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Searched refs:scrollRightMode (Results 1 – 4 of 4) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/
H A DMapEditor.cpp68 scrollRightMode = false; in MapEditor()
1298scrollRightMode = (drawnMouseX >= getRendererWidth()-1-SCROLLBORDER) || keystate[SDL_SCANCODE_RIGH… in processInput()
1301 if(scrollLeftMode && scrollRightMode) { in processInput()
1305 } else if(scrollRightMode) { in processInput()
1306 scrollRightMode = screenborder->scrollRight(); in processInput()
1319 scrollRightMode = false; in processInput()
1332 if(scrollLeftMode || scrollRightMode || scrollUpMode || scrollDownMode) { in drawCursor()
1333 if(scrollLeftMode && !scrollRightMode) { in drawCursor()
1336 } else if(scrollRightMode && !scrollLeftMode) { in drawCursor()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DGame.cpp884scrollRightMode = (drawnMouseX >= getRendererWidth()-1-SCROLLBORDER) || keystate[SDL_SCANCODE_RIGH… in doInput()
887 if(scrollLeftMode && scrollRightMode) { in doInput()
891 } else if(scrollRightMode) { in doInput()
892 scrollRightMode = screenborder->scrollRight(); in doInput()
905 scrollRightMode = false; in doInput()
919 if(scrollLeftMode || scrollRightMode || scrollUpMode || scrollDownMode) { in drawCursor()
920 if(scrollLeftMode && !scrollRightMode) { in drawCursor()
923 } else if(scrollRightMode && !scrollLeftMode) { in drawCursor()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DGame.h537 bool scrollRightMode = false; ///< currently scrolling the map right? variable
/dports/games/dunelegacy/dunelegacy-0.96.4/include/MapEditor/
H A DMapEditor.h303 bool scrollRightMode; ///< currently scrolling the map right? variable