/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 722 sprite[searchwall].z = getceilzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput() 723 …if (sprite[searchwall].cstat&128) sprite[searchwall].z -= ((tilesizy[sprite[searchwall].picnum]*sp… in editinput() 725 sprite[searchwall].z += ((tilesizy[sprite[searchwall].picnum]*sprite[searchwall].yrepeat)<<2); in editinput() 836 sprite[searchwall].z = getflorzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput() 837 …if (sprite[searchwall].cstat&128) sprite[searchwall].z -= ((tilesizy[sprite[searchwall].picnum]*sp… in editinput() 948 …daang = getangle(wall[wall[searchwall].point2].x-wall[searchwall].x,wall[wall[searchwall].point2].… in editinput() 1253 …alignceilslope(searchsector,wall[searchwall].x,wall[searchwall].y,getceilzofslope(i,wall[searchwal… in editinput() 1256 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput() 1301 …alignceilslope(searchsector,wall[searchwall].x,wall[searchwall].y,getceilzofslope(i,wall[searchwal… in editinput() 1304 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput() [all …]
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H A D | BSTUB.C | 18 extern short searchsector, searchwall, searchstat;
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H A D | ENGINE.C | 244 short searchsector, searchwall, searchstat; //search output variable 815 searchsector = sectnum; searchwall = wallnum; in drawalls() 820 searchsector = sectnum; searchwall = wallnum; in drawalls() 857 searchsector = sectnum; searchwall = wallnum; in drawalls() 945 searchsector = sectnum; searchwall = wallnum; in drawalls() 946 if ((wal->cstat&2) > 0) searchwall = wal->nextwall; in drawalls() 3012 searchsector = sectnum; searchwall = thewall[z]; in drawmaskwall() 3192 searchsector = sectnum; searchwall = spritenum; in drawsprite() 3470 searchsector = sectnum; searchwall = spritenum; in drawsprite() 3748 searchsector = sectnum; searchwall = spritenum; in drawsprite() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 722 sprite[searchwall].z = getceilzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput() 723 …if (sprite[searchwall].cstat&128) sprite[searchwall].z -= ((tilesizy[sprite[searchwall].picnum]*sp… in editinput() 725 sprite[searchwall].z += ((tilesizy[sprite[searchwall].picnum]*sprite[searchwall].yrepeat)<<2); in editinput() 836 sprite[searchwall].z = getflorzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput() 837 …if (sprite[searchwall].cstat&128) sprite[searchwall].z -= ((tilesizy[sprite[searchwall].picnum]*sp… in editinput() 948 …daang = getangle(wall[wall[searchwall].point2].x-wall[searchwall].x,wall[wall[searchwall].point2].… in editinput() 1253 …alignceilslope(searchsector,wall[searchwall].x,wall[searchwall].y,getceilzofslope(i,wall[searchwal… in editinput() 1256 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput() 1301 …alignceilslope(searchsector,wall[searchwall].x,wall[searchwall].y,getceilzofslope(i,wall[searchwal… in editinput() 1304 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput() [all …]
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H A D | BSTUB.C | 18 extern short searchsector, searchwall, searchstat;
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H A D | ENGINE.C | 243 short searchsector, searchwall, searchstat; //search output variable 854 searchsector = sectnum; searchwall = wallnum; in drawalls() 859 searchsector = sectnum; searchwall = wallnum; in drawalls() 896 searchsector = sectnum; searchwall = wallnum; in drawalls() 984 searchsector = sectnum; searchwall = wallnum; in drawalls() 985 if ((wal->cstat&2) > 0) searchwall = wal->nextwall; in drawalls() 3051 searchsector = sectnum; searchwall = thewall[z]; in drawmaskwall() 3231 searchsector = sectnum; searchwall = spritenum; in drawsprite() 3509 searchsector = sectnum; searchwall = spritenum; in drawsprite() 3787 searchsector = sectnum; searchwall = spritenum; in drawsprite() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | astub.cpp | 4323 … wall[searchwall].lotag, wall[searchwall].hitag, wall[searchwall].extra, 0, 0, flags); in Keys3d() 4386 … sprite[searchwall].pal, sprite[searchwall].cstat, sprite[searchwall].lotag, in Keys3d() 4387 …sprite[searchwall].hitag, sprite[searchwall].extra,sprite[searchwall].blend, sprite[searchwall].st… in Keys3d() 4419 … getflorzofslope(searchsector, sprite[searchwall].x, sprite[searchwall].y) - sprite[searchwall].z); in Keys3d() 4643 S_StopEnvSound(sprite[searchwall].lotag, searchwall); in Keys3d() 4685 wall[searchwall].nextsector = wall[searchwall].nextwall = -1; in Keys3d() 5382 k = !!(show2dsprite[searchwall>>3]&pow2char[searchwall&7]); in Keys3d() 5810 NEXTWALL(searchwall).cstat |= (wall[searchwall].cstat&1); in Keys3d() 5936 int32_t ns=wall[searchwall].nextsector, sx=wall[searchwall].x, sy=wall[searchwall].y; in Keys3d() 6582 …daang = getangle(POINT2(searchwall).x-wall[searchwall].x, POINT2(searchwall).y-wall[searchwall].y); in Keys3d() [all …]
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H A D | m32vars.cpp | 585 …Gv_NewVar("searchwall",(intptr_t)&searchwall, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SYSTEM… in Gv_AddSystemVars()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | astub.cpp | 4384 … wall[searchwall].lotag, wall[searchwall].hitag, wall[searchwall].extra, 0, 0, flags); in Keys3d() 4447 … sprite[searchwall].pal, sprite[searchwall].cstat, sprite[searchwall].lotag, in Keys3d() 4448 …sprite[searchwall].hitag, sprite[searchwall].extra,sprite[searchwall].blend, sprite[searchwall].st… in Keys3d() 4474 … getflorzofslope(searchsector, sprite[searchwall].x, sprite[searchwall].y) - sprite[searchwall].z); in Keys3d() 4698 S_StopEnvSound(sprite[searchwall].lotag, searchwall); in Keys3d() 4740 wall[searchwall].nextsector = wall[searchwall].nextwall = -1; in Keys3d() 5429 k = !!(show2dsprite[searchwall>>3]&(1<<(searchwall&7))); in Keys3d() 5860 NEXTWALL(searchwall).cstat |= (wall[searchwall].cstat&1); in Keys3d() 5986 int32_t ns=wall[searchwall].nextsector, sx=wall[searchwall].x, sy=wall[searchwall].y; in Keys3d() 6619 …daang = getangle(POINT2(searchwall).x-wall[searchwall].x, POINT2(searchwall).y-wall[searchwall].y); in Keys3d() [all …]
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H A D | m32vars.cpp | 582 …Gv_NewVar("searchwall",(intptr_t)&searchwall, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SYSTEM… in Gv_AddSystemVars()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 948 sprite[searchwall].z = getceilzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput() 949 …if (sprite[searchwall].cstat&128) sprite[searchwall].z -= ((tilesizy[sprite[searchwall].picnum]*sp… in editinput() 951 sprite[searchwall].z += ((tilesizy[sprite[searchwall].picnum]*sprite[searchwall].yrepeat)<<2); in editinput() 1062 sprite[searchwall].z = getflorzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput() 1063 …if (sprite[searchwall].cstat&128) sprite[searchwall].z -= ((tilesizy[sprite[searchwall].picnum]*sp… in editinput() 1174 …daang = getangle(wall[wall[searchwall].point2].x-wall[searchwall].x,wall[wall[searchwall].point2].… in editinput() 1479 …alignceilslope(searchsector,wall[searchwall].x,wall[searchwall].y,getceilzofslope(i,wall[searchwal… in editinput() 1482 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput() 1527 …alignceilslope(searchsector,wall[searchwall].x,wall[searchwall].y,getceilzofslope(i,wall[searchwal… in editinput() 1530 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput() [all …]
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H A D | engine_priv.h | 35 extern short searchsector, searchwall, searchstat;
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H A D | engine.c | 546 short searchsector, searchwall, searchstat; //search output variable 2433 searchsector = sectnum; searchwall = wallnum; in drawalls() 2438 searchsector = sectnum; searchwall = wallnum; in drawalls() 2475 searchsector = sectnum; searchwall = wallnum; in drawalls() 2564 searchsector = sectnum; searchwall = wallnum; in drawalls() 2565 if ((wal->cstat&2) > 0) searchwall = wal->nextwall; in drawalls() 3135 searchsector = sectnum; searchwall = spritenum; in drawsprite() 3414 searchsector = sectnum; searchwall = spritenum; in drawsprite() 3694 searchsector = sectnum; searchwall = spritenum; in drawsprite() 3854 searchsector = sectnum; searchwall = spritenum; in drawsprite() [all …]
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jnstub.c | 1196 wall[searchwall].lotag = in Keys3D() 1207 sprite[searchwall].lotag = in Keys3D() 1229 wall[searchwall].hitag = in Keys3D() 1240 sprite[searchwall].hitag = in Keys3D() 1257 wall[searchwall].shade = in Keys3D() 1272 sprite[searchwall].shade = in Keys3D() 1426 sp = &sprite[searchwall]; in MoreKeys() 1538 SET_SPRITE_TAG14(searchwall, i); in MoreKeys() 1571 wall[searchwall].hitag = in MoreKeys() 1582 SPRITE_TAG1(searchwall) = in MoreKeys() [all …]
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H A D | brooms.c | 82 extern short searchsector, searchwall, searchstat, searchit; 111 bak_searchwall = searchwall; in ToggleFAF() 173 searchwall = bak_searchwall; in FAF_AfterDrawRooms()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | jnstub.cpp | 1232 wall[searchwall].lotag = in Keys3D() 1243 sprite[searchwall].lotag = in Keys3D() 1265 wall[searchwall].hitag = in Keys3D() 1276 sprite[searchwall].hitag = in Keys3D() 1293 wall[searchwall].shade = in Keys3D() 1308 sprite[searchwall].shade = in Keys3D() 1481 sp = &sprite[searchwall]; in MoreKeys() 1626 wall[searchwall].hitag = in MoreKeys() 1637 SPRITE_TAG1(searchwall) = in MoreKeys() 1654 wall[searchwall].lotag = in MoreKeys() [all …]
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H A D | brooms.cpp | 77 extern short searchsector, searchwall, searchstat, searchit; 106 bak_searchwall = searchwall; in ToggleFAF() 166 searchwall = bak_searchwall; in FAF_AfterDrawRooms()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | mapedit.cpp | 6235 if (highlightcnt<=0 || (show2dsprite[searchwall>>3] & (1<<(searchwall&7)))==0) in mouseaction_movesprites() 6410 … wall[searchwall].lotag, wall[searchwall].hitag, wall[searchwall].extra, 0, 0, flags); in Keys3d() 6473 … sprite[searchwall].pal, sprite[searchwall].cstat, sprite[searchwall].lotag, in Keys3d() 6474 …sprite[searchwall].hitag, sprite[searchwall].extra,sprite[searchwall].blend, sprite[searchwall].st… in Keys3d() 6500 … getflorzofslope(searchsector, sprite[searchwall].x, sprite[searchwall].y) - sprite[searchwall].z); in Keys3d() 6769 wall[searchwall].nextsector = wall[searchwall].nextwall = -1; in Keys3d() 7466 k = !!(show2dsprite[searchwall>>3]&(1<<(searchwall&7))); in Keys3d() 7902 NEXTWALL(searchwall).cstat |= (wall[searchwall].cstat&1); in Keys3d() 8028 int32_t ns=wall[searchwall].nextsector, sx=wall[searchwall].x, sy=wall[searchwall].y; in Keys3d() 8661 …daang = getangle(POINT2(searchwall).x-wall[searchwall].x, POINT2(searchwall).y-wall[searchwall].y); in Keys3d() [all …]
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H A D | m32vars.cpp | 585 …Gv_NewVar("searchwall",(intptr_t)&searchwall, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SYSTEM… in Gv_AddSystemVars()
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | a.m32 | 306 ifge sprite[searchwall].lotag 49 ifle sprite[searchwall].lotag 50 311 seti searchwall 333 ifge sprite[searchwall].lotag 49 ifle sprite[searchwall].lotag 50 978 set p searchwall // pivot sprite 1005 ifl searchwall 0 return 1008 set p searchwall // pivot sprite 1240 for i loopofwall searchwall 1303 … ifn i searchwall, ifactor SECTOREFFECTOR, ife sprite[i].lotag sprite[searchwall].lotag 1699 ifge searchwall 0 ifl searchwall MAXWALLS 1736 ifge searchwall 0, ifl searchwall MAXWALLS [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | editor.h | 15 extern short searchsector, searchwall, searchstat;
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | editor.h | 57 extern int16_t searchsector, searchwall, searchstat; //search output
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_priv.h | 257 extern int16_t searchsector, searchwall, searchstat;
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H A D | build.cpp | 364 searchstat, searchsector, searchwall, searchbottomwall, searchisbottom, asksave); in M32_drawdebug() 523 const int osearchwall=searchwall, osearchstat=searchstat; in M32_DrawRoomsAndMasks() 530 searchwall = srchwall; in M32_DrawRoomsAndMasks() 533 searchwall = osearchwall, searchstat=osearchstat; in M32_DrawRoomsAndMasks() 536 srchwall = (searchstat == 3) ? searchwall : -1; in M32_DrawRoomsAndMasks() 900 if (searchstat>=0 && (searchwall<0 || searchsector<0)) in app_main() 1552 CallExtShowWallData(searchwall); break; in editinput() 1554 CallExtShowSpriteData(searchwall); break; in editinput() 1568 CallExtEditWallData(searchwall); break; in editinput() 1570 CallExtEditSpriteData(searchwall); break; in editinput()
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H A D | polymer.cpp | 1322 searchbottomwall = searchwall = num; in polymer_editorpick() 1378 searchwall = sector[num].wallptr; in polymer_editorpick() 1389 searchwall = sector[num].wallptr; in polymer_editorpick() 1435 searchwall = sector[searchsector].wallptr + bestk; in polymer_editorpick() 1445 searchwall = num; in polymer_editorpick()
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