Searched refs:sdl_surface_tmp (Results 1 – 5 of 5) sorted by relevance
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 1651 SDL_Surface *sdl_surface_tmp; in SDLZoomBitmap() local 1659 sdl_surface_tmp = zoomSurface(src_bitmap->surface, dst_width, dst_height); in SDLZoomBitmap() 1662 dst_bitmap->surface = SDL_DisplayFormat(sdl_surface_tmp); in SDLZoomBitmap() 1665 SDL_FreeSurface(sdl_surface_tmp); in SDLZoomBitmap()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 1651 SDL_Surface *sdl_surface_tmp; in SDLZoomBitmap() local 1659 sdl_surface_tmp = zoomSurface(src_bitmap->surface, dst_width, dst_height); in SDLZoomBitmap() 1662 dst_bitmap->surface = SDL_DisplayFormat(sdl_surface_tmp); in SDLZoomBitmap() 1665 SDL_FreeSurface(sdl_surface_tmp); in SDLZoomBitmap()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | sdl.c | 1661 SDL_Surface *sdl_surface_tmp; in SDLZoomBitmap() local 1669 sdl_surface_tmp = zoomSurface(src_bitmap->surface, dst_width, dst_height); in SDLZoomBitmap() 1672 dst_bitmap->surface = SDL_DisplayFormat(sdl_surface_tmp); in SDLZoomBitmap() 1675 SDL_FreeSurface(sdl_surface_tmp); in SDLZoomBitmap()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | sdl.c | 1661 SDL_Surface *sdl_surface_tmp; in SDLZoomBitmap() local 1669 sdl_surface_tmp = zoomSurface(src_bitmap->surface, dst_width, dst_height); in SDLZoomBitmap() 1672 dst_bitmap->surface = SDL_DisplayFormat(sdl_surface_tmp); in SDLZoomBitmap() 1675 SDL_FreeSurface(sdl_surface_tmp); in SDLZoomBitmap()
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/dports/games/tuxpaint/tuxpaint-0.9.26/src/ |
H A D | tuxpaint.c | 18384 SDL_Surface *sdl_surface, *sdl_surface_tmp; in load_svg() local 18497 …sdl_surface_tmp = SDL_CreateRGBSurfaceFrom((void *)image, width, height, bpp, stride, rmask, gmask… in load_svg() 18499 if (sdl_surface_tmp == NULL) in load_svg() 18509 sdl_surface = SDL_DisplayFormatAlpha(sdl_surface_tmp); in load_svg() 18510 SDL_FreeSurface(sdl_surface_tmp); in load_svg() 18545 SDL_Surface *sdl_surface, *sdl_surface_tmp; in load_svg() local 18654 …sdl_surface_tmp = SDL_CreateRGBSurfaceFrom((void *)image, width, height, bpp, stride, rmask, gmask… in load_svg() 18656 if (sdl_surface_tmp == NULL) in load_svg() 18669 sdl_surface = SDL_DisplayFormatAlpha(sdl_surface_tmp); in load_svg() 18670 SDL_FreeSurface(sdl_surface_tmp); in load_svg()
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