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Searched refs:sec_dst (Results 1 – 2 of 2) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategic_Movement.cc2351 BOOLEAN PlayersBetweenTheseSectors(INT16 const sec_src, INT16 const sec_dst, INT32* const n_enter, … in PlayersBetweenTheseSectors() argument
2390 sec_battle == sec_src && sec_cur == sec_src && sec_prev == sec_dst; in PlayersBetweenTheseSectors()
2393 sec_battle == sec_dst && sec_cur == sec_dst && sec_prev == sec_src; in PlayersBetweenTheseSectors()
2395 if (may_retreat_from_battle || (sec_cur == sec_src && sec_next == sec_dst)) in PlayersBetweenTheseSectors()
2411 else if (retreating_from_battle || (sec_cur == sec_dst && sec_next == sec_src)) in PlayersBetweenTheseSectors()
H A DMap_Screen_Interface_Map.cc2167 INT16 const sec_dst = SECTOR(sDest % MAP_WORLD_X, sDest / MAP_WORLD_X); in ShowPeopleInMotion() local
2168 …if (!PlayersBetweenTheseSectors(sec_src, sec_dst, &sExiting, &sEntering, &fAboutToEnter)) continue; in ShowPeopleInMotion()