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Searched refs:searchwall (Results 1 – 25 of 31) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.C722 sprite[searchwall].z = getceilzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput()
723 …if (sprite[searchwall].cstat&128) sprite[searchwall].z -= ((tilesizy[sprite[searchwall].picnum]*sp… in editinput()
725 sprite[searchwall].z += ((tilesizy[sprite[searchwall].picnum]*sprite[searchwall].yrepeat)<<2); in editinput()
836 sprite[searchwall].z = getflorzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput()
837 …if (sprite[searchwall].cstat&128) sprite[searchwall].z -= ((tilesizy[sprite[searchwall].picnum]*sp… in editinput()
948 …daang = getangle(wall[wall[searchwall].point2].x-wall[searchwall].x,wall[wall[searchwall].point2].… in editinput()
1253 …alignceilslope(searchsector,wall[searchwall].x,wall[searchwall].y,getceilzofslope(i,wall[searchwal… in editinput()
1256 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput()
1301 …alignceilslope(searchsector,wall[searchwall].x,wall[searchwall].y,getceilzofslope(i,wall[searchwal… in editinput()
1304 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput()
[all …]
H A DBSTUB.C18 extern short searchsector, searchwall, searchstat;
H A DENGINE.C244 short searchsector, searchwall, searchstat; //search output variable
815 searchsector = sectnum; searchwall = wallnum; in drawalls()
820 searchsector = sectnum; searchwall = wallnum; in drawalls()
857 searchsector = sectnum; searchwall = wallnum; in drawalls()
945 searchsector = sectnum; searchwall = wallnum; in drawalls()
946 if ((wal->cstat&2) > 0) searchwall = wal->nextwall; in drawalls()
3012 searchsector = sectnum; searchwall = thewall[z]; in drawmaskwall()
3192 searchsector = sectnum; searchwall = spritenum; in drawsprite()
3470 searchsector = sectnum; searchwall = spritenum; in drawsprite()
3748 searchsector = sectnum; searchwall = spritenum; in drawsprite()
[all …]
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.C722 sprite[searchwall].z = getceilzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput()
723 …if (sprite[searchwall].cstat&128) sprite[searchwall].z -= ((tilesizy[sprite[searchwall].picnum]*sp… in editinput()
725 sprite[searchwall].z += ((tilesizy[sprite[searchwall].picnum]*sprite[searchwall].yrepeat)<<2); in editinput()
836 sprite[searchwall].z = getflorzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput()
837 …if (sprite[searchwall].cstat&128) sprite[searchwall].z -= ((tilesizy[sprite[searchwall].picnum]*sp… in editinput()
948 …daang = getangle(wall[wall[searchwall].point2].x-wall[searchwall].x,wall[wall[searchwall].point2].… in editinput()
1253 …alignceilslope(searchsector,wall[searchwall].x,wall[searchwall].y,getceilzofslope(i,wall[searchwal… in editinput()
1256 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput()
1301 …alignceilslope(searchsector,wall[searchwall].x,wall[searchwall].y,getceilzofslope(i,wall[searchwal… in editinput()
1304 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput()
[all …]
H A DBSTUB.C18 extern short searchsector, searchwall, searchstat;
H A DENGINE.C243 short searchsector, searchwall, searchstat; //search output variable
854 searchsector = sectnum; searchwall = wallnum; in drawalls()
859 searchsector = sectnum; searchwall = wallnum; in drawalls()
896 searchsector = sectnum; searchwall = wallnum; in drawalls()
984 searchsector = sectnum; searchwall = wallnum; in drawalls()
985 if ((wal->cstat&2) > 0) searchwall = wal->nextwall; in drawalls()
3051 searchsector = sectnum; searchwall = thewall[z]; in drawmaskwall()
3231 searchsector = sectnum; searchwall = spritenum; in drawsprite()
3509 searchsector = sectnum; searchwall = spritenum; in drawsprite()
3787 searchsector = sectnum; searchwall = spritenum; in drawsprite()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dastub.cpp4323 … wall[searchwall].lotag, wall[searchwall].hitag, wall[searchwall].extra, 0, 0, flags); in Keys3d()
4386 … sprite[searchwall].pal, sprite[searchwall].cstat, sprite[searchwall].lotag, in Keys3d()
4387 …sprite[searchwall].hitag, sprite[searchwall].extra,sprite[searchwall].blend, sprite[searchwall].st… in Keys3d()
4419 … getflorzofslope(searchsector, sprite[searchwall].x, sprite[searchwall].y) - sprite[searchwall].z); in Keys3d()
4643 S_StopEnvSound(sprite[searchwall].lotag, searchwall); in Keys3d()
4685 wall[searchwall].nextsector = wall[searchwall].nextwall = -1; in Keys3d()
5382 k = !!(show2dsprite[searchwall>>3]&pow2char[searchwall&7]); in Keys3d()
5810 NEXTWALL(searchwall).cstat |= (wall[searchwall].cstat&1); in Keys3d()
5936 int32_t ns=wall[searchwall].nextsector, sx=wall[searchwall].x, sy=wall[searchwall].y; in Keys3d()
6582 …daang = getangle(POINT2(searchwall).x-wall[searchwall].x, POINT2(searchwall).y-wall[searchwall].y); in Keys3d()
[all …]
H A Dm32vars.cpp585 …Gv_NewVar("searchwall",(intptr_t)&searchwall, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SYSTEM… in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dastub.cpp4384 … wall[searchwall].lotag, wall[searchwall].hitag, wall[searchwall].extra, 0, 0, flags); in Keys3d()
4447 … sprite[searchwall].pal, sprite[searchwall].cstat, sprite[searchwall].lotag, in Keys3d()
4448 …sprite[searchwall].hitag, sprite[searchwall].extra,sprite[searchwall].blend, sprite[searchwall].st… in Keys3d()
4474 … getflorzofslope(searchsector, sprite[searchwall].x, sprite[searchwall].y) - sprite[searchwall].z); in Keys3d()
4698 S_StopEnvSound(sprite[searchwall].lotag, searchwall); in Keys3d()
4740 wall[searchwall].nextsector = wall[searchwall].nextwall = -1; in Keys3d()
5429 k = !!(show2dsprite[searchwall>>3]&(1<<(searchwall&7))); in Keys3d()
5860 NEXTWALL(searchwall).cstat |= (wall[searchwall].cstat&1); in Keys3d()
5986 int32_t ns=wall[searchwall].nextsector, sx=wall[searchwall].x, sy=wall[searchwall].y; in Keys3d()
6619 …daang = getangle(POINT2(searchwall).x-wall[searchwall].x, POINT2(searchwall).y-wall[searchwall].y); in Keys3d()
[all …]
H A Dm32vars.cpp582 …Gv_NewVar("searchwall",(intptr_t)&searchwall, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SYSTEM… in Gv_AddSystemVars()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c948 sprite[searchwall].z = getceilzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput()
949 …if (sprite[searchwall].cstat&128) sprite[searchwall].z -= ((tilesizy[sprite[searchwall].picnum]*sp… in editinput()
951 sprite[searchwall].z += ((tilesizy[sprite[searchwall].picnum]*sprite[searchwall].yrepeat)<<2); in editinput()
1062 sprite[searchwall].z = getflorzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput()
1063 …if (sprite[searchwall].cstat&128) sprite[searchwall].z -= ((tilesizy[sprite[searchwall].picnum]*sp… in editinput()
1174 …daang = getangle(wall[wall[searchwall].point2].x-wall[searchwall].x,wall[wall[searchwall].point2].… in editinput()
1479 …alignceilslope(searchsector,wall[searchwall].x,wall[searchwall].y,getceilzofslope(i,wall[searchwal… in editinput()
1482 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput()
1527 …alignceilslope(searchsector,wall[searchwall].x,wall[searchwall].y,getceilzofslope(i,wall[searchwal… in editinput()
1530 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput()
[all …]
H A Dengine_priv.h35 extern short searchsector, searchwall, searchstat;
H A Dengine.c546 short searchsector, searchwall, searchstat; //search output variable
2433 searchsector = sectnum; searchwall = wallnum; in drawalls()
2438 searchsector = sectnum; searchwall = wallnum; in drawalls()
2475 searchsector = sectnum; searchwall = wallnum; in drawalls()
2564 searchsector = sectnum; searchwall = wallnum; in drawalls()
2565 if ((wal->cstat&2) > 0) searchwall = wal->nextwall; in drawalls()
3135 searchsector = sectnum; searchwall = spritenum; in drawsprite()
3414 searchsector = sectnum; searchwall = spritenum; in drawsprite()
3694 searchsector = sectnum; searchwall = spritenum; in drawsprite()
3854 searchsector = sectnum; searchwall = spritenum; in drawsprite()
[all …]
/dports/games/jfsw/jfsw-c434002/src/
H A Djnstub.c1196 wall[searchwall].lotag = in Keys3D()
1207 sprite[searchwall].lotag = in Keys3D()
1229 wall[searchwall].hitag = in Keys3D()
1240 sprite[searchwall].hitag = in Keys3D()
1257 wall[searchwall].shade = in Keys3D()
1272 sprite[searchwall].shade = in Keys3D()
1426 sp = &sprite[searchwall]; in MoreKeys()
1538 SET_SPRITE_TAG14(searchwall, i); in MoreKeys()
1571 wall[searchwall].hitag = in MoreKeys()
1582 SPRITE_TAG1(searchwall) = in MoreKeys()
[all …]
H A Dbrooms.c82 extern short searchsector, searchwall, searchstat, searchit;
111 bak_searchwall = searchwall; in ToggleFAF()
173 searchwall = bak_searchwall; in FAF_AfterDrawRooms()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djnstub.cpp1232 wall[searchwall].lotag = in Keys3D()
1243 sprite[searchwall].lotag = in Keys3D()
1265 wall[searchwall].hitag = in Keys3D()
1276 sprite[searchwall].hitag = in Keys3D()
1293 wall[searchwall].shade = in Keys3D()
1308 sprite[searchwall].shade = in Keys3D()
1481 sp = &sprite[searchwall]; in MoreKeys()
1626 wall[searchwall].hitag = in MoreKeys()
1637 SPRITE_TAG1(searchwall) = in MoreKeys()
1654 wall[searchwall].lotag = in MoreKeys()
[all …]
H A Dbrooms.cpp77 extern short searchsector, searchwall, searchstat, searchit;
106 bak_searchwall = searchwall; in ToggleFAF()
166 searchwall = bak_searchwall; in FAF_AfterDrawRooms()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmapedit.cpp6235 if (highlightcnt<=0 || (show2dsprite[searchwall>>3] & (1<<(searchwall&7)))==0) in mouseaction_movesprites()
6410 … wall[searchwall].lotag, wall[searchwall].hitag, wall[searchwall].extra, 0, 0, flags); in Keys3d()
6473 … sprite[searchwall].pal, sprite[searchwall].cstat, sprite[searchwall].lotag, in Keys3d()
6474 …sprite[searchwall].hitag, sprite[searchwall].extra,sprite[searchwall].blend, sprite[searchwall].st… in Keys3d()
6500 … getflorzofslope(searchsector, sprite[searchwall].x, sprite[searchwall].y) - sprite[searchwall].z); in Keys3d()
6769 wall[searchwall].nextsector = wall[searchwall].nextwall = -1; in Keys3d()
7466 k = !!(show2dsprite[searchwall>>3]&(1<<(searchwall&7))); in Keys3d()
7902 NEXTWALL(searchwall).cstat |= (wall[searchwall].cstat&1); in Keys3d()
8028 int32_t ns=wall[searchwall].nextsector, sx=wall[searchwall].x, sy=wall[searchwall].y; in Keys3d()
8661 …daang = getangle(POINT2(searchwall).x-wall[searchwall].x, POINT2(searchwall).y-wall[searchwall].y); in Keys3d()
[all …]
H A Dm32vars.cpp585 …Gv_NewVar("searchwall",(intptr_t)&searchwall, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SYSTEM… in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/
H A Da.m32306 ifge sprite[searchwall].lotag 49 ifle sprite[searchwall].lotag 50
311 seti searchwall
333 ifge sprite[searchwall].lotag 49 ifle sprite[searchwall].lotag 50
978 set p searchwall // pivot sprite
1005 ifl searchwall 0 return
1008 set p searchwall // pivot sprite
1240 for i loopofwall searchwall
1303 … ifn i searchwall, ifactor SECTOREFFECTOR, ife sprite[i].lotag sprite[searchwall].lotag
1699 ifge searchwall 0 ifl searchwall MAXWALLS
1736 ifge searchwall 0, ifl searchwall MAXWALLS
[all …]
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Deditor.h15 extern short searchsector, searchwall, searchstat;
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Deditor.h57 extern int16_t searchsector, searchwall, searchstat; //search output
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_priv.h257 extern int16_t searchsector, searchwall, searchstat;
H A Dbuild.cpp364 searchstat, searchsector, searchwall, searchbottomwall, searchisbottom, asksave); in M32_drawdebug()
523 const int osearchwall=searchwall, osearchstat=searchstat; in M32_DrawRoomsAndMasks()
530 searchwall = srchwall; in M32_DrawRoomsAndMasks()
533 searchwall = osearchwall, searchstat=osearchstat; in M32_DrawRoomsAndMasks()
536 srchwall = (searchstat == 3) ? searchwall : -1; in M32_DrawRoomsAndMasks()
900 if (searchstat>=0 && (searchwall<0 || searchsector<0)) in app_main()
1552 CallExtShowWallData(searchwall); break; in editinput()
1554 CallExtShowSpriteData(searchwall); break; in editinput()
1568 CallExtEditWallData(searchwall); break; in editinput()
1570 CallExtEditSpriteData(searchwall); break; in editinput()
H A Dpolymer.cpp1322 searchbottomwall = searchwall = num; in polymer_editorpick()
1378 searchwall = sector[num].wallptr; in polymer_editorpick()
1389 searchwall = sector[num].wallptr; in polymer_editorpick()
1435 searchwall = sector[searchsector].wallptr + bestk; in polymer_editorpick()
1445 searchwall = num; in polymer_editorpick()

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