/dports/games/libretro-hatari/hatari-561c07e/src/ |
H A D | keymap.c | 734 int symkey = sdlkey->sym; in Keymap_KeyDown() 735 int modkey = sdlkey->mod; in Keymap_KeyDown() 777 int symkey = sdlkey->sym; in Keymap_KeyUp() 778 int modkey = sdlkey->mod; in Keymap_KeyUp() 818 SDL_keysym sdlkey; in Keymap_SimulateCharacter() local 820 sdlkey.mod = KMOD_NONE; in Keymap_SimulateCharacter() 821 sdlkey.scancode = 0; in Keymap_SimulateCharacter() 830 sdlkey.sym = asckey; in Keymap_SimulateCharacter() 833 Keymap_KeyDown(&sdlkey); in Keymap_SimulateCharacter() 835 Keymap_KeyUp(&sdlkey); in Keymap_SimulateCharacter() [all …]
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/dports/emulators/hatari/hatari-2.2.1/src/ |
H A D | keymap.c | 767 int symkey = sdlkey->sym; in Keymap_KeyDown() 768 int modkey = sdlkey->mod; in Keymap_KeyDown() 810 int symkey = sdlkey->sym; in Keymap_KeyUp() 811 int modkey = sdlkey->mod; in Keymap_KeyUp() 851 SDL_keysym sdlkey; in Keymap_SimulateCharacter() local 853 sdlkey.mod = KMOD_NONE; in Keymap_SimulateCharacter() 854 sdlkey.scancode = 0; in Keymap_SimulateCharacter() 863 sdlkey.sym = asckey; in Keymap_SimulateCharacter() 866 Keymap_KeyDown(&sdlkey); in Keymap_SimulateCharacter() 868 Keymap_KeyUp(&sdlkey); in Keymap_SimulateCharacter() [all …]
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/dports/games/libretro-hatari/hatari-561c07e/src/includes/ |
H A D | keymap.h | 38 extern void Keymap_KeyDown(SDL_keysym *sdlkey); 39 extern void Keymap_KeyUp(SDL_keysym *sdlkey);
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/dports/emulators/hatari/hatari-2.2.1/src/includes/ |
H A D | keymap.h | 38 extern void Keymap_KeyDown(SDL_keysym *sdlkey); 39 extern void Keymap_KeyUp(SDL_keysym *sdlkey);
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/dports/emulators/mess/mame-mame0226/src/osd/modules/input/ |
H A D | input_common.cpp | 32 #define KEY_TRANS_ENTRY0(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii, UI) { ITEM_ID_##mame, KEY_… argument 33 #define KEY_TRANS_ENTRY1(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii) { ITEM_ID_##mame, KEY_… argument 37 #define KEY_TRANS_ENTRY0(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii, UI) { ITEM_ID_##mame, SDL_… argument 38 #define KEY_TRANS_ENTRY1(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii) { ITEM_ID_##mame, SDL_… argument 40 #define KEY_TRANS_ENTRY0(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii, UI) { ITEM_ID_##mame, KEY_… argument 41 #define KEY_TRANS_ENTRY1(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii) { ITEM_ID_##mame, KEY_… argument
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/dports/emulators/mame/mame-mame0226/src/osd/modules/input/ |
H A D | input_common.cpp | 32 #define KEY_TRANS_ENTRY0(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii, UI) { ITEM_ID_##mame, KEY_… argument 33 #define KEY_TRANS_ENTRY1(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii) { ITEM_ID_##mame, KEY_… argument 37 #define KEY_TRANS_ENTRY0(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii, UI) { ITEM_ID_##mame, SDL_… argument 38 #define KEY_TRANS_ENTRY1(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii) { ITEM_ID_##mame, SDL_… argument 40 #define KEY_TRANS_ENTRY0(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii, UI) { ITEM_ID_##mame, KEY_… argument 41 #define KEY_TRANS_ENTRY1(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii) { ITEM_ID_##mame, KEY_… argument
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/sdl2/src/ |
H A D | SystemInterfaceSDL2.h | 38 Rocket::Core::Input::KeyIdentifier TranslateKey(SDL_Keycode sdlkey);
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H A D | SystemInterfaceSDL2.cpp | 30 Rocket::Core::Input::KeyIdentifier RocketSDL2SystemInterface::TranslateKey(SDL_Keycode sdlkey) in TranslateKey() argument 35 switch(sdlkey) { in TranslateKey()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/Handlers/ |
H A D | MiscHandlers.cpp | 196 ev.ev.key.keysym.sym = (SDL_Keycode)(int)msg->sdlkey; in MESSAGEHANDLER() 208 ev.ev.key.keysym.sym = (SDL_Keycode)(int)msg->sdlkey; in MESSAGEHANDLER()
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/dports/games/toppler/toppler-1.1.6/ |
H A D | keyb.h | 71 void key_keydatas(SDLKey &sdlkey, ttkey &tkey, char &ch);
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H A D | keyb.cc | 206 void key_keydatas(SDLKey &sdlkey, ttkey &tkey, char &ch) { in key_keydatas() argument 208 sdlkey = sdlkeytyped; in key_keydatas()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | vid_sdl.c | 233 static int MapKey( unsigned int sdlkey ) in MapKey() argument 235 if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) ) in MapKey() 237 return tbl_sdltoquake[ sdlkey ]; in MapKey()
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/dports/devel/love/love-11.3/src/modules/keyboard/sdl/ |
H A D | Keyboard.cpp | 86 SDL_Keycode sdlkey = SDL_GetKeyFromScancode(sdlscancode); in getKeyFromScancode() local 90 if (keymap[i] == sdlkey) in getKeyFromScancode() 103 SDL_Keycode sdlkey = keymap[key]; in getScancodeFromKey() local 105 SDL_Scancode sdlscancode = SDL_GetScancodeFromKey(sdlkey); in getScancodeFromKey()
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/dports/devel/love10/love-0.10.2/src/modules/keyboard/sdl/ |
H A D | Keyboard.cpp | 86 SDL_Keycode sdlkey = SDL_GetKeyFromScancode(sdlscancode); in getKeyFromScancode() local 90 if (keymap[i] == sdlkey) in getKeyFromScancode() 103 SDL_Keycode sdlkey = keymap[key]; in getScancodeFromKey() local 105 SDL_Scancode sdlscancode = SDL_GetScancodeFromKey(sdlkey); in getScancodeFromKey()
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | input.cpp | 153 int input_get_action(int32_t sdlkey) in input_get_action() argument 157 if (mappings[i].key == sdlkey) in input_get_action()
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/dports/games/powder/powder118_src/port/sdl/ |
H A D | hamfake.cpp | 989 processSDLKey(int unicode, int sdlkey) in processSDLKey() argument 1032 if (sdlkey >= SDLK_a && sdlkey <= SDLK_z) in processSDLKey() 1034 return 'a' + sdlkey - SDLK_a; in processSDLKey() 1045 switch (sdlkey) in processSDLKey()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/ |
H A D | Messages.h | 101 ((int, sdlkey)) // SDLKey code 107 ((int, sdlkey))
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/dports/graphics/grx/grx249/src/mouse/ |
H A D | sdlinput.h | 23 SDLKey sdlkey; member
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H A D | sdlinp.c | 201 if (keysym->sym == k[i].sdlkey) return k[i].grkey; in StdKeyTranslate()
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | sdl_ui.cpp | 52 static Input::Keys::InputKey SdlKey2InputKey(SDLKey sdlkey); 679 Input::Keys::InputKey SdlKey2InputKey(SDLKey sdlkey) { in SdlKey2InputKey() argument 680 switch (sdlkey) { in SdlKey2InputKey()
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H A D | sdl2_ui.cpp | 127 static Input::Keys::InputKey SdlKey2InputKey(SDL_Keycode sdlkey); 837 Input::Keys::InputKey SdlKey2InputKey(SDL_Keycode sdlkey) { in SdlKey2InputKey() argument 838 switch (sdlkey) { in SdlKey2InputKey()
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/dports/games/powder/powder118_src/port/gp2x/ |
H A D | hamfake.cpp | 522 processSDLKey(int unicode, int sdlkey) in processSDLKey() argument 529 switch (sdlkey) in processSDLKey()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | vid_sdl.c | 121 static int MapKey( unsigned int sdlkey ) in MapKey() argument 123 switch(sdlkey) in MapKey()
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | Core.cpp | 3372 #define SETKEYMAP(gamekey,sdlkey) retval[sdlkey] = gamekey in initSDLKeymap() argument
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/dports/games/darkplaces/darkplaces/ |
H A D | vid_sdl.c | 121 static int MapKey( unsigned int sdlkey ) in MapKey() argument 123 switch(sdlkey) in MapKey()
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