Searched refs:sea_region_id (Results 1 – 14 of 14) sorted by relevance
/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OAI_MAR2.cpp | 337 if( firmHarbor->sea_region_id != seaRegionId ) in ai_find_transport_ship() 408 if( firmHarbor->sea_region_id != seaRegionId ) in ai_build_ship()
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H A D | OREGIONS.cpp | 132 reachable_region_array[reachable_region_count].sea_region_id = seaRegionId; in init() 309 return regionPath->sea_region_id; in get_sea_path_region_id()
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H A D | OF_HARB.cpp | 114 sea_region_id = 0; in FirmHarbor() 161 sea_region_id = world.get_loc(xLoc+1, yLoc)->region_id; in init() 168 sea_region_id = world.get_loc(xLoc+1, yLoc+2)->region_id; in init() 175 sea_region_id = world.get_loc(xLoc, yLoc+1)->region_id; in init() 182 sea_region_id = world.get_loc(xLoc+2, yLoc+1)->region_id; in init() 1098 …oc, &yLoc, loc_x2, loc_y2, spriteInfo->loc_width, spriteInfo->loc_height, UNIT_SEA, sea_region_id)) in sail_ship()
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H A D | OU_MARI2.cpp | 161 if( firmHarbor->sea_region_id != curRegionId ) in ai_sail_to_nearby_harbor()
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H A D | OAI_MAR3.cpp | 414 if( firmHarbor->sea_region_id != targetRegionId ) in ai_sea_attack_target()
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H A D | OAI_MARI.cpp | 125 if( ai_build_harbor( regionStat->region_id, regionPath->sea_region_id ) ) in think_build_harbor_network()
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H A D | OMP_CRC.cpp | 1130 c->sea_region_id = sea_region_id; in init_crc()
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H A D | OU_MARIF.cpp | 1090 if(world.get_loc(next_x_loc(), next_y_loc())->region_id!=harborPtr->sea_region_id) in set_stop()
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H A D | OR_TRADE.cpp | 589 if( unitRecno && firmHarbor->sea_region_id != regionId ) in create_firm_list()
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H A D | OUNITAC.cpp | 503 if(unitRegionId != harborPtr->sea_region_id) in assign()
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H A D | OUNITM.cpp | 938 if(world.get_loc(next_x_loc(), next_y_loc())->region_id!=harborPtr->sea_region_id) in move_to_firm_surround()
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/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | OREGIONS.h | 42 uint8_t sea_region_id; // region id. of the sea route member
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H A D | OF_HARB.h | 55 uint8_t sea_region_id; variable
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H A D | OMP_CRC.h | 165 uint8_t sea_region_id; member
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