Home
last modified time | relevance | path

Searched refs:screen_bmp (Results 1 – 9 of 9) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/platform/windows/media/video/
H A Dacwavi.cpp247 Bitmap *screen_bmp = BitmapHelper::GetScreenBitmap(); in RenderToSurface() local
253 screen_bmp->StretchBlt(vscreen, in RenderToSurface()
255 RectWH(screen_bmp->GetWidth() / 2 - newWidth / 2, in RenderToSurface()
262 screen_bmp->StretchBlt(vsMemory, in RenderToSurface()
265 screen_bmp->GetHeight() / 2 - newHeight / 2, in RenderToSurface()
270 render_to_screen(screen_bmp, 0, 0); in RenderToSurface()
347 Bitmap *screen_bmp = BitmapHelper::GetScreenBitmap(); in dxmedia_play_video() local
350 (vscreen->GetWidth() > screen_bmp->GetWidth()) || in dxmedia_play_video()
351 (vscreen->GetHeight() > screen_bmp->GetHeight())) { in dxmedia_play_video()
378 screen_bmp->Clear(); in dxmedia_play_video()
[all …]
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Devent.cpp252 Bitmap *screen_bmp = BitmapHelper::GetScreenBitmap(); in process_event() local
273 gfxDriver->SetMemoryBackBuffer(screen_bmp); in process_event()
274 screen_bmp->Clear(); in process_event()
275 render_to_screen(screen_bmp, 0, 0); in process_event()
279 while (boxwid < screen_bmp->GetWidth()) { in process_event()
285 screen_bmp->Blit(virtual_screen, lxp, lyp, lxp, lyp, in process_event()
287 render_to_screen(screen_bmp, 0, 0); in process_event()
317 render_to_screen(screen_bmp, 0, 0); in process_event()
355 render_to_screen(screen_bmp, 0, 0); in process_event()
H A Dglobal_debug.cpp168 Bitmap *screen_bmp = BitmapHelper::GetScreenBitmap(); in script_debug() local
169 screen_bmp->StretchBlt(tempw, in script_debug()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/media/video/
H A Dvideo.cpp168 Bitmap *screen_bmp = BitmapHelper::GetScreenBitmap(); local
171 screen_bmp->Clear();
172 render_to_screen(screen_bmp, 0, 0);
176 …fli_target = BitmapHelper::CreateBitmap(screen_bmp->GetWidth(), screen_bmp->GetHeight(), game.GetC…
201 screen_bmp = BitmapHelper::GetScreenBitmap();
202 screen_bmp->Clear();
204 render_to_screen(screen_bmp, 0, 0);
/dports/devel/sdl12/SDL-1.2.15/src/video/windib/
H A DSDL_dibvideo.h33 HBITMAP screen_bmp; member
51 #define screen_bmp (this->hidden->dibInfo->screen_bmp) macro
H A DSDL_dibvideo.c835 if ( screen_bmp != NULL ) {
836 DeleteObject(screen_bmp);
886 screen_bmp = CreateDIBSection(hdc, binfo, DIB_RGB_COLORS,
890 if ( screen_bmp == NULL ) {
957 SelectObject(mdc, screen_bmp);
1060 SelectObject(mdc, screen_bmp);
1206 if ( screen_bmp ) {
1207 DeleteObject(screen_bmp);
1208 screen_bmp = NULL;
1311 SelectObject(mdc, screen_bmp);
/dports/games/sarien/sarien-0.7.0/src/graphics/win32/
H A Dwin32.c67 HBITMAP screen_bmp; member
578 g_screen.screen_bmp = CreateDIBSection (hDC, g_screen.binfo, in init_vidmode()
582 if (g_screen.screen_bmp == NULL || g_screen.screen_pixels == NULL) { in init_vidmode()
630 DeleteObject (g_screen.screen_bmp); in deinit_vidmode()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/main/
H A Dengine.cpp909 Bitmap *screen_bmp = BitmapHelper::GetScreenBitmap(); in show_preload() local
910 Bitmap *tsc = BitmapHelper::CreateBitmapCopy(splashsc, screen_bmp->GetColorDepth()); in show_preload()
912 screen_bmp->Fill(0); in show_preload()
913screen_bmp->StretchBlt(tsc, RectWH(0, 0, play.viewport.GetWidth(),play.viewport.GetHeight()), Comm… in show_preload()
919 IDriverDependantBitmap *ddb = gfxDriver->CreateDDBFromBitmap(screen_bmp, false, true); in show_preload()
921 render_to_screen(screen_bmp, 0, 0); in show_preload()
925 render_to_screen(screen_bmp, 0, 0); in show_preload()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/tools/SDL1.2.7_CE/
H A DSDL-1.27_CE.diff689 if ( screen_bmp == NULL ) {
895 + /*SelectObject(mdc, screen_bmp);*/
942 - SelectObject(mdc, screen_bmp);
945 + old = (HBITMAP)SelectObject(mdc, screen_bmp);
947 + SelectObject(mdc, screen_bmp);
992 + DeleteObject(screen_bmp);
1000 SelectObject(mdc, screen_bmp);
1059 if ( screen_bmp ) {
1079 HBITMAP screen_bmp;
1092 #define screen_bmp (this->hidden->screen_bmp)
[all …]