; in DrawTriangleFrontFace() 279 const s32 Y2 = iround(16.0f * v1->screenPosition[1]) - 9; in DrawTriangleFrontFace() 280 const s32 Y3 = iround(16.0f * v2->screenPosition[1]) - 9; in DrawTriangleFrontFace() 282 const s32 X1 = iround(16.0f * v0->screenPosition[0]) - 9; in DrawTriangleFrontFace() 339 float fltx1 = v0->screenPosition.x; in DrawTriangleFrontFace() 340 float flty1 = v0->screenPosition.y; in DrawTriangleFrontFace() 341 float fltdx31 = v2->screenPosition.x - fltx1; in DrawTriangleFrontFace() 342 float fltdx12 = fltx1 - v1->screenPosition.x; in DrawTriangleFrontFace() 343 float fltdy12 = flty1 - v1->screenPosition.y; in DrawTriangleFrontFace() 344 float fltdy31 = v2->screenPosition.y - flty1; in DrawTriangleFrontFace() [all …]
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H A D | Clipper.cpp | 337 dst->screenPosition.x = src->screenPosition.x + dx; in CopyVertex() 338 dst->screenPosition.y = src->screenPosition.y + dy; in CopyVertex() 339 dst->screenPosition.z = src->screenPosition.z; in CopyVertex() 368 float dx = v1->screenPosition.x - v0->screenPosition.x; in ProcessLine() 369 float dy = v1->screenPosition.y - v0->screenPosition.y; in ProcessLine() 449 Vec3& screen = vertex->screenPosition; in PerspectiveDivide()
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/dports/games/openspades/openspades-0.1.3/Resources/Shaders/ |
H A D | Water.vs | 33 varying vec3 screenPosition; 50 screenPosition = gl_Position.xyw; 51 screenPosition.xy = (screenPosition.xy + screenPosition.z) * .5;
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H A D | Water3.vs | 34 varying vec3 screenPosition; 76 screenPosition = gl_Position.xyw; 77 screenPosition.xy = (screenPosition.xy + screenPosition.z) * .5;
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H A D | Water2.vs | 34 varying vec3 screenPosition; 78 screenPosition = gl_Position.xyw; 79 screenPosition.xy = (screenPosition.xy + screenPosition.z) * .5;
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/opengl/ |
H A D | XRandR.java | 277 …ist<Screen> current, String name, int width, int height, String[] modeLine, int[] screenPosition) { in parseScreenModeline() argument 297 current.add(new Screen(name, width, height, freq, screenPosition[0], screenPosition[1])); in parseScreenModeline() 313 private static void parseScreenHeader(int[] screenPosition, String resPos) { in parseScreenHeader() argument 317 screenPosition[0] = 0; in parseScreenHeader() 318 screenPosition[1] = 0; in parseScreenHeader() 321 screenPosition[0] = Integer.parseInt(m.group(3)); in parseScreenHeader() 322 screenPosition[1] = Integer.parseInt(m.group(4)); in parseScreenHeader()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/render/ |
H A D | MovableTextOverlay.cpp | 280 …Ogre::Vector3 screenPosition = mCamera->getProjectionMatrix() * (mCamera->getViewMatrix() * center… in computeOverlayPositionHead() local 283 position.x = 0.5 + (screenPosition.x * 0.5); in computeOverlayPositionHead() 284 position.y = 0.5 - (screenPosition.y * 0.5); in computeOverlayPositionHead() 317 Ogre::Vector2 screenPosition; in update() local 318 if(!computeOverlayPositionHead(screenPosition)) in update() 337 screenPosition.y -= relTextHeight; in update() 338 Ogre::Real xPos = screenPosition.x - (relTextWidth * 0.5); in update() 339 childOverlay.mOverlayContainer->setPosition(xPos, screenPosition.y); in update()
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/dports/astro/marble/marble-21.12.3/src/lib/marble/declarative/ |
H A D | Navigation.h | 32 Q_PROPERTY(QPointF screenPosition READ screenPosition NOTIFY screenPositionChanged) 69 QPointF screenPosition() const;
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/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/effects/colorpicker/ |
H A D | colorpicker.cpp | 66 … const QPoint screenPosition(m_scheduledPosition.x() - geo.x(), m_scheduledPosition.y() - geo.y()); in postPaintScreen() local 67 …const QPoint texturePosition(screenPosition.x() * GLRenderTarget::virtualScreenScale(), (geo.heigh… in postPaintScreen()
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/dports/audio/carla/Carla-2.4.1/source/modules/juce_gui_basics/windows/ |
H A D | juce_ComponentPeer.h | 156 virtual Point<float> globalToLocal (Point<float> screenPosition) = 0; 162 Point<int> globalToLocal (Point<int> screenPosition); 168 virtual Rectangle<int> globalToLocal (const Rectangle<int>& screenPosition); 174 Rectangle<float> globalToLocal (const Rectangle<float>& screenPosition);
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_gui_basics/windows/ |
H A D | juce_ComponentPeer.h | 157 virtual Point<float> globalToLocal (Point<float> screenPosition) = 0; 163 Point<int> globalToLocal (Point<int> screenPosition); 169 virtual Rectangle<int> globalToLocal (const Rectangle<int>& screenPosition); 175 Rectangle<float> globalToLocal (const Rectangle<float>& screenPosition);
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/dports/graphics/qgis-ltr/qgis-3.16.16/src/quickgui/plugin/ |
H A D | qgsquickpositionmarker.qml | 66 x: positionKit.screenPosition.x - width/2 67 y: positionKit.screenPosition.y - height/2 90 x: positionKit.screenPosition.x - width/2 91 y: positionKit.screenPosition.y - height/2
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