Searched refs:scrollVal (Results 1 – 8 of 8) sorted by relevance
267 scrollVal = 0; in Console()355 scrollVal = 0; in Clear()380 scrollVal = 0; in Insert()930 int t = scrollVal; in Update()1059 ++scrollVal; in ScrollConsole()1064 --scrollVal; in ScrollConsole()1067 else if (dir == BOTTOM) scrollVal = 0; in ScrollConsole()1075 if (scrollVal < 0) scrollVal = 0; in SetVScrollYPos()1076 if (scrollVal > NbrUsedLines - NbrMaxLines) scrollVal = NbrUsedLines - NbrMaxLines; in SetVScrollYPos()1139 if (scrollVal > (NbrUsedLines - NbrMaxLines)) scrollVal = (NbrUsedLines - NbrMaxLines); in Resize()[all …]
144 int scrollVal; /**< scrolling cursor value */ variable
863 int scrollVal = GTUtilsAssemblyBrowser::getScrollBar(os, Qt::Horizontal)->value(); in GUI_TEST_CLASS_DEFINITION() local864 CHECK_SET_ERR(scrollVal == 999, QString("Unexpected scroll value1: %1").arg(scrollVal)) in GUI_TEST_CLASS_DEFINITION()867 scrollVal = GTUtilsAssemblyBrowser::getScrollBar(os, Qt::Horizontal)->value(); in GUI_TEST_CLASS_DEFINITION()868 CHECK_SET_ERR(scrollVal == 1999, QString("Unexpected scroll value2: %1").arg(scrollVal)) in GUI_TEST_CLASS_DEFINITION()
109 int scrollVal = 0; variable
278 scrollVal = textDesc->verticalScrollBar()->value(); in draw()380 textDesc->verticalScrollBar()->setValue(scrollVal); in slotSetScrollbar()
810 uint8 scrollVal = *diffPtr++; in floppyScrollFlirt() local811 if (scrollVal) in floppyScrollFlirt()812 scrollPos -= scrollVal * GAME_SCREEN_WIDTH; in floppyScrollFlirt()
1029 … scrollVal = tabWidget.verticalScrollBar().value() if isinstance(tabWidget, QScrollArea) else None1136 if scrollVal is not None:1137 self.ui.tabWidget.currentWidget().verticalScrollBar().setValue(scrollVal)