Home
last modified time | relevance | path

Searched refs:sdl_surface_tmp (Results 1 – 5 of 5) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c1651 SDL_Surface *sdl_surface_tmp; in SDLZoomBitmap() local
1659 sdl_surface_tmp = zoomSurface(src_bitmap->surface, dst_width, dst_height); in SDLZoomBitmap()
1662 dst_bitmap->surface = SDL_DisplayFormat(sdl_surface_tmp); in SDLZoomBitmap()
1665 SDL_FreeSurface(sdl_surface_tmp); in SDLZoomBitmap()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c1651 SDL_Surface *sdl_surface_tmp; in SDLZoomBitmap() local
1659 sdl_surface_tmp = zoomSurface(src_bitmap->surface, dst_width, dst_height); in SDLZoomBitmap()
1662 dst_bitmap->surface = SDL_DisplayFormat(sdl_surface_tmp); in SDLZoomBitmap()
1665 SDL_FreeSurface(sdl_surface_tmp); in SDLZoomBitmap()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsdl.c1661 SDL_Surface *sdl_surface_tmp; in SDLZoomBitmap() local
1669 sdl_surface_tmp = zoomSurface(src_bitmap->surface, dst_width, dst_height); in SDLZoomBitmap()
1672 dst_bitmap->surface = SDL_DisplayFormat(sdl_surface_tmp); in SDLZoomBitmap()
1675 SDL_FreeSurface(sdl_surface_tmp); in SDLZoomBitmap()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsdl.c1661 SDL_Surface *sdl_surface_tmp; in SDLZoomBitmap() local
1669 sdl_surface_tmp = zoomSurface(src_bitmap->surface, dst_width, dst_height); in SDLZoomBitmap()
1672 dst_bitmap->surface = SDL_DisplayFormat(sdl_surface_tmp); in SDLZoomBitmap()
1675 SDL_FreeSurface(sdl_surface_tmp); in SDLZoomBitmap()
/dports/games/tuxpaint/tuxpaint-0.9.26/src/
H A Dtuxpaint.c18384 SDL_Surface *sdl_surface, *sdl_surface_tmp; in load_svg() local
18497sdl_surface_tmp = SDL_CreateRGBSurfaceFrom((void *)image, width, height, bpp, stride, rmask, gmask… in load_svg()
18499 if (sdl_surface_tmp == NULL) in load_svg()
18509 sdl_surface = SDL_DisplayFormatAlpha(sdl_surface_tmp); in load_svg()
18510 SDL_FreeSurface(sdl_surface_tmp); in load_svg()
18545 SDL_Surface *sdl_surface, *sdl_surface_tmp; in load_svg() local
18654sdl_surface_tmp = SDL_CreateRGBSurfaceFrom((void *)image, width, height, bpp, stride, rmask, gmask… in load_svg()
18656 if (sdl_surface_tmp == NULL) in load_svg()
18669 sdl_surface = SDL_DisplayFormatAlpha(sdl_surface_tmp); in load_svg()
18670 SDL_FreeSurface(sdl_surface_tmp); in load_svg()