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Searched refs:sea_region_id (Results 1 – 14 of 14) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOAI_MAR2.cpp337 if( firmHarbor->sea_region_id != seaRegionId ) in ai_find_transport_ship()
408 if( firmHarbor->sea_region_id != seaRegionId ) in ai_build_ship()
H A DOREGIONS.cpp132 reachable_region_array[reachable_region_count].sea_region_id = seaRegionId; in init()
309 return regionPath->sea_region_id; in get_sea_path_region_id()
H A DOF_HARB.cpp114 sea_region_id = 0; in FirmHarbor()
161 sea_region_id = world.get_loc(xLoc+1, yLoc)->region_id; in init()
168 sea_region_id = world.get_loc(xLoc+1, yLoc+2)->region_id; in init()
175 sea_region_id = world.get_loc(xLoc, yLoc+1)->region_id; in init()
182 sea_region_id = world.get_loc(xLoc+2, yLoc+1)->region_id; in init()
1098 …oc, &yLoc, loc_x2, loc_y2, spriteInfo->loc_width, spriteInfo->loc_height, UNIT_SEA, sea_region_id)) in sail_ship()
H A DOU_MARI2.cpp161 if( firmHarbor->sea_region_id != curRegionId ) in ai_sail_to_nearby_harbor()
H A DOAI_MAR3.cpp414 if( firmHarbor->sea_region_id != targetRegionId ) in ai_sea_attack_target()
H A DOAI_MARI.cpp125 if( ai_build_harbor( regionStat->region_id, regionPath->sea_region_id ) ) in think_build_harbor_network()
H A DOMP_CRC.cpp1130 c->sea_region_id = sea_region_id; in init_crc()
H A DOU_MARIF.cpp1090 if(world.get_loc(next_x_loc(), next_y_loc())->region_id!=harborPtr->sea_region_id) in set_stop()
H A DOR_TRADE.cpp589 if( unitRecno && firmHarbor->sea_region_id != regionId ) in create_firm_list()
H A DOUNITAC.cpp503 if(unitRegionId != harborPtr->sea_region_id) in assign()
H A DOUNITM.cpp938 if(world.get_loc(next_x_loc(), next_y_loc())->region_id!=harborPtr->sea_region_id) in move_to_firm_surround()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOREGIONS.h42 uint8_t sea_region_id; // region id. of the sea route member
H A DOF_HARB.h55 uint8_t sea_region_id; variable
H A DOMP_CRC.h165 uint8_t sea_region_id; member