/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_scan.c | 158 r_turb_s = (int)(sdivz * z) + sadjust; in Turbulent8() 184 sdivz += sdivz16stepu; in Turbulent8() 189 snext = (int)(sdivz * z) + sadjust; in Turbulent8() 217 snext = (int)(sdivz * z) + sadjust; in Turbulent8() 320 sdivz += sdivz16stepu; in NonTurbulent8() 325 snext = (int)(sdivz * z) + sadjust; in NonTurbulent8() 353 snext = (int)(sdivz * z) + sadjust; in NonTurbulent8() 432 s = (int)(sdivz * z) + sadjust; in D_DrawSpans16() 458 sdivz += sdivz8stepu; in D_DrawSpans16() 463 snext = (int)(sdivz * z) + sadjust; in D_DrawSpans16() [all …]
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H A D | r_poly.c | 591 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in R_PolygonDrawSpans() local 629 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in R_PolygonDrawSpans() 637 s_spanletvars.s = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans() 667 sdivz += sdivzspanletstepu; in R_PolygonDrawSpans() 672 snext = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans() 700 sdivz += d_sdivzstepu * spancountminus1; in R_PolygonDrawSpans() 704 snext = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_scan.c | 158 r_turb_s = (int)(sdivz * z) + sadjust; in Turbulent8() 184 sdivz += sdivz16stepu; in Turbulent8() 189 snext = (int)(sdivz * z) + sadjust; in Turbulent8() 217 snext = (int)(sdivz * z) + sadjust; in Turbulent8() 320 sdivz += sdivz16stepu; in NonTurbulent8() 325 snext = (int)(sdivz * z) + sadjust; in NonTurbulent8() 353 snext = (int)(sdivz * z) + sadjust; in NonTurbulent8() 432 s = (int)(sdivz * z) + sadjust; in D_DrawSpans16() 458 sdivz += sdivz8stepu; in D_DrawSpans16() 463 snext = (int)(sdivz * z) + sadjust; in D_DrawSpans16() [all …]
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H A D | r_poly.c | 591 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in R_PolygonDrawSpans() local 629 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in R_PolygonDrawSpans() 637 s_spanletvars.s = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans() 667 sdivz += sdivzspanletstepu; in R_PolygonDrawSpans() 672 snext = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans() 700 sdivz += d_sdivzstepu * spancountminus1; in R_PolygonDrawSpans() 704 snext = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans()
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_scan.c | 158 r_turb_s = (int)(sdivz * z) + sadjust; in Turbulent8() 184 sdivz += sdivz16stepu; in Turbulent8() 189 snext = (int)(sdivz * z) + sadjust; in Turbulent8() 217 snext = (int)(sdivz * z) + sadjust; in Turbulent8() 320 sdivz += sdivz16stepu; in NonTurbulent8() 325 snext = (int)(sdivz * z) + sadjust; in NonTurbulent8() 353 snext = (int)(sdivz * z) + sadjust; in NonTurbulent8() 432 s = (int)(sdivz * z) + sadjust; in D_DrawSpans16() 458 sdivz += sdivz8stepu; in D_DrawSpans16() 463 snext = (int)(sdivz * z) + sadjust; in D_DrawSpans16() [all …]
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H A D | sw_poly.c | 695 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in R_PolygonDrawSpans() local 733 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in R_PolygonDrawSpans() 741 s_spanletvars.s = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans() 771 sdivz += sdivzspanletstepu; in R_PolygonDrawSpans() 776 snext = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans() 804 sdivz += d_sdivzstepu * spancountminus1; in R_PolygonDrawSpans() 808 snext = (int)(sdivz * z) + sadjust; in R_PolygonDrawSpans()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | d_scan.c | 153 r_turb_s = (int)(sdivz * z) + sadjust; in Turbulent8() 180 sdivz += sdivz16stepu; in Turbulent8() 185 snext = (int)(sdivz * z) + sadjust; in Turbulent8() 213 snext = (int)(sdivz * z) + sadjust; in Turbulent8() 324 s = (int)(sdivz * z) + sadjust; in D_DrawSpans16Qb() 334 sdivz += sdivzstepu; in D_DrawSpans16Qb() 339 snext = (int)(sdivz * z) + sadjust; in D_DrawSpans16Qb() 379 snext = (int)(sdivz * z) + sadjust; in D_DrawSpans16Qb() 500 sdivz += sdivzstepu; in D_DrawSpans16QbDither() 672 sdivz += sdivz8stepu; in D_DrawSpans8() [all …]
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H A D | d_sprite.c | 45 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in D_SpriteDrawSpans() local 74 sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; in D_SpriteDrawSpans() 81 s = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans() 105 sdivz += sdivz8stepu; in D_SpriteDrawSpans() 110 snext = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans() 132 sdivz += d_sdivzstepu * spancountminus1; in D_SpriteDrawSpans() 136 snext = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | d_scan.c | 213 r_turb_s = (int)(sdivz * z) + sadjust; in Turbulent8() 241 sdivz += sdivz16stepu; in Turbulent8() 246 snext = (int)(sdivz * z) + sadjust; in Turbulent8() 274 snext = (int)(sdivz * z) + sadjust; in Turbulent8() 359 s = (int)(sdivz * z) + sadjust; in D_DrawSpans8() 385 sdivz += sdivz8stepu; in D_DrawSpans8() 390 snext = (int)(sdivz * z) + sadjust; in D_DrawSpans8() 418 snext = (int)(sdivz * z) + sadjust; in D_DrawSpans8() 493 s = (int)(sdivz * z) + sadjust; in D_DrawSpans8T() 519 sdivz += sdivz8stepu; in D_DrawSpans8T() [all …]
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H A D | d_sprite.c | 45 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in D_SpriteDrawSpans() local 83 s = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans() 109 sdivz += sdivz8stepu; in D_SpriteDrawSpans() 114 snext = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans() 138 sdivz += d_sdivzstepu * spancountminus1; in D_SpriteDrawSpans() 142 snext = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans() 244 s = (int)(sdivz * z) + sadjust; in D_SpriteDrawTransSpans() 270 sdivz += sdivz8stepu; in D_SpriteDrawTransSpans() 275 snext = (int)(sdivz * z) + sadjust; in D_SpriteDrawTransSpans() 299 sdivz += d_sdivzstepu * spancountminus1; in D_SpriteDrawTransSpans() [all …]
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H A D | amiga_d_68k.s | 146 ; fp0 = sdivz 506 fadd.s _d_sdivzorigin,fp0 ; sdivz
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | d_scan.c | 124 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in Turbulent() local 153 r_turb_s = (int) (sdivz * z) + sadjust; in Turbulent() 177 sdivz += sdivz16stepu; in Turbulent() 182 snext = (int) (sdivz * z) + sadjust; in Turbulent() 206 sdivz += d_sdivzstepu * spancountminus1; in Turbulent() 210 snext = (int) (sdivz * z) + sadjust; in Turbulent() 278 s = (int) (sdivz * z) + sadjust; in D_DrawSpans8() 302 sdivz += sdivz8stepu; in D_DrawSpans8() 307 snext = (int) (sdivz * z) + sadjust; in D_DrawSpans8() 331 sdivz += d_sdivzstepu * spancountminus1; in D_DrawSpans8() [all …]
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H A D | d_sprite.c | 54 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in D_SpriteDrawSpans() local 84 sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; in D_SpriteDrawSpans() 91 s = (int) (sdivz * z) + sadjust; in D_SpriteDrawSpans() 115 sdivz += sdivz8stepu; in D_SpriteDrawSpans() 120 snext = (int) (sdivz * z) + sadjust; in D_SpriteDrawSpans() 144 sdivz += d_sdivzstepu * spancountminus1; in D_SpriteDrawSpans() 148 snext = (int) (sdivz * z) + sadjust; in D_SpriteDrawSpans()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | d_scan.c | 126 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in Turbulent8() local 156 r_turb_s = (int)(sdivz * z) + sadjust; in Turbulent8() 182 sdivz += sdivz16stepu; in Turbulent8() 187 snext = (int)(sdivz * z) + sadjust; in Turbulent8() 211 sdivz += d_sdivzstepu * spancountminus1; in Turbulent8() 215 snext = (int)(sdivz * z) + sadjust; in Turbulent8() 290 s = (int)(sdivz * z) + sadjust; in D_DrawSpans8() 316 sdivz += sdivz8stepu; in D_DrawSpans8() 321 snext = (int)(sdivz * z) + sadjust; in D_DrawSpans8() 345 sdivz += d_sdivzstepu * spancountminus1; in D_DrawSpans8() [all …]
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H A D | d_sprite.c | 43 float sdivz, tdivz, zi, z, du, dv, spancountminus1; in D_SpriteDrawSpans() local 74 sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; in D_SpriteDrawSpans() 81 s = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans() 107 sdivz += sdivz8stepu; in D_SpriteDrawSpans() 112 snext = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans() 136 sdivz += d_sdivzstepu * spancountminus1; in D_SpriteDrawSpans() 140 snext = (int)(sdivz * z) + sadjust; in D_SpriteDrawSpans()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | d_sprite.c | 98 s = (int) (sdivz * z) + sw32_sadjust; in sw32_D_SpriteDrawSpans() 122 sdivz += sdivz8stepu; in sw32_D_SpriteDrawSpans() 127 snext = (int) (sdivz * z) + sw32_sadjust; in sw32_D_SpriteDrawSpans() 154 snext = (int) (sdivz * z) + sw32_sadjust; in sw32_D_SpriteDrawSpans() 249 s = (int) (sdivz * z) + sw32_sadjust; in sw32_D_SpriteDrawSpans() 273 sdivz += sdivz8stepu; in sw32_D_SpriteDrawSpans() 278 snext = (int) (sdivz * z) + sw32_sadjust; in sw32_D_SpriteDrawSpans() 305 snext = (int) (sdivz * z) + sw32_sadjust; in sw32_D_SpriteDrawSpans() 400 s = (int) (sdivz * z) + sw32_sadjust; in sw32_D_SpriteDrawSpans() 424 sdivz += sdivz8stepu; in sw32_D_SpriteDrawSpans() [all …]
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H A D | d_scan.c | 317 sdivz += sdivz16stepu; in sw32_Turbulent() 322 snext = (int) (sdivz * z) + sw32_sadjust; in sw32_Turbulent() 393 float sdivz, tdivz, zi, z, du, dv; in sw32_D_DrawSpans() local 418 s = (int) (sdivz * z) + sw32_sadjust; in sw32_D_DrawSpans() 427 sdivz += sdivz8stepu; in sw32_D_DrawSpans() 536 float sdivz, tdivz, zi, z, du, dv; in sw32_D_DrawSpans() local 561 s = (int) (sdivz * z) + sw32_sadjust; in sw32_D_DrawSpans() 570 sdivz += sdivz8stepu; in sw32_D_DrawSpans() 678 float sdivz, tdivz, zi, z, du, dv; in sw32_D_DrawSpans() local 702 s = (int) (sdivz * z) + sw32_sadjust; in sw32_D_DrawSpans() [all …]
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