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Searched refs:sdivz (Results 1 – 17 of 17) sorted by relevance

/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_scan.c158 r_turb_s = (int)(sdivz * z) + sadjust; in Turbulent8()
184 sdivz += sdivz16stepu; in Turbulent8()
189 snext = (int)(sdivz * z) + sadjust; in Turbulent8()
217 snext = (int)(sdivz * z) + sadjust; in Turbulent8()
320 sdivz += sdivz16stepu; in NonTurbulent8()
325 snext = (int)(sdivz * z) + sadjust; in NonTurbulent8()
353 snext = (int)(sdivz * z) + sadjust; in NonTurbulent8()
432 s = (int)(sdivz * z) + sadjust; in D_DrawSpans16()
458 sdivz += sdivz8stepu; in D_DrawSpans16()
463 snext = (int)(sdivz * z) + sadjust; in D_DrawSpans16()
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H A Dr_poly.c591 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in R_PolygonDrawSpans() local
629 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in R_PolygonDrawSpans()
637 s_spanletvars.s = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans()
667 sdivz += sdivzspanletstepu; in R_PolygonDrawSpans()
672 snext = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans()
700 sdivz += d_sdivzstepu * spancountminus1; in R_PolygonDrawSpans()
704 snext = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_scan.c158 r_turb_s = (int)(sdivz * z) + sadjust; in Turbulent8()
184 sdivz += sdivz16stepu; in Turbulent8()
189 snext = (int)(sdivz * z) + sadjust; in Turbulent8()
217 snext = (int)(sdivz * z) + sadjust; in Turbulent8()
320 sdivz += sdivz16stepu; in NonTurbulent8()
325 snext = (int)(sdivz * z) + sadjust; in NonTurbulent8()
353 snext = (int)(sdivz * z) + sadjust; in NonTurbulent8()
432 s = (int)(sdivz * z) + sadjust; in D_DrawSpans16()
458 sdivz += sdivz8stepu; in D_DrawSpans16()
463 snext = (int)(sdivz * z) + sadjust; in D_DrawSpans16()
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H A Dr_poly.c591 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in R_PolygonDrawSpans() local
629 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in R_PolygonDrawSpans()
637 s_spanletvars.s = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans()
667 sdivz += sdivzspanletstepu; in R_PolygonDrawSpans()
672 snext = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans()
700 sdivz += d_sdivzstepu * spancountminus1; in R_PolygonDrawSpans()
704 snext = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans()
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_scan.c158 r_turb_s = (int)(sdivz * z) + sadjust; in Turbulent8()
184 sdivz += sdivz16stepu; in Turbulent8()
189 snext = (int)(sdivz * z) + sadjust; in Turbulent8()
217 snext = (int)(sdivz * z) + sadjust; in Turbulent8()
320 sdivz += sdivz16stepu; in NonTurbulent8()
325 snext = (int)(sdivz * z) + sadjust; in NonTurbulent8()
353 snext = (int)(sdivz * z) + sadjust; in NonTurbulent8()
432 s = (int)(sdivz * z) + sadjust; in D_DrawSpans16()
458 sdivz += sdivz8stepu; in D_DrawSpans16()
463 snext = (int)(sdivz * z) + sadjust; in D_DrawSpans16()
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H A Dsw_poly.c695 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in R_PolygonDrawSpans() local
733 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in R_PolygonDrawSpans()
741 s_spanletvars.s = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans()
771 sdivz += sdivzspanletstepu; in R_PolygonDrawSpans()
776 snext = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans()
804 sdivz += d_sdivzstepu * spancountminus1; in R_PolygonDrawSpans()
808 snext = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dd_scan.c153 r_turb_s = (int)(sdivz * z) + sadjust; in Turbulent8()
180 sdivz += sdivz16stepu; in Turbulent8()
185 snext = (int)(sdivz * z) + sadjust; in Turbulent8()
213 snext = (int)(sdivz * z) + sadjust; in Turbulent8()
324 s = (int)(sdivz * z) + sadjust; in D_DrawSpans16Qb()
334 sdivz += sdivzstepu; in D_DrawSpans16Qb()
339 snext = (int)(sdivz * z) + sadjust; in D_DrawSpans16Qb()
379 snext = (int)(sdivz * z) + sadjust; in D_DrawSpans16Qb()
500 sdivz += sdivzstepu; in D_DrawSpans16QbDither()
672 sdivz += sdivz8stepu; in D_DrawSpans8()
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H A Dd_sprite.c45 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in D_SpriteDrawSpans() local
74 sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; in D_SpriteDrawSpans()
81 s = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans()
105 sdivz += sdivz8stepu; in D_SpriteDrawSpans()
110 snext = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans()
132 sdivz += d_sdivzstepu * spancountminus1; in D_SpriteDrawSpans()
136 snext = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dd_scan.c213 r_turb_s = (int)(sdivz * z) + sadjust; in Turbulent8()
241 sdivz += sdivz16stepu; in Turbulent8()
246 snext = (int)(sdivz * z) + sadjust; in Turbulent8()
274 snext = (int)(sdivz * z) + sadjust; in Turbulent8()
359 s = (int)(sdivz * z) + sadjust; in D_DrawSpans8()
385 sdivz += sdivz8stepu; in D_DrawSpans8()
390 snext = (int)(sdivz * z) + sadjust; in D_DrawSpans8()
418 snext = (int)(sdivz * z) + sadjust; in D_DrawSpans8()
493 s = (int)(sdivz * z) + sadjust; in D_DrawSpans8T()
519 sdivz += sdivz8stepu; in D_DrawSpans8T()
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H A Dd_sprite.c45 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in D_SpriteDrawSpans() local
83 s = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans()
109 sdivz += sdivz8stepu; in D_SpriteDrawSpans()
114 snext = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans()
138 sdivz += d_sdivzstepu * spancountminus1; in D_SpriteDrawSpans()
142 snext = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans()
244 s = (int)(sdivz * z) + sadjust; in D_SpriteDrawTransSpans()
270 sdivz += sdivz8stepu; in D_SpriteDrawTransSpans()
275 snext = (int)(sdivz * z) + sadjust; in D_SpriteDrawTransSpans()
299 sdivz += d_sdivzstepu * spancountminus1; in D_SpriteDrawTransSpans()
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H A Damiga_d_68k.s146 ; fp0 = sdivz
506 fadd.s _d_sdivzorigin,fp0 ; sdivz
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dd_scan.c124 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in Turbulent() local
153 r_turb_s = (int) (sdivz * z) + sadjust; in Turbulent()
177 sdivz += sdivz16stepu; in Turbulent()
182 snext = (int) (sdivz * z) + sadjust; in Turbulent()
206 sdivz += d_sdivzstepu * spancountminus1; in Turbulent()
210 snext = (int) (sdivz * z) + sadjust; in Turbulent()
278 s = (int) (sdivz * z) + sadjust; in D_DrawSpans8()
302 sdivz += sdivz8stepu; in D_DrawSpans8()
307 snext = (int) (sdivz * z) + sadjust; in D_DrawSpans8()
331 sdivz += d_sdivzstepu * spancountminus1; in D_DrawSpans8()
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H A Dd_sprite.c54 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in D_SpriteDrawSpans() local
84 sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; in D_SpriteDrawSpans()
91 s = (int) (sdivz * z) + sadjust; in D_SpriteDrawSpans()
115 sdivz += sdivz8stepu; in D_SpriteDrawSpans()
120 snext = (int) (sdivz * z) + sadjust; in D_SpriteDrawSpans()
144 sdivz += d_sdivzstepu * spancountminus1; in D_SpriteDrawSpans()
148 snext = (int) (sdivz * z) + sadjust; in D_SpriteDrawSpans()
/dports/games/tenebrae/tenebrae_0/
H A Dd_scan.c126 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in Turbulent8() local
156 r_turb_s = (int)(sdivz * z) + sadjust; in Turbulent8()
182 sdivz += sdivz16stepu; in Turbulent8()
187 snext = (int)(sdivz * z) + sadjust; in Turbulent8()
211 sdivz += d_sdivzstepu * spancountminus1; in Turbulent8()
215 snext = (int)(sdivz * z) + sadjust; in Turbulent8()
290 s = (int)(sdivz * z) + sadjust; in D_DrawSpans8()
316 sdivz += sdivz8stepu; in D_DrawSpans8()
321 snext = (int)(sdivz * z) + sadjust; in D_DrawSpans8()
345 sdivz += d_sdivzstepu * spancountminus1; in D_DrawSpans8()
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H A Dd_sprite.c43 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in D_SpriteDrawSpans() local
74 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_SpriteDrawSpans()
81 s = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans()
107 sdivz += sdivz8stepu; in D_SpriteDrawSpans()
112 snext = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans()
136 sdivz += d_sdivzstepu * spancountminus1; in D_SpriteDrawSpans()
140 snext = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dd_sprite.c98 s = (int) (sdivz * z) + sw32_sadjust; in sw32_D_SpriteDrawSpans()
122 sdivz += sdivz8stepu; in sw32_D_SpriteDrawSpans()
127 snext = (int) (sdivz * z) + sw32_sadjust; in sw32_D_SpriteDrawSpans()
154 snext = (int) (sdivz * z) + sw32_sadjust; in sw32_D_SpriteDrawSpans()
249 s = (int) (sdivz * z) + sw32_sadjust; in sw32_D_SpriteDrawSpans()
273 sdivz += sdivz8stepu; in sw32_D_SpriteDrawSpans()
278 snext = (int) (sdivz * z) + sw32_sadjust; in sw32_D_SpriteDrawSpans()
305 snext = (int) (sdivz * z) + sw32_sadjust; in sw32_D_SpriteDrawSpans()
400 s = (int) (sdivz * z) + sw32_sadjust; in sw32_D_SpriteDrawSpans()
424 sdivz += sdivz8stepu; in sw32_D_SpriteDrawSpans()
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H A Dd_scan.c317 sdivz += sdivz16stepu; in sw32_Turbulent()
322 snext = (int) (sdivz * z) + sw32_sadjust; in sw32_Turbulent()
393 float sdivz, tdivz, zi, z, du, dv; in sw32_D_DrawSpans() local
418 s = (int) (sdivz * z) + sw32_sadjust; in sw32_D_DrawSpans()
427 sdivz += sdivz8stepu; in sw32_D_DrawSpans()
536 float sdivz, tdivz, zi, z, du, dv; in sw32_D_DrawSpans() local
561 s = (int) (sdivz * z) + sw32_sadjust; in sw32_D_DrawSpans()
570 sdivz += sdivz8stepu; in sw32_D_DrawSpans()
678 float sdivz, tdivz, zi, z, du, dv; in sw32_D_DrawSpans() local
702 s = (int) (sdivz * z) + sw32_sadjust; in sw32_D_DrawSpans()
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