Searched refs:secondary_point_reload_pct (Results 1 – 9 of 9) sorted by relevance
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/ |
H A D | object.cpp | 824 float &s_pct = shipp->secondary_point_reload_pct[i][k % points]; in obj_move_call_physics() 833 float &s_pct = shipp->secondary_point_reload_pct[i][k]; in obj_move_call_physics()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/ |
H A D | object.cpp | 876 float &s_pct = shipp->secondary_point_reload_pct.get(i, k % points); in obj_move_call_physics() 885 float &s_pct = shipp->secondary_point_reload_pct.get(i, k); in obj_move_call_physics()
|
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.h | 778 …float secondary_point_reload_pct[MAX_SHIP_SECONDARY_BANKS][MAX_SLOTS]; //after fireing a secondary… variable
|
H A D | ship.cpp | 5032 secondary_point_reload_pct[i][j] = 1.0f; in clear() 6466 if(shipp->secondary_point_reload_pct[i][k] <= 0.0) in ship_render() 6471 …scale_add2(&secondary_weapon_pos, &vmd_z_vector, -(1.0f-shipp->secondary_point_reload_pct[i][k]) *… in ship_render() 11317 shipp->secondary_point_reload_pct[bank][pnt_index] = 0.0f; in ship_fire_secondary()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.h | 758 …reload_pct<float> secondary_point_reload_pct; //after fireing a secondary it takes some time for t… variable
|
H A D | ship.cpp | 6326 secondary_point_reload_pct.init(0, 0, 0.0f); in clear() 6723 shipp->secondary_point_reload_pct.init(sip->num_secondary_banks, max_points_per_bank, 1.0f); in ship_set() 12638 shipp->secondary_point_reload_pct.set(bank, pnt_index, 0.0f); in ship_fire_secondary() 19626 if ( shipp->secondary_point_reload_pct.get(i, k) <= 0.0 ) { in ship_render_weapon_models() 19632 …scale_add2(&secondary_weapon_pos, &vmd_z_vector, -(1.0f-shipp->secondary_point_reload_pct.get(i, k… in ship_render_weapon_models()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.cpp | 7245 if(sp->secondary_point_reload_pct.get(i, k) <= 0.0) in render() 7258 …vm_vec_scale_add2(&secondary_weapon_pos, &vmd_z_vector, -(1.0f-sp->secondary_point_reload_pct.get(… in render()
|
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/ |
H A D | colonial_hud.patch | 3318 + if(sp->secondary_point_reload_pct[i][k] <= 0.0) 3330 + vm_vec_scale_add2(&secondary_weapon_pos, &vmd_z_vector, -(1.0f-sp->secondary_point_reload_pct…
|
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.cpp | 7192 if(sp->secondary_point_reload_pct[i][k] <= 0.0) in render() 7204 …vm_vec_scale_add2(&secondary_weapon_pos, &vmd_z_vector, -(1.0f-sp->secondary_point_reload_pct[i][k… in render()
|