Searched refs:scrollT (Results 1 – 13 of 13) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/client/ |
H A D | cl_renderer.h | 151 float scrollT; member
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | texture.h | 366 float scrollS, scrollT; member 388 scrollS = scrollT = 0; in reset()
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H A D | octaedit.cpp | 1703 …if(s.scrollS != 0.f || s.scrollT != 0.f) { defformatstring(t)("texscroll %f %f\n", s.scrollS * 100… in duplicateslot() 1916 defformatstring(index)("%f", slot.scrollT * 1000.0f); in gui() 1919 if(w && *w) { slot.scrollT = atof(w)/1000.f; g.fieldedit(input); } in gui()
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H A D | renderva.cpp | 1327 cur.slot->scrollS != slot.scrollS || cur.slot->scrollT != slot.scrollT)) in changeslottmus() 1334 … cur.texgenSk = k/xs; cur.texgenSoff = (slot.scrollT*lastmillis*tex->xs - slot.yoffset)/xs; in changeslottmus() 1340 … cur.texgenTk = k/ys; cur.texgenToff = (slot.scrollT*lastmillis*tex->ys - slot.yoffset)/ys; in changeslottmus()
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H A D | worldio.cpp | 297 if(s.scrollS != 0.f || s.scrollT != 0.f) in saveslotconfig() 298 h->printf("texscroll %f %f\n", s.scrollS * 1000.0f, s.scrollT * 1000.0f); in saveslotconfig()
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H A D | texture.cpp | 1185 void texscroll(float *scrollS, float *scrollT) in texscroll() argument 1190 s.scrollT = *scrollT/1000.0f; in texscroll()
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_particle.cpp | 83 const float t = p->scrollT * refdef.time; in R_SpriteTexcoords()
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/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/ |
H A D | cl_particle.cpp | 177 {"scroll_t", V_FLOAT, offsetof(ptl_t, scrollT), MEMBER_SIZEOF(ptl_t, scrollT)},
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | texture.cpp | 1965 void texscroll(float *scrollS, float *scrollT) in texscroll() argument 1969 s.variants->scroll = vec2(*scrollS/1000.0f, *scrollT/1000.0f); in texscroll()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | texture.cpp | 1965 void texscroll(float *scrollS, float *scrollT) in texscroll() argument 1969 s.variants->scroll = vec2(*scrollS/1000.0f, *scrollT/1000.0f); in texscroll()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | texture.cpp | 2199 void texscroll(float *scrollS, float *scrollT) in texscroll() argument 2203 s.variants->scroll = vec2(*scrollS, *scrollT).div(1000.0f); in texscroll()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | texture.cpp | 2138 void texscroll(float *scrollS, float *scrollT) in texscroll() argument 2142 s.variants->scroll = vec2(*scrollS, *scrollT).div(1000.0f); in texscroll()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | texture.cpp | 2479 void texscroll(float *scrollS, float *scrollT) in texscroll() argument 2483 s.variants->scroll = vec2(*scrollS/1000.0f, *scrollT/1000.0f); in texscroll()
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