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Searched refs:sdlkey (Results 1 – 25 of 25) sorted by relevance

/dports/games/libretro-hatari/hatari-561c07e/src/
H A Dkeymap.c734 int symkey = sdlkey->sym; in Keymap_KeyDown()
735 int modkey = sdlkey->mod; in Keymap_KeyDown()
777 int symkey = sdlkey->sym; in Keymap_KeyUp()
778 int modkey = sdlkey->mod; in Keymap_KeyUp()
818 SDL_keysym sdlkey; in Keymap_SimulateCharacter() local
820 sdlkey.mod = KMOD_NONE; in Keymap_SimulateCharacter()
821 sdlkey.scancode = 0; in Keymap_SimulateCharacter()
830 sdlkey.sym = asckey; in Keymap_SimulateCharacter()
833 Keymap_KeyDown(&sdlkey); in Keymap_SimulateCharacter()
835 Keymap_KeyUp(&sdlkey); in Keymap_SimulateCharacter()
[all …]
/dports/emulators/hatari/hatari-2.2.1/src/
H A Dkeymap.c767 int symkey = sdlkey->sym; in Keymap_KeyDown()
768 int modkey = sdlkey->mod; in Keymap_KeyDown()
810 int symkey = sdlkey->sym; in Keymap_KeyUp()
811 int modkey = sdlkey->mod; in Keymap_KeyUp()
851 SDL_keysym sdlkey; in Keymap_SimulateCharacter() local
853 sdlkey.mod = KMOD_NONE; in Keymap_SimulateCharacter()
854 sdlkey.scancode = 0; in Keymap_SimulateCharacter()
863 sdlkey.sym = asckey; in Keymap_SimulateCharacter()
866 Keymap_KeyDown(&sdlkey); in Keymap_SimulateCharacter()
868 Keymap_KeyUp(&sdlkey); in Keymap_SimulateCharacter()
[all …]
/dports/games/libretro-hatari/hatari-561c07e/src/includes/
H A Dkeymap.h38 extern void Keymap_KeyDown(SDL_keysym *sdlkey);
39 extern void Keymap_KeyUp(SDL_keysym *sdlkey);
/dports/emulators/hatari/hatari-2.2.1/src/includes/
H A Dkeymap.h38 extern void Keymap_KeyDown(SDL_keysym *sdlkey);
39 extern void Keymap_KeyUp(SDL_keysym *sdlkey);
/dports/emulators/mess/mame-mame0226/src/osd/modules/input/
H A Dinput_common.cpp32 #define KEY_TRANS_ENTRY0(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii, UI) { ITEM_ID_##mame, KEY_… argument
33 #define KEY_TRANS_ENTRY1(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii) { ITEM_ID_##mame, KEY_… argument
37 #define KEY_TRANS_ENTRY0(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii, UI) { ITEM_ID_##mame, SDL_… argument
38 #define KEY_TRANS_ENTRY1(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii) { ITEM_ID_##mame, SDL_… argument
40 #define KEY_TRANS_ENTRY0(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii, UI) { ITEM_ID_##mame, KEY_… argument
41 #define KEY_TRANS_ENTRY1(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii) { ITEM_ID_##mame, KEY_… argument
/dports/emulators/mame/mame-mame0226/src/osd/modules/input/
H A Dinput_common.cpp32 #define KEY_TRANS_ENTRY0(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii, UI) { ITEM_ID_##mame, KEY_… argument
33 #define KEY_TRANS_ENTRY1(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii) { ITEM_ID_##mame, KEY_… argument
37 #define KEY_TRANS_ENTRY0(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii, UI) { ITEM_ID_##mame, SDL_… argument
38 #define KEY_TRANS_ENTRY1(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii) { ITEM_ID_##mame, SDL_… argument
40 #define KEY_TRANS_ENTRY0(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii, UI) { ITEM_ID_##mame, KEY_… argument
41 #define KEY_TRANS_ENTRY1(mame, sdlsc, sdlkey, disc, virtual, uwp, ascii) { ITEM_ID_##mame, KEY_… argument
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/sdl2/src/
H A DSystemInterfaceSDL2.h38 Rocket::Core::Input::KeyIdentifier TranslateKey(SDL_Keycode sdlkey);
H A DSystemInterfaceSDL2.cpp30 Rocket::Core::Input::KeyIdentifier RocketSDL2SystemInterface::TranslateKey(SDL_Keycode sdlkey) in TranslateKey() argument
35 switch(sdlkey) { in TranslateKey()
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/Handlers/
H A DMiscHandlers.cpp196 ev.ev.key.keysym.sym = (SDL_Keycode)(int)msg->sdlkey; in MESSAGEHANDLER()
208 ev.ev.key.keysym.sym = (SDL_Keycode)(int)msg->sdlkey; in MESSAGEHANDLER()
/dports/games/toppler/toppler-1.1.6/
H A Dkeyb.h71 void key_keydatas(SDLKey &sdlkey, ttkey &tkey, char &ch);
H A Dkeyb.cc206 void key_keydatas(SDLKey &sdlkey, ttkey &tkey, char &ch) { in key_keydatas() argument
208 sdlkey = sdlkeytyped; in key_keydatas()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dvid_sdl.c233 static int MapKey( unsigned int sdlkey ) in MapKey() argument
235 if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) ) in MapKey()
237 return tbl_sdltoquake[ sdlkey ]; in MapKey()
/dports/devel/love/love-11.3/src/modules/keyboard/sdl/
H A DKeyboard.cpp86 SDL_Keycode sdlkey = SDL_GetKeyFromScancode(sdlscancode); in getKeyFromScancode() local
90 if (keymap[i] == sdlkey) in getKeyFromScancode()
103 SDL_Keycode sdlkey = keymap[key]; in getScancodeFromKey() local
105 SDL_Scancode sdlscancode = SDL_GetScancodeFromKey(sdlkey); in getScancodeFromKey()
/dports/devel/love10/love-0.10.2/src/modules/keyboard/sdl/
H A DKeyboard.cpp86 SDL_Keycode sdlkey = SDL_GetKeyFromScancode(sdlscancode); in getKeyFromScancode() local
90 if (keymap[i] == sdlkey) in getKeyFromScancode()
103 SDL_Keycode sdlkey = keymap[key]; in getScancodeFromKey() local
105 SDL_Scancode sdlscancode = SDL_GetScancodeFromKey(sdlkey); in getScancodeFromKey()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dinput.cpp153 int input_get_action(int32_t sdlkey) in input_get_action() argument
157 if (mappings[i].key == sdlkey) in input_get_action()
/dports/games/powder/powder118_src/port/sdl/
H A Dhamfake.cpp989 processSDLKey(int unicode, int sdlkey) in processSDLKey() argument
1032 if (sdlkey >= SDLK_a && sdlkey <= SDLK_z) in processSDLKey()
1034 return 'a' + sdlkey - SDLK_a; in processSDLKey()
1045 switch (sdlkey) in processSDLKey()
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/
H A DMessages.h101 ((int, sdlkey)) // SDLKey code
107 ((int, sdlkey))
/dports/graphics/grx/grx249/src/mouse/
H A Dsdlinput.h23 SDLKey sdlkey; member
H A Dsdlinp.c201 if (keysym->sym == k[i].sdlkey) return k[i].grkey; in StdKeyTranslate()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dsdl_ui.cpp52 static Input::Keys::InputKey SdlKey2InputKey(SDLKey sdlkey);
679 Input::Keys::InputKey SdlKey2InputKey(SDLKey sdlkey) { in SdlKey2InputKey() argument
680 switch (sdlkey) { in SdlKey2InputKey()
H A Dsdl2_ui.cpp127 static Input::Keys::InputKey SdlKey2InputKey(SDL_Keycode sdlkey);
837 Input::Keys::InputKey SdlKey2InputKey(SDL_Keycode sdlkey) { in SdlKey2InputKey() argument
838 switch (sdlkey) { in SdlKey2InputKey()
/dports/games/powder/powder118_src/port/gp2x/
H A Dhamfake.cpp522 processSDLKey(int unicode, int sdlkey) in processSDLKey() argument
529 switch (sdlkey) in processSDLKey()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dvid_sdl.c121 static int MapKey( unsigned int sdlkey ) in MapKey() argument
123 switch(sdlkey) in MapKey()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DCore.cpp3372 #define SETKEYMAP(gamekey,sdlkey) retval[sdlkey] = gamekey in initSDLKeymap() argument
/dports/games/darkplaces/darkplaces/
H A Dvid_sdl.c121 static int MapKey( unsigned int sdlkey ) in MapKey() argument
123 switch(sdlkey) in MapKey()