Searched refs:sec_dst (Results 1 – 2 of 2) sorted by relevance
2351 BOOLEAN PlayersBetweenTheseSectors(INT16 const sec_src, INT16 const sec_dst, INT32* const n_enter, … in PlayersBetweenTheseSectors() argument2390 sec_battle == sec_src && sec_cur == sec_src && sec_prev == sec_dst; in PlayersBetweenTheseSectors()2393 sec_battle == sec_dst && sec_cur == sec_dst && sec_prev == sec_src; in PlayersBetweenTheseSectors()2395 if (may_retreat_from_battle || (sec_cur == sec_src && sec_next == sec_dst)) in PlayersBetweenTheseSectors()2411 else if (retreating_from_battle || (sec_cur == sec_dst && sec_next == sec_src)) in PlayersBetweenTheseSectors()
2167 INT16 const sec_dst = SECTOR(sDest % MAP_WORLD_X, sDest / MAP_WORLD_X); in ShowPeopleInMotion() local2168 …if (!PlayersBetweenTheseSectors(sec_src, sec_dst, &sExiting, &sEntering, &fAboutToEnter)) continue; in ShowPeopleInMotion()