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Searched refs:scrollT (Results 1 – 13 of 13) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_renderer.h151 float scrollT; member
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dtexture.h366 float scrollS, scrollT; member
388 scrollS = scrollT = 0; in reset()
H A Doctaedit.cpp1703 …if(s.scrollS != 0.f || s.scrollT != 0.f) { defformatstring(t)("texscroll %f %f\n", s.scrollS * 100… in duplicateslot()
1916 defformatstring(index)("%f", slot.scrollT * 1000.0f); in gui()
1919 if(w && *w) { slot.scrollT = atof(w)/1000.f; g.fieldedit(input); } in gui()
H A Drenderva.cpp1327 cur.slot->scrollS != slot.scrollS || cur.slot->scrollT != slot.scrollT)) in changeslottmus()
1334 … cur.texgenSk = k/xs; cur.texgenSoff = (slot.scrollT*lastmillis*tex->xs - slot.yoffset)/xs; in changeslottmus()
1340 … cur.texgenTk = k/ys; cur.texgenToff = (slot.scrollT*lastmillis*tex->ys - slot.yoffset)/ys; in changeslottmus()
H A Dworldio.cpp297 if(s.scrollS != 0.f || s.scrollT != 0.f) in saveslotconfig()
298 h->printf("texscroll %f %f\n", s.scrollS * 1000.0f, s.scrollT * 1000.0f); in saveslotconfig()
H A Dtexture.cpp1185 void texscroll(float *scrollS, float *scrollT) in texscroll() argument
1190 s.scrollT = *scrollT/1000.0f; in texscroll()
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_particle.cpp83 const float t = p->scrollT * refdef.time; in R_SpriteTexcoords()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_particle.cpp177 {"scroll_t", V_FLOAT, offsetof(ptl_t, scrollT), MEMBER_SIZEOF(ptl_t, scrollT)},
/dports/games/tesseract-data/tesseract/src/engine/
H A Dtexture.cpp1965 void texscroll(float *scrollS, float *scrollT) in texscroll() argument
1969 s.variants->scroll = vec2(*scrollS/1000.0f, *scrollT/1000.0f); in texscroll()
/dports/games/tesseract/tesseract/src/engine/
H A Dtexture.cpp1965 void texscroll(float *scrollS, float *scrollT) in texscroll() argument
1969 s.variants->scroll = vec2(*scrollS/1000.0f, *scrollT/1000.0f); in texscroll()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dtexture.cpp2199 void texscroll(float *scrollS, float *scrollT) in texscroll() argument
2203 s.variants->scroll = vec2(*scrollS, *scrollT).div(1000.0f); in texscroll()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dtexture.cpp2138 void texscroll(float *scrollS, float *scrollT) in texscroll() argument
2142 s.variants->scroll = vec2(*scrollS, *scrollT).div(1000.0f); in texscroll()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dtexture.cpp2479 void texscroll(float *scrollS, float *scrollT) in texscroll() argument
2483 s.variants->scroll = vec2(*scrollS/1000.0f, *scrollT/1000.0f); in texscroll()