Searched refs:sdlGraphicsManager (Results 1 – 3 of 3) sorted by relevance
772 _gfxManagerState = sdlGraphicsManager->getState(); in setGraphicsMode()773 bool supports3D = sdlGraphicsManager->hasFeature(kFeatureOpenGLForGame); in setGraphicsMode()782 sdlGraphicsManager->deactivateManager(); in setGraphicsMode()783 delete sdlGraphicsManager; in setGraphicsMode()790 if (sdlGraphicsManager) { in setGraphicsMode()791 sdlGraphicsManager->deactivateManager(); in setGraphicsMode()792 delete sdlGraphicsManager; in setGraphicsMode()798 sdlGraphicsManager->deactivateManager(); in setGraphicsMode()799 delete sdlGraphicsManager; in setGraphicsMode()807 sdlGraphicsManager->activateManager(); in setGraphicsMode()[all …]
617 SdlGraphicsManager *sdlGraphicsManager = dynamic_cast<SdlGraphicsManager *>(_graphicsManager); in setGraphicsMode() local618 SdlGraphicsManager::State state = sdlGraphicsManager->getState(); in setGraphicsMode()626 sdlGraphicsManager->deactivateManager(); in setGraphicsMode()628 _graphicsManager = sdlGraphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window); in setGraphicsMode()633 sdlGraphicsManager->deactivateManager(); in setGraphicsMode()635 …_graphicsManager = sdlGraphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight… in setGraphicsMode()643 sdlGraphicsManager->activateManager(); in setGraphicsMode()646 if (!sdlGraphicsManager->setState(state)) { in setGraphicsMode()
407 SdlGraphicsManager *sdlGraphicsManager = dynamic_cast<SdlGraphicsManager *>(_graphicsManager); in setupScreen() local408 sdlGraphicsManager->deactivateManager(); in setupScreen()412 …_graphicsManager = sdlGraphicsManager = new OpenGLSdlGraphicsManager(_eventSource, _window, _capab… in setupScreen()414 …_graphicsManager = sdlGraphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window, _capa… in setupScreen()416 sdlGraphicsManager->activateManager(); in setupScreen()