Searched refs:scrollrate (Results 1 – 11 of 11) sorted by relevance
138 self.scrollrate = 20 # pixels per scrollbar increment354 idiv = self.Ypagepixels/self.scrollrate355 nlo = idiv * self.scrollrate356 nhi = (idiv + 1) * self.scrollrate366 self.SetScrollRate(self.scrollrate, self.scrollrate)
176 scrollrate = 5
492 if fastestplayer.speedx < -scrollrate then493 splitxscroll[split] = splitxscroll[split] - scrollrate*dt501 splitxscroll[split] = splitxscroll[split] - scrollrate*dt516 if fastestplayer.speedx > scrollrate then517 splitxscroll[split] = splitxscroll[split] + scrollrate*dt525 splitxscroll[split] = splitxscroll[split] + scrollrate*dt
461 ticpp::Element *scrollrate = xrcObj->FirstChildElement("scrollrate"); in ImportFromXrc() local462 if( scrollrate ) { in ImportFromXrc()463 wxString value( wxString( scrollrate->GetText().c_str(), wxConvUTF8 ) ); in ImportFromXrc()
133 weather.cloud.scrollrate = DEF_CLOUD_SCROLLRATE; in loadLevel()343 if (val) weather.cloud.scrollrate = atof(val); in loadLevel()
1556 cloudscroll = fmodf(cloudscroll + delta * game->weather.cloud.scrollrate, 1.0f); in tickStateGame()
162 float scrollrate; member
1231 [xrc:p="o"] element scrollrate {_, t_size }* &
1418 [xrc:p="o"] element scrollrate {_, t_size }* &
16344 predicts a sustainable scrollrate of keys per second16346 DISCARDED to maintain the scrollrate. For example your