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Searched refs:sdlGraphicsManager (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/
H A Dsdl.cpp772 _gfxManagerState = sdlGraphicsManager->getState(); in setGraphicsMode()
773 bool supports3D = sdlGraphicsManager->hasFeature(kFeatureOpenGLForGame); in setGraphicsMode()
782 sdlGraphicsManager->deactivateManager(); in setGraphicsMode()
783 delete sdlGraphicsManager; in setGraphicsMode()
790 if (sdlGraphicsManager) { in setGraphicsMode()
791 sdlGraphicsManager->deactivateManager(); in setGraphicsMode()
792 delete sdlGraphicsManager; in setGraphicsMode()
798 sdlGraphicsManager->deactivateManager(); in setGraphicsMode()
799 delete sdlGraphicsManager; in setGraphicsMode()
807 sdlGraphicsManager->activateManager(); in setGraphicsMode()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/
H A Dsdl.cpp617 SdlGraphicsManager *sdlGraphicsManager = dynamic_cast<SdlGraphicsManager *>(_graphicsManager); in setGraphicsMode() local
618 SdlGraphicsManager::State state = sdlGraphicsManager->getState(); in setGraphicsMode()
626 sdlGraphicsManager->deactivateManager(); in setGraphicsMode()
628 _graphicsManager = sdlGraphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window); in setGraphicsMode()
633 sdlGraphicsManager->deactivateManager(); in setGraphicsMode()
635 …_graphicsManager = sdlGraphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight… in setGraphicsMode()
643 sdlGraphicsManager->activateManager(); in setGraphicsMode()
646 if (!sdlGraphicsManager->setState(state)) { in setGraphicsMode()
/dports/games/residualvm/residualvm-0.3.1/backends/platform/sdl/
H A Dsdl.cpp407 SdlGraphicsManager *sdlGraphicsManager = dynamic_cast<SdlGraphicsManager *>(_graphicsManager); in setupScreen() local
408 sdlGraphicsManager->deactivateManager(); in setupScreen()
412 …_graphicsManager = sdlGraphicsManager = new OpenGLSdlGraphicsManager(_eventSource, _window, _capab… in setupScreen()
414 …_graphicsManager = sdlGraphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window, _capa… in setupScreen()
416 sdlGraphicsManager->activateManager(); in setupScreen()