Home
last modified time | relevance | path

Searched refs:sdlRenderer (Results 1 – 25 of 27) sorted by relevance

12

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/sdl/
H A Dvid_sdl2.cpp18 SDL_Renderer* sdlRenderer = NULL; variable
35 inprint_shadowed(sdlRenderer, "FFWD", 10, 10); in RenderMessage()
41 inprint_shadowed(sdlRenderer, fpsstring, 10, 50); in RenderMessage()
52 inprint_shadowed(sdlRenderer, lastMessage, 10, 30); in RenderMessage()
64 SDL_DestroyRenderer(sdlRenderer); in Exit()
209 if (sdlRenderer == NULL) in Init()
212 if (sdlRenderer == NULL) in Init()
263 sdlTexture = SDL_CreateTexture(sdlRenderer, in Init()
270 sdlTexture = SDL_CreateTexture(sdlRenderer, in Init()
336 SDL_RenderClear(sdlRenderer); in Paint()
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/
H A Dsdl2_gui.cpp16 static SDL_Renderer* sdlRenderer = NULL; variable
788 SDL_RenderClear(sdlRenderer); in RefreshRomList()
795 SDL_RenderFillRect(sdlRenderer, &fillRect); in RefreshRomList()
810 SDL_RenderPresent(sdlRenderer); in RefreshRomList()
837 SDL_DestroyRenderer(sdlRenderer); in gui_exit()
909 if (sdlRenderer == NULL) in gui_init()
913 if (sdlRenderer == NULL) in gui_init()
927 inrenderer(sdlRenderer); in gui_init()
997 SDL_RenderClear(sdlRenderer); in gui_render()
1021 inprint(sdlRenderer, newLine, 10, 15); in gui_render()
[all …]
H A Dsdl2_gui_ingame.cpp19 static SDL_Renderer* sdlRenderer = NULL; variable
167 SDL_SetRenderDrawColor(sdlRenderer, 0x1a, 0x1e, 0x1d, SDL_ALPHA_OPAQUE); in ingame_gui_render()
168 SDL_RenderClear(sdlRenderer); in ingame_gui_render()
169 SDL_RenderCopy(sdlRenderer, screenshotTexture, &title_texture_rect, &dest_title_texture_rect); in ingame_gui_render()
171 inprint(sdlRenderer, "FinalBurn Neo", 10, 10); in ingame_gui_render()
172 inprint(sdlRenderer, "=============", 10, 20); in ingame_gui_render()
204 inprint(sdlRenderer,current_menu_items[i].name , 10, 30+(10*i)); in ingame_gui_render()
207 SDL_RenderPresent(sdlRenderer); in ingame_gui_render()
257 sdlRenderer = renderer; in ingame_gui_start()
258 SDL_GetRendererOutputSize(sdlRenderer, &screenW, &screenH); in ingame_gui_start()
H A Dsdl2_gui_common.cpp38 void renderPanel(SDL_Renderer* sdlRenderer, int x, int y, int w, int h, UINT8 r, UINT8 g, UINT8 b ) in renderPanel() argument
41 SDL_SetRenderDrawBlendMode(sdlRenderer, SDL_BLENDMODE_BLEND); in renderPanel()
42 SDL_SetRenderDrawColor(sdlRenderer, r, g, b, 220); in renderPanel()
43 SDL_RenderFillRect(sdlRenderer, &fillRect); in renderPanel()
44 SDL_SetRenderDrawBlendMode(sdlRenderer, SDL_BLENDMODE_NONE); in renderPanel()
H A Drun.cpp30 extern SDL_Renderer* sdlRenderer;
352 inprint_shadowed(sdlRenderer, "PAUSE", 10, 10); in pause_game()
353 SDL_RenderPresent(sdlRenderer); in pause_game()
468 ingame_gui_start(sdlRenderer); in RunMessageLoop()
H A Dsdl2_gui_common.h18 void renderPanel(SDL_Renderer* sdlRenderer, int x, int y, int w, int h, UINT8 r, UINT8 g, UINT8 b );
/dports/games/gigalomania/gigalomaniasrc/
H A Dscreen.cpp25 sdlRenderer = NULL; in Screen()
90 Image::setGraphicsOutput(sdlRenderer); in open()
129 SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 0, 255); in clear()
130 SDL_RenderClear(sdlRenderer); in clear()
138 SDL_RenderPresent(sdlRenderer); in refresh()
176 SDL_SetRenderDrawColor(sdlRenderer, r, g, b, 255); in fillRect()
177 SDL_RenderFillRect(sdlRenderer, &rect); in fillRect()
192 SDL_RenderFillRect(sdlRenderer, &rect); in fillRectWithAlpha()
200 SDL_SetRenderDrawColor(sdlRenderer, r, g, b, 255); in drawLine()
201 SDL_RenderDrawLine(sdlRenderer, x1, y1, x2, y2); in drawLine()
[all …]
H A Dimage.h37 static SDL_Renderer *sdlRenderer; variable
131 static void setGraphicsOutput(SDL_Renderer *sdlRenderer);
H A Dimage.cpp53 SDL_Renderer *Image::sdlRenderer = NULL; member in Image
115 SDL_RenderCopy(sdlRenderer, texture, NULL, &dstrect); in draw()
149 SDL_RenderCopy(sdlRenderer, texture, &srcrect, &dstrect); in draw()
177 SDL_RenderCopy(sdlRenderer, texture, NULL, &dstrect); in draw()
432 texture = SDL_CreateTextureFromSurface(sdlRenderer, surface); in convertToDisplayFormat()
1490 void Image::setGraphicsOutput(SDL_Renderer *sdlRenderer) { in setGraphicsOutput() argument
1491 Image::sdlRenderer = sdlRenderer; in setGraphicsOutput()
H A Dscreen.h13 SDL_Renderer *sdlRenderer;
/dports/emulators/mgba/mgba-0.9.2/src/platform/sdl/
H A Dsw-sdl2.c28 …renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RE… in mSDLSWInit()
31 …renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACC… in mSDLSWInit()
33 …renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR1555, SDL_TEXTUREA… in mSDLSWInit()
36 …renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREA… in mSDLSWInit()
57 SDL_RenderCopy(renderer->sdlRenderer, renderer->sdlTex, 0, 0); in mSDLSWRunloop()
58 SDL_RenderPresent(renderer->sdlRenderer); in mSDLSWRunloop()
H A Dmain.h57 SDL_Renderer* sdlRenderer; member
/dports/games/libretro-mgba/mgba-6186d45/src/platform/sdl/
H A Dsw-sdl2.c29 …renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RE… in mSDLSWInit()
32 …renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACC… in mSDLSWInit()
34 …renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR1555, SDL_TEXTUREA… in mSDLSWInit()
37 …renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREA… in mSDLSWInit()
58 SDL_RenderCopy(renderer->sdlRenderer, renderer->sdlTex, 0, 0); in mSDLSWRunloop()
59 SDL_RenderPresent(renderer->sdlRenderer); in mSDLSWRunloop()
H A Dmain.h55 SDL_Renderer* sdlRenderer; member
/dports/games/ballerburg/ballerburg-1.2.0/src/
H A Dscreen.c39 static SDL_Renderer *sdlRenderer; variable
67 sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0); in scr_sdl2_init()
68 if (!sdlWindow || !sdlRenderer) in scr_sdl2_init()
73 SDL_RenderSetLogicalSize(sdlRenderer, 640, 480); in scr_sdl2_init()
74 sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_RGB888, in scr_sdl2_init()
123 if (sdlRenderer) in scr_exit()
124 SDL_DestroyRenderer(sdlRenderer); in scr_exit()
137 SDL_DestroyRenderer(sdlRenderer); in scr_togglefullscreen()
539 SDL_RenderClear(sdlRenderer); in SDL_UpdateRects()
540 SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL); in SDL_UpdateRects()
[all …]
/dports/devel/py-game/pygame-2.1.0/src_c/
H A Dmouse.c45 SDL_Renderer *sdlRenderer = SDL_GetRenderer(sdlWindow); in mouse_set_pos() local
46 if (sdlRenderer!=NULL){ in mouse_set_pos()
50 SDL_RenderGetScale(sdlRenderer, &scalex, &scaley); in mouse_set_pos()
51 SDL_RenderGetViewport(sdlRenderer, &vprect); in mouse_set_pos()
75 SDL_Renderer *sdlRenderer = SDL_GetRenderer(sdlWindow); in mouse_get_pos() local
76 if (sdlRenderer!=NULL){ in mouse_get_pos()
80 SDL_RenderGetScale(sdlRenderer, &scalex, &scaley); in mouse_get_pos()
81 SDL_RenderGetViewport(sdlRenderer, &vprect); in mouse_get_pos()
H A Dkey.c758 SDL_Renderer *sdlRenderer = SDL_GetRenderer(sdlWindow); in key_set_text_input_rect() local
767 if (sdlRenderer != NULL) { in key_set_text_input_rect()
772 SDL_RenderGetScale(sdlRenderer, &scalex, &scaley); in key_set_text_input_rect()
773 SDL_RenderGetViewport(sdlRenderer, &vprect); in key_set_text_input_rect()
/dports/games/libretro-hatari/hatari-561c07e/src/
H A Dscreen.c110 static SDL_Renderer *sdlRenderer; variable
124 SDL_RenderClear(sdlRenderer); in SDL_UpdateRects()
125 SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL); in SDL_UpdateRects()
126 SDL_RenderPresent(sdlRenderer); in SDL_UpdateRects()
388 if (sdlRenderer) in Screen_FreeSDL2Resources()
390 SDL_DestroyRenderer(sdlRenderer); in Screen_FreeSDL2Resources()
391 sdlRenderer = NULL; in Screen_FreeSDL2Resources()
460 sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0); in Screen_SetSDLVideoSize()
461 if (!sdlWindow || !sdlRenderer) in Screen_SetSDLVideoSize()
466 SDL_RenderSetLogicalSize(sdlRenderer, width, height); in Screen_SetSDLVideoSize()
[all …]
/dports/net/libvncserver/libvncserver-LibVNCServer-0.9.13/client_examples/
H A DSDLvncviewer.c31 SDL_Renderer *sdlRenderer; variable
86 if(!sdlRenderer) { in resize()
87 sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0); in resize()
88 if(!sdlRenderer) in resize()
92 …SDL_RenderSetLogicalSize(sdlRenderer, width, height); /* this is a departure from the SDL1.2-base… in resize()
97 sdlTexture = SDL_CreateTexture(sdlRenderer, in resize()
206 if(SDL_RenderClear(sdlRenderer) < 0) in update()
208 if(SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL) < 0) in update()
210 SDL_RenderPresent(sdlRenderer); in update()
/dports/games/maxr/maxr-0.2.9/src/
H A Dvideo.cpp49 sdlRenderer (nullptr), in cVideo()
66 SDL_DestroyRenderer (sdlRenderer); in ~cVideo()
74 SDL_DestroyRenderer (sdlRenderer); in clearMemory()
78 sdlRenderer = nullptr; in clearMemory()
97 sdlRenderer = SDL_CreateRenderer (sdlWindow, -1, 0); in init()
141 sdlTexture = SDL_CreateTexture (sdlRenderer, in initializeBuffer()
146 SDL_RenderSetLogicalSize (sdlRenderer, width, height); in initializeBuffer()
243 SDL_RenderClear (sdlRenderer); in draw()
244 SDL_RenderCopy (sdlRenderer, sdlTexture, nullptr, nullptr); in draw()
245 SDL_RenderPresent (sdlRenderer); in draw()
H A Dmveplayer.cpp158 SDL_Renderer* sdlRenderer = nullptr; in MVEPlayer() local
385 sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, frame_buf.get()); in MVEPlayer()
388 SDL_RenderCopy(sdlRenderer, sdlTexture, nullptr, nullptr); in MVEPlayer()
403 SDL_RenderPresent(sdlRenderer); in MVEPlayer()
492 if (sdlRenderer) SDL_DestroyRenderer (sdlRenderer); in MVEPlayer()
514 sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0); in MVEPlayer()
633 if (sdlRenderer) SDL_DestroyRenderer (sdlRenderer); in MVEPlayer()
/dports/emulators/hatari/hatari-2.2.1/src/
H A Dscreen.c108 static SDL_Renderer *sdlRenderer; variable
117 SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL); in SDL_UpdateRects()
118 SDL_RenderPresent(sdlRenderer); in SDL_UpdateRects()
308 if (sdlRenderer) in Screen_FreeSDL2Resources()
310 SDL_DestroyRenderer(sdlRenderer); in Screen_FreeSDL2Resources()
311 sdlRenderer = NULL; in Screen_FreeSDL2Resources()
445 sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0); in Screen_SetSDLVideoSize()
446 if (!sdlRenderer) in Screen_SetSDLVideoSize()
454 SDL_RenderSetLogicalSize(sdlRenderer, width, height); in Screen_SetSDLVideoSize()
472 sdlTexture = SDL_CreateTexture(sdlRenderer, pfmt, in Screen_SetSDLVideoSize()
/dports/games/jumpnbump/jumpnbump-1.61-7a0a7ab7491680338bb13058adafdfaac03a1f6d/sdl/
H A Dgfx.c48 static SDL_Renderer *sdlRenderer; variable
187 SDL_CreateWindowAndRenderer(screen_width, screen_height, flags, &sdlWindow, &sdlRenderer); in open_screen()
189 if (!sdlWindow || !sdlRenderer) { in open_screen()
193 SDL_RenderSetLogicalSize(sdlRenderer, screen_width, screen_height); in open_screen()
195 …jnb_texture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, … in open_screen()
387 SDL_RenderClear(sdlRenderer); in flippage()
388 SDL_RenderCopy(sdlRenderer, jnb_texture, NULL, NULL); in flippage()
389 SDL_RenderPresent(sdlRenderer); in flippage()
/dports/games/meandmyshadow/meandmyshadow-0.5a/src/
H A DFunctions.cpp95 SDL_Renderer* sdlRenderer=nullptr; variable
224 if (!sdlWindow && !sdlRenderer) { in createScreen()
225 SDL_CreateWindowAndRenderer(SCREEN_WIDTH, SCREEN_HEIGHT, flags, &sdlWindow, &sdlRenderer); in createScreen()
226 if(!sdlWindow || !sdlRenderer){ in createScreen()
231 SDL_SetRenderDrawBlendMode(sdlRenderer, SDL_BlendMode::SDL_BLENDMODE_BLEND); in createScreen()
234 SDL_SetRenderDrawColor(sdlRenderer, 255, 255, 255, 255); in createScreen()
266 return ScreenData{sdlRenderer}; in createScreen()
695 SDL_RenderCopy(sdlRenderer, loadingTexture.get(), NULL, &loadingRect); in loadFiles()
696 SDL_RenderPresent(sdlRenderer); in loadFiles()
697 SDL_RenderClear(sdlRenderer); in loadFiles()
[all …]
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dtest_webgl_context_attributes_sdl2.c59 SDL_Renderer *sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0); in main() local

12