/dports/games/ags/ags_linux_v.3.4.4.1/Engine/platform/windows/media/video/ |
H A D | acwavi.cpp | 247 Bitmap *screen_bmp = BitmapHelper::GetScreenBitmap(); in RenderToSurface() local 253 screen_bmp->StretchBlt(vscreen, in RenderToSurface() 255 RectWH(screen_bmp->GetWidth() / 2 - newWidth / 2, in RenderToSurface() 262 screen_bmp->StretchBlt(vsMemory, in RenderToSurface() 265 screen_bmp->GetHeight() / 2 - newHeight / 2, in RenderToSurface() 270 render_to_screen(screen_bmp, 0, 0); in RenderToSurface() 347 Bitmap *screen_bmp = BitmapHelper::GetScreenBitmap(); in dxmedia_play_video() local 350 (vscreen->GetWidth() > screen_bmp->GetWidth()) || in dxmedia_play_video() 351 (vscreen->GetHeight() > screen_bmp->GetHeight())) { in dxmedia_play_video() 378 screen_bmp->Clear(); in dxmedia_play_video() [all …]
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/ |
H A D | event.cpp | 252 Bitmap *screen_bmp = BitmapHelper::GetScreenBitmap(); in process_event() local 273 gfxDriver->SetMemoryBackBuffer(screen_bmp); in process_event() 274 screen_bmp->Clear(); in process_event() 275 render_to_screen(screen_bmp, 0, 0); in process_event() 279 while (boxwid < screen_bmp->GetWidth()) { in process_event() 285 screen_bmp->Blit(virtual_screen, lxp, lyp, lxp, lyp, in process_event() 287 render_to_screen(screen_bmp, 0, 0); in process_event() 317 render_to_screen(screen_bmp, 0, 0); in process_event() 355 render_to_screen(screen_bmp, 0, 0); in process_event()
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H A D | global_debug.cpp | 168 Bitmap *screen_bmp = BitmapHelper::GetScreenBitmap(); in script_debug() local 169 screen_bmp->StretchBlt(tempw, in script_debug()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/media/video/ |
H A D | video.cpp | 168 Bitmap *screen_bmp = BitmapHelper::GetScreenBitmap(); local 171 screen_bmp->Clear(); 172 render_to_screen(screen_bmp, 0, 0); 176 …fli_target = BitmapHelper::CreateBitmap(screen_bmp->GetWidth(), screen_bmp->GetHeight(), game.GetC… 201 screen_bmp = BitmapHelper::GetScreenBitmap(); 202 screen_bmp->Clear(); 204 render_to_screen(screen_bmp, 0, 0);
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/dports/devel/sdl12/SDL-1.2.15/src/video/windib/ |
H A D | SDL_dibvideo.h | 33 HBITMAP screen_bmp; member 51 #define screen_bmp (this->hidden->dibInfo->screen_bmp) macro
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H A D | SDL_dibvideo.c | 835 if ( screen_bmp != NULL ) { 836 DeleteObject(screen_bmp); 886 screen_bmp = CreateDIBSection(hdc, binfo, DIB_RGB_COLORS, 890 if ( screen_bmp == NULL ) { 957 SelectObject(mdc, screen_bmp); 1060 SelectObject(mdc, screen_bmp); 1206 if ( screen_bmp ) { 1207 DeleteObject(screen_bmp); 1208 screen_bmp = NULL; 1311 SelectObject(mdc, screen_bmp);
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/dports/games/sarien/sarien-0.7.0/src/graphics/win32/ |
H A D | win32.c | 67 HBITMAP screen_bmp; member 578 g_screen.screen_bmp = CreateDIBSection (hDC, g_screen.binfo, in init_vidmode() 582 if (g_screen.screen_bmp == NULL || g_screen.screen_pixels == NULL) { in init_vidmode() 630 DeleteObject (g_screen.screen_bmp); in deinit_vidmode()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/main/ |
H A D | engine.cpp | 909 Bitmap *screen_bmp = BitmapHelper::GetScreenBitmap(); in show_preload() local 910 Bitmap *tsc = BitmapHelper::CreateBitmapCopy(splashsc, screen_bmp->GetColorDepth()); in show_preload() 912 screen_bmp->Fill(0); in show_preload() 913 …screen_bmp->StretchBlt(tsc, RectWH(0, 0, play.viewport.GetWidth(),play.viewport.GetHeight()), Comm… in show_preload() 919 IDriverDependantBitmap *ddb = gfxDriver->CreateDDBFromBitmap(screen_bmp, false, true); in show_preload() 921 render_to_screen(screen_bmp, 0, 0); in show_preload() 925 render_to_screen(screen_bmp, 0, 0); in show_preload()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/tools/SDL1.2.7_CE/ |
H A D | SDL-1.27_CE.diff | 689 if ( screen_bmp == NULL ) { 895 + /*SelectObject(mdc, screen_bmp);*/ 942 - SelectObject(mdc, screen_bmp); 945 + old = (HBITMAP)SelectObject(mdc, screen_bmp); 947 + SelectObject(mdc, screen_bmp); 992 + DeleteObject(screen_bmp); 1000 SelectObject(mdc, screen_bmp); 1059 if ( screen_bmp ) { 1079 HBITMAP screen_bmp; 1092 #define screen_bmp (this->hidden->screen_bmp) [all …]
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