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Searched refs:screen_transform (Results 1 – 7 of 7) sorted by relevance

/dports/www/chromium-legacy/chromium-88.0.4324.182/cc/layers/
H A Dpicture_layer_impl.cc1599 const gfx::Transform& screen_transform = ScreenSpaceTransform(); in CalculateRasterTranslation() local
1602 if (!screen_transform.IsScaleOrTranslation() || in CalculateRasterTranslation()
1618 if (!is_raster_scale(screen_transform.matrix().getFloat(0, 0)) || in CalculateRasterTranslation()
1619 !is_raster_scale(screen_transform.matrix().getFloat(1, 1)) || in CalculateRasterTranslation()
1628 float screen_x_fraction = fraction(screen_transform.matrix().getFloat(0, 3)); in CalculateRasterTranslation()
1629 float screen_y_fraction = fraction(screen_transform.matrix().getFloat(1, 3)); in CalculateRasterTranslation()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/components/viz/service/display/
H A Dgl_renderer.h279 const gfx::Transform& screen_transform);
H A Dsoftware_renderer.cc178 gfx::Transform screen_transform = in SetClipRRect() local
181 if (SkRRect(rrect).transform(SkMatrix(screen_transform.matrix()), &result)) { in SetClipRRect()
H A Dgl_renderer.cc2994 const gfx::Transform& screen_transform) { in SetShaderRoundedCorner() argument
2999 DCHECK(screen_transform.IsScaleOrTranslation()); in SetShaderRoundedCorner()
3001 const gfx::Vector2dF& translate = screen_transform.To2dTranslation(); in SetShaderRoundedCorner()
3002 const gfx::Vector2dF& scale = screen_transform.Scale2d(); in SetShaderRoundedCorner()
/dports/www/chromium-legacy/chromium-88.0.4324.182/components/viz/service/display/
H A Dgl_renderer.h286 const gfx::Transform& screen_transform);
H A Dsoftware_renderer.cc186 gfx::Transform screen_transform = in SetClipRRect() local
189 if (SkRRect(rrect).transform(SkMatrix(screen_transform.matrix()), &result)) { in SetClipRRect()
H A Dgl_renderer.cc3313 const gfx::Transform& screen_transform) { in SetShaderRoundedCorner() argument
3318 DCHECK(screen_transform.IsScaleOrTranslation()); in SetShaderRoundedCorner()
3320 const gfx::Vector2dF& translate = screen_transform.To2dTranslation(); in SetShaderRoundedCorner()
3321 const gfx::Vector2dF& scale = screen_transform.Scale2d(); in SetShaderRoundedCorner()