/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/sdl/ |
H A D | vid_sdl2.cpp | 18 SDL_Renderer* sdlRenderer = NULL; variable 35 inprint_shadowed(sdlRenderer, "FFWD", 10, 10); in RenderMessage() 41 inprint_shadowed(sdlRenderer, fpsstring, 10, 50); in RenderMessage() 52 inprint_shadowed(sdlRenderer, lastMessage, 10, 30); in RenderMessage() 64 SDL_DestroyRenderer(sdlRenderer); in Exit() 209 if (sdlRenderer == NULL) in Init() 212 if (sdlRenderer == NULL) in Init() 263 sdlTexture = SDL_CreateTexture(sdlRenderer, in Init() 270 sdlTexture = SDL_CreateTexture(sdlRenderer, in Init() 336 SDL_RenderClear(sdlRenderer); in Paint() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/ |
H A D | sdl2_gui.cpp | 16 static SDL_Renderer* sdlRenderer = NULL; variable 788 SDL_RenderClear(sdlRenderer); in RefreshRomList() 795 SDL_RenderFillRect(sdlRenderer, &fillRect); in RefreshRomList() 810 SDL_RenderPresent(sdlRenderer); in RefreshRomList() 837 SDL_DestroyRenderer(sdlRenderer); in gui_exit() 909 if (sdlRenderer == NULL) in gui_init() 913 if (sdlRenderer == NULL) in gui_init() 927 inrenderer(sdlRenderer); in gui_init() 997 SDL_RenderClear(sdlRenderer); in gui_render() 1021 inprint(sdlRenderer, newLine, 10, 15); in gui_render() [all …]
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H A D | sdl2_gui_ingame.cpp | 19 static SDL_Renderer* sdlRenderer = NULL; variable 167 SDL_SetRenderDrawColor(sdlRenderer, 0x1a, 0x1e, 0x1d, SDL_ALPHA_OPAQUE); in ingame_gui_render() 168 SDL_RenderClear(sdlRenderer); in ingame_gui_render() 169 SDL_RenderCopy(sdlRenderer, screenshotTexture, &title_texture_rect, &dest_title_texture_rect); in ingame_gui_render() 171 inprint(sdlRenderer, "FinalBurn Neo", 10, 10); in ingame_gui_render() 172 inprint(sdlRenderer, "=============", 10, 20); in ingame_gui_render() 204 inprint(sdlRenderer,current_menu_items[i].name , 10, 30+(10*i)); in ingame_gui_render() 207 SDL_RenderPresent(sdlRenderer); in ingame_gui_render() 257 sdlRenderer = renderer; in ingame_gui_start() 258 SDL_GetRendererOutputSize(sdlRenderer, &screenW, &screenH); in ingame_gui_start()
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H A D | sdl2_gui_common.cpp | 38 void renderPanel(SDL_Renderer* sdlRenderer, int x, int y, int w, int h, UINT8 r, UINT8 g, UINT8 b ) in renderPanel() argument 41 SDL_SetRenderDrawBlendMode(sdlRenderer, SDL_BLENDMODE_BLEND); in renderPanel() 42 SDL_SetRenderDrawColor(sdlRenderer, r, g, b, 220); in renderPanel() 43 SDL_RenderFillRect(sdlRenderer, &fillRect); in renderPanel() 44 SDL_SetRenderDrawBlendMode(sdlRenderer, SDL_BLENDMODE_NONE); in renderPanel()
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H A D | run.cpp | 30 extern SDL_Renderer* sdlRenderer; 352 inprint_shadowed(sdlRenderer, "PAUSE", 10, 10); in pause_game() 353 SDL_RenderPresent(sdlRenderer); in pause_game() 468 ingame_gui_start(sdlRenderer); in RunMessageLoop()
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H A D | sdl2_gui_common.h | 18 void renderPanel(SDL_Renderer* sdlRenderer, int x, int y, int w, int h, UINT8 r, UINT8 g, UINT8 b );
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | screen.cpp | 25 sdlRenderer = NULL; in Screen() 90 Image::setGraphicsOutput(sdlRenderer); in open() 129 SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 0, 255); in clear() 130 SDL_RenderClear(sdlRenderer); in clear() 138 SDL_RenderPresent(sdlRenderer); in refresh() 176 SDL_SetRenderDrawColor(sdlRenderer, r, g, b, 255); in fillRect() 177 SDL_RenderFillRect(sdlRenderer, &rect); in fillRect() 192 SDL_RenderFillRect(sdlRenderer, &rect); in fillRectWithAlpha() 200 SDL_SetRenderDrawColor(sdlRenderer, r, g, b, 255); in drawLine() 201 SDL_RenderDrawLine(sdlRenderer, x1, y1, x2, y2); in drawLine() [all …]
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H A D | image.h | 37 static SDL_Renderer *sdlRenderer; variable 131 static void setGraphicsOutput(SDL_Renderer *sdlRenderer);
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H A D | image.cpp | 53 SDL_Renderer *Image::sdlRenderer = NULL; member in Image 115 SDL_RenderCopy(sdlRenderer, texture, NULL, &dstrect); in draw() 149 SDL_RenderCopy(sdlRenderer, texture, &srcrect, &dstrect); in draw() 177 SDL_RenderCopy(sdlRenderer, texture, NULL, &dstrect); in draw() 432 texture = SDL_CreateTextureFromSurface(sdlRenderer, surface); in convertToDisplayFormat() 1490 void Image::setGraphicsOutput(SDL_Renderer *sdlRenderer) { in setGraphicsOutput() argument 1491 Image::sdlRenderer = sdlRenderer; in setGraphicsOutput()
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H A D | screen.h | 13 SDL_Renderer *sdlRenderer;
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/dports/emulators/mgba/mgba-0.9.2/src/platform/sdl/ |
H A D | sw-sdl2.c | 28 …renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RE… in mSDLSWInit() 31 …renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACC… in mSDLSWInit() 33 …renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR1555, SDL_TEXTUREA… in mSDLSWInit() 36 …renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREA… in mSDLSWInit() 57 SDL_RenderCopy(renderer->sdlRenderer, renderer->sdlTex, 0, 0); in mSDLSWRunloop() 58 SDL_RenderPresent(renderer->sdlRenderer); in mSDLSWRunloop()
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H A D | main.h | 57 SDL_Renderer* sdlRenderer; member
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/sdl/ |
H A D | sw-sdl2.c | 29 …renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RE… in mSDLSWInit() 32 …renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACC… in mSDLSWInit() 34 …renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR1555, SDL_TEXTUREA… in mSDLSWInit() 37 …renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREA… in mSDLSWInit() 58 SDL_RenderCopy(renderer->sdlRenderer, renderer->sdlTex, 0, 0); in mSDLSWRunloop() 59 SDL_RenderPresent(renderer->sdlRenderer); in mSDLSWRunloop()
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H A D | main.h | 55 SDL_Renderer* sdlRenderer; member
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/dports/games/ballerburg/ballerburg-1.2.0/src/ |
H A D | screen.c | 39 static SDL_Renderer *sdlRenderer; variable 67 sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0); in scr_sdl2_init() 68 if (!sdlWindow || !sdlRenderer) in scr_sdl2_init() 73 SDL_RenderSetLogicalSize(sdlRenderer, 640, 480); in scr_sdl2_init() 74 sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_RGB888, in scr_sdl2_init() 123 if (sdlRenderer) in scr_exit() 124 SDL_DestroyRenderer(sdlRenderer); in scr_exit() 137 SDL_DestroyRenderer(sdlRenderer); in scr_togglefullscreen() 539 SDL_RenderClear(sdlRenderer); in SDL_UpdateRects() 540 SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL); in SDL_UpdateRects() [all …]
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/dports/devel/py-game/pygame-2.1.0/src_c/ |
H A D | mouse.c | 45 SDL_Renderer *sdlRenderer = SDL_GetRenderer(sdlWindow); in mouse_set_pos() local 46 if (sdlRenderer!=NULL){ in mouse_set_pos() 50 SDL_RenderGetScale(sdlRenderer, &scalex, &scaley); in mouse_set_pos() 51 SDL_RenderGetViewport(sdlRenderer, &vprect); in mouse_set_pos() 75 SDL_Renderer *sdlRenderer = SDL_GetRenderer(sdlWindow); in mouse_get_pos() local 76 if (sdlRenderer!=NULL){ in mouse_get_pos() 80 SDL_RenderGetScale(sdlRenderer, &scalex, &scaley); in mouse_get_pos() 81 SDL_RenderGetViewport(sdlRenderer, &vprect); in mouse_get_pos()
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H A D | key.c | 758 SDL_Renderer *sdlRenderer = SDL_GetRenderer(sdlWindow); in key_set_text_input_rect() local 767 if (sdlRenderer != NULL) { in key_set_text_input_rect() 772 SDL_RenderGetScale(sdlRenderer, &scalex, &scaley); in key_set_text_input_rect() 773 SDL_RenderGetViewport(sdlRenderer, &vprect); in key_set_text_input_rect()
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/dports/games/libretro-hatari/hatari-561c07e/src/ |
H A D | screen.c | 110 static SDL_Renderer *sdlRenderer; variable 124 SDL_RenderClear(sdlRenderer); in SDL_UpdateRects() 125 SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL); in SDL_UpdateRects() 126 SDL_RenderPresent(sdlRenderer); in SDL_UpdateRects() 388 if (sdlRenderer) in Screen_FreeSDL2Resources() 390 SDL_DestroyRenderer(sdlRenderer); in Screen_FreeSDL2Resources() 391 sdlRenderer = NULL; in Screen_FreeSDL2Resources() 460 sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0); in Screen_SetSDLVideoSize() 461 if (!sdlWindow || !sdlRenderer) in Screen_SetSDLVideoSize() 466 SDL_RenderSetLogicalSize(sdlRenderer, width, height); in Screen_SetSDLVideoSize() [all …]
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/dports/net/libvncserver/libvncserver-LibVNCServer-0.9.13/client_examples/ |
H A D | SDLvncviewer.c | 31 SDL_Renderer *sdlRenderer; variable 86 if(!sdlRenderer) { in resize() 87 sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0); in resize() 88 if(!sdlRenderer) in resize() 92 …SDL_RenderSetLogicalSize(sdlRenderer, width, height); /* this is a departure from the SDL1.2-base… in resize() 97 sdlTexture = SDL_CreateTexture(sdlRenderer, in resize() 206 if(SDL_RenderClear(sdlRenderer) < 0) in update() 208 if(SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL) < 0) in update() 210 SDL_RenderPresent(sdlRenderer); in update()
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/dports/games/maxr/maxr-0.2.9/src/ |
H A D | video.cpp | 49 sdlRenderer (nullptr), in cVideo() 66 SDL_DestroyRenderer (sdlRenderer); in ~cVideo() 74 SDL_DestroyRenderer (sdlRenderer); in clearMemory() 78 sdlRenderer = nullptr; in clearMemory() 97 sdlRenderer = SDL_CreateRenderer (sdlWindow, -1, 0); in init() 141 sdlTexture = SDL_CreateTexture (sdlRenderer, in initializeBuffer() 146 SDL_RenderSetLogicalSize (sdlRenderer, width, height); in initializeBuffer() 243 SDL_RenderClear (sdlRenderer); in draw() 244 SDL_RenderCopy (sdlRenderer, sdlTexture, nullptr, nullptr); in draw() 245 SDL_RenderPresent (sdlRenderer); in draw()
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H A D | mveplayer.cpp | 158 SDL_Renderer* sdlRenderer = nullptr; in MVEPlayer() local 385 sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, frame_buf.get()); in MVEPlayer() 388 SDL_RenderCopy(sdlRenderer, sdlTexture, nullptr, nullptr); in MVEPlayer() 403 SDL_RenderPresent(sdlRenderer); in MVEPlayer() 492 if (sdlRenderer) SDL_DestroyRenderer (sdlRenderer); in MVEPlayer() 514 sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0); in MVEPlayer() 633 if (sdlRenderer) SDL_DestroyRenderer (sdlRenderer); in MVEPlayer()
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/dports/emulators/hatari/hatari-2.2.1/src/ |
H A D | screen.c | 108 static SDL_Renderer *sdlRenderer; variable 117 SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL); in SDL_UpdateRects() 118 SDL_RenderPresent(sdlRenderer); in SDL_UpdateRects() 308 if (sdlRenderer) in Screen_FreeSDL2Resources() 310 SDL_DestroyRenderer(sdlRenderer); in Screen_FreeSDL2Resources() 311 sdlRenderer = NULL; in Screen_FreeSDL2Resources() 445 sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0); in Screen_SetSDLVideoSize() 446 if (!sdlRenderer) in Screen_SetSDLVideoSize() 454 SDL_RenderSetLogicalSize(sdlRenderer, width, height); in Screen_SetSDLVideoSize() 472 sdlTexture = SDL_CreateTexture(sdlRenderer, pfmt, in Screen_SetSDLVideoSize()
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/dports/games/jumpnbump/jumpnbump-1.61-7a0a7ab7491680338bb13058adafdfaac03a1f6d/sdl/ |
H A D | gfx.c | 48 static SDL_Renderer *sdlRenderer; variable 187 SDL_CreateWindowAndRenderer(screen_width, screen_height, flags, &sdlWindow, &sdlRenderer); in open_screen() 189 if (!sdlWindow || !sdlRenderer) { in open_screen() 193 SDL_RenderSetLogicalSize(sdlRenderer, screen_width, screen_height); in open_screen() 195 …jnb_texture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, … in open_screen() 387 SDL_RenderClear(sdlRenderer); in flippage() 388 SDL_RenderCopy(sdlRenderer, jnb_texture, NULL, NULL); in flippage() 389 SDL_RenderPresent(sdlRenderer); in flippage()
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/dports/games/meandmyshadow/meandmyshadow-0.5a/src/ |
H A D | Functions.cpp | 95 SDL_Renderer* sdlRenderer=nullptr; variable 224 if (!sdlWindow && !sdlRenderer) { in createScreen() 225 SDL_CreateWindowAndRenderer(SCREEN_WIDTH, SCREEN_HEIGHT, flags, &sdlWindow, &sdlRenderer); in createScreen() 226 if(!sdlWindow || !sdlRenderer){ in createScreen() 231 SDL_SetRenderDrawBlendMode(sdlRenderer, SDL_BlendMode::SDL_BLENDMODE_BLEND); in createScreen() 234 SDL_SetRenderDrawColor(sdlRenderer, 255, 255, 255, 255); in createScreen() 266 return ScreenData{sdlRenderer}; in createScreen() 695 SDL_RenderCopy(sdlRenderer, loadingTexture.get(), NULL, &loadingRect); in loadFiles() 696 SDL_RenderPresent(sdlRenderer); in loadFiles() 697 SDL_RenderClear(sdlRenderer); in loadFiles() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | test_webgl_context_attributes_sdl2.c | 59 SDL_Renderer *sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0); in main() local
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